View Full Version : Lightbaking and 'Brighter' than diffuse textures

02-27-2012, 12:55 PM
Hello Vizard Staff,

I was hoping you could 'shed some light' on a subject for me, the shader responsible for light baking in Vizard.

I have created a scene with a large amount of incoming light from a bright sun. However, it appears that exporting the information into Vizard won't allow me to boost the light amount greater than the underlying diffuse texture values.

That is, I would like my texture to be pushed toward pure white in some instances rather than just the maximum diffuse value of the texture.

Is there a simple way to enable this in my settings for export or in Vizard, or would I need to create my own shader?

Thank you,
George Lecakes

02-27-2012, 12:58 PM
Alright, stupid me posting right after!
I noticed the x1, x2, and x 4 buttons and they seem to do something 'similar' to what I want and blow out the texture values.

However, I can't seem to blow out the values when left at 1x.

Any chance you could describe what this is doing behind the scenes?

I'm experimenting with the internal gamma and exposure settings to try snd get this right.