- WaitMouseDown or WaitTime (2 replies)
- call back py.file (2 replies)
- PyQt Widget in Viz World (0 replies)
- Matrix math (1 replies)
- winviz.exe has stopped working (2 replies)
- TexQuad (viz.screen) and alpha issues (2 replies)
- Problem rendering on-the-fly objects (2 replies)
- Slider Assistance (3 replies)
- SketchUp Walls (1 replies)
- viz.plane() intersect function parameters (2 replies)
- gui with wii (3 replies)
- integrating brain-imaging response buttons with Vizard (1 replies)
- The memory could not be "read" error when starting Vizard 4 (6 replies)
- 3ds Exported .IVE Model mirrors movement of Mainview (9 replies)
- Three questions (3 replies)
- setup two wall system with one single PC and one quadro graphics card (11 replies)
- vizcave head tracking curiosity (9 replies)
- 3D world editor (2 replies)
- How to display Chinese characters in info? (1 replies)
- bakedtextures with realtime lights (0 replies)
- Linking Objects (1 replies)
- Avatar mimicking after (3 replies)
- Getting Position (1 replies)
- Simple Programming Question (1 replies)
- Touch functionality (4 replies)
- Can I make a moving clipping plane? (3 replies)
- <node3d>.save() position and rotation (7 replies)
- Taking screenshots (1 replies)
- Debug Viz in PyCharm (or Eclipse) (4 replies)
- Vizard Shaders vs. Texture Baking (16 replies)
- Turning a path into a wireframe (4 replies)
- Vizard and GLSL Compatibility Profile (2 replies)
- To Masaki regarding render nodes (1 replies)
- viz.collision enabled lag (2 replies)
- Cannot moving AR model...... (1 replies)
- Publishing Error (2 replies)
- Avatar Animation with QTM Plugin (1 replies)
- Copy light object (1 replies)
- [win7] Bad quality when not on primary monitor or window has no focus (5 replies)
- Modeling and Modifying a 3D Arrow (4 replies)
- Help with using a pointer to hit a sensor. (0 replies)
- Max export results rotated?? (1 replies)
- create group of objects (4 replies)
- Vizproximity questions. (3 replies)
- drives two walls with a single PC and an nVidia graphics card (1 replies)
- Vizard AR Problem..... (1 replies)
- intersense addTracker (4 replies)
- Collision without forces (3 replies)
- How are files associated/how should they be saved (python script + images) (1 replies)
- Publish to exe Script (7 replies)
- Create an arc between two points (5 replies)
- LODs created using Flight Studio tool (1 replies)
- Creating a GUI outside of the Vizard-Window using Tkinter (4 replies)
- Failed to load jpeg (2 replies)
- Exporting Avatar Mesh Crashes 3DSMax (1 replies)
- AMD graphics hardware seems not to preload object (2 replies)
- Avatar Texture Problem (4 replies)
- IVE texture export from 3DS Max (6 replies)
- TIFF rader ? (2 replies)
- Emissive object blackout? (2 replies)
- Trivisio Colibri Wireless (4 replies)
- Non-viewpoint, non-physics collisions (1 replies)
- Error after vizard 4 installation (6 replies)
- 3ds Max 2011 using OSG Exporter for 2-sided textures (1 replies)
- Get Objects Angle Relative to the screen/viewpoint (1 replies)
- OSG Exporter and no vertex colors (2 replies)
- grab and manipulate (0 replies)
- Set a window's position according to viz.WORLD? (1 replies)
- Sony HMZ-T1 HMD (8 replies)
- about setMotorAngle (0 replies)
- Intersense tracker (1 replies)
- setHUD example (3 replies)
- Lightbaking and 'Brighter' than diffuse textures (1 replies)
- Help with File Reading/Writing (2 replies)
- move with avatar and patriot (1 replies)
- Morphing faces with Complete Characters HD (2 replies)
- winviz in Vizard 4and displaying a console window (2 replies)
- Object + InteriaCube + Viewport problem (1 replies)
- Moving platform (0 replies)
- geometryshader parameters (2 replies)
- Intermittent orthographic stereo projection problems (10 replies)
- Identify a class via its mesh (1 replies)
- Error: Could not find plugin to read objects from file (3 replies)
- I want to ask some program about vizard and 5DT (7 replies)
- Two-screen HMD on Windows 7 (1 replies)
- Using a texquad to cover a window (4 replies)
- Rumble on Xbox 360 controller on PC (1 replies)
- setEuler argument/documentation confusion (0 replies)
- Reading in columns (0 replies)
- Y Position different than 3.0 (3 replies)
- Rotate Viewpoint 360 Around Point/Object (3 replies)
- Main window size larger than monitor (2 replies)
- strange collision behavior after export from Sketchup? (2 replies)
- Sending an email from Vizard (0 replies)
- Novint falcon (0 replies)
- 3D Images (3 replies)
- Mimicing Maximize Button (1 replies)
- Handling WINDOW_EVENT (4 replies)
- Higher Quality Models (1 replies)
- Texturing a quad from within a class (5 replies)
- Reset Pitch? (4 replies)
- PickRect code snippet (0 replies)
- MainView and getEuler (1 replies)
- Cal3D avatars (2 replies)
- Avatar speech - flight stick view (1 replies)
- WRL texture rendering (2 replies)
- Define tick positions for viz.SLIDER (2 replies)
- emagin z800 3D display (1 replies)
- setParent with child of a 3dMax model (2 replies)
- room tilting when moving head up and down with HMD Nvis SX111 (7 replies)
- Controlling imaging properties of camera (0 replies)
- joystick position (2 replies)
- Integrating Triton Ocean with Vizard 3.18 (0 replies)
- Vizard 3.18 OSG core version (1 replies)
- OsgOcean (1 replies)
- Putting a box in a box (1 replies)
- dynamically change mesh (1 replies)
- Drag and drop (1 replies)
- use wii to drag and drop objects in vizard (0 replies)
- Squares in left and right lens of HMD were perceived separatellyy (1 replies)
- Converting floats (5 replies)
- Updating object color (4 replies)
- mobile device control (iphone) (1 replies)
- Splash screen split in half (1 replies)
- mainview of HMD is unfluently (2 replies)
- Keyboard Shorcut (1 replies)
- Definition of getAngularVelocity (0 replies)
- "Ringing" on objects in CAVE system (10 replies)
- .osg biped avatar problem (3 replies)
- Detecting a Vicon Failure (0 replies)
- focal length (7 replies)
- Apply a texture to a submesh (5 replies)
- Level of Detail ranges from Max OSG exporter (2 replies)
- SLI and Vizard (4 replies)
- sound problem in multi-scene game (1 replies)
- Rendering different objects and fov's (3 replies)
- getVisible unexpected behaviour (1 replies)
- networking problem (2 replies)
- max to vizard problems (12 replies)
- Object not subscriptable (2 replies)
- recording screen in vizard when embedded in wxpython (0 replies)
- hierarchical models / physic shapes problem in Viz4 (2 replies)
- Adding additional Python modules (1 replies)
- how do I remove the “flying Robot” (4 replies)
- camera view remove flying robot (0 replies)
- Stopping gravity whilst falling. (2 replies)
- how to apply two textures to one 3D object? (3 replies)
- Events in a cluster (2 replies)
- texture invisible on .IVE model (1 replies)
- Scaling Portions of a CAL3D Model (2 replies)
- Cluster (3 replies)
- infinite terrain (0 replies)
- Shape Puzzle Simulation (4 replies)
- biopac networking (4 replies)
- Vizact onupdate events that wont be disabled (1 replies)
- Problems with imported Facegen head (1 replies)
- vizcave (1 replies)
- Detecting Window Focus (2 replies)
- TypeError: only length-1 arrays can be converted to Python scalars (0 replies)
- Using Sphinx to generate code documents (0 replies)
- Including DLLs outside compiled EXE (1 replies)
- OSG Text Node Additional Parameters (2 replies)
- Wiifit Balance Board (1 replies)
- Moving/grabbing 3D objects (4 replies)
- Lightmap VRAY (3 replies)
- getting position relative to an object (4 replies)
- Simplest script not working (2 replies)
- Realistic Glass Material (1 replies)
- connecting to SMI iViewX running a RED tracker (11 replies)
- CyberGlove (1 replies)
- Triton (0 replies)
- tracking (2 replies)
- water simulation (0 replies)
- Loading Object Time (0 replies)
- Kinect+ Faast 0.09 (1 replies)
- <node3d>.getChildren() subtleties (2 replies)
- avatar_sensor_speed (2 replies)
- SSAO Shader Implementation (2 replies)
- Patriot and Vizard (1 replies)
- OSGB vs OSGT vs IVE vs OSG (3 replies)
- kinect + avatars (7 replies)
- Main view collision problem (4 replies)
- Flock of Birds (2 replies)
- Move Vizard License To New Computer (2 replies)
- Vizuniverse and grabhand (2 replies)
- walking of avatar via patriot (6 replies)
- WARNING: Failed to set media volume (Unspecified error) (2 replies)
- Check if file exists (2 replies)
- Spin Pivot with a WRL (1 replies)
- Midi player BPM (Beats per minute) (2 replies)
- APEX of NVIDIA (1 replies)
- Boundaries of objects have unattractive black pixels (2 replies)
- add 3dmax avatar in Vizard (1 replies)
- viz.input (3 replies)
- emagin Z800 (1 replies)
- Tree object (3 replies)
- Artoolkit with shadows (0 replies)
- Link operations (0 replies)
- Driving simulation with infinite roadway (1 replies)
- Builtin animation on ive,osg files (1 replies)
- Bump mapping (3 replies)
- Access to individual letters in text3d (1 replies)
- location in a model. urgent help please (1 replies)
- HTML form (1 replies)
- projection matrix control & child window (0 replies)
- Collision detection with InfiniteTerrain Generator (2 replies)
- Adding Audio to CAF Animation (3 replies)
- Problem with running scenes in Vizard (3 replies)
- Button to switch between infoboxes in gui (1 replies)
- Can I change the text size of slider object? (1 replies)
- A door question... left button mouse (3 replies)
- If statements and button presses (1 replies)
- IF statements and Lists (2 replies)
- Multiple Button Presses (1 replies)
- Coordinates for Zones (3 replies)
- Inserting Gridlines (2 replies)
- Navigation Avatar (2 replies)
- Possible error with executables (3 replies)
- Navigation Avatar (1 replies)
- Integrating ASL Eye Tracker (1 replies)
- Performance issue in complex scenes (1 replies)
- Telling when an animation path is done (1 replies)
- How do coordinates in IS900 thransform into coordinates in vizard's world (1 replies)
- osg Sequence (4 replies)
- Vizard Collision (ON) issue (2 replies)
- linking Patriot and 5DT glove (8 replies)
- The problem of adding two .ive models (1 replies)
- Avatar walking + camera free look (2 replies)
- Failed to choose an OpenGL pixel format (1 replies)
- Getting positional data from tracker (1 replies)
- viz.info message delay (1 replies)
- Glitchiness in precipitation module (1 replies)
- Collision Detection Issues (3 replies)
- viz.getFocusedNode() always returning viz.VizNode(-1) (2 replies)
- Multiprocessing Process (2 replies)
- Pyqt and Vizard 4? Is it compatible? (5 replies)
- Timer events within a Tkinter class (2 replies)
- "reverting" between animations & linking objects to bones (3 replies)
- Apartment.ive file (1 replies)
- Stickydots? (4 replies)
- Simple Game Design with Vizard 3.0 (1 replies)
- possibility to set multiple projectors in Vizard 4.0? (6 replies)
- Mirror Problem (3 replies)
- VRay, and Complete Character animation questions (1 replies)
- Matplotlib Figure Upside Down (1 replies)
- Transparent png broblems (4 replies)
- PanoramicHelp (3 replies)
- Which Python version? (1 replies)
- Pause in .speak (0 replies)
- How to generate this optic flow stimuli? (0 replies)