View Full Version : Adding Audio to CAF Animation
WaterBottle
08-29-2011, 10:28 AM
What i need to do is play audio and a animation at the same time. I would like to combined those in one .caf file. Using 3ds max how can i make the caf file have audio so if i play it in vizard? Thanks
The Cal3D .caf file format is just for animations. In Vizard, you could play audio when the animation begins and stop the audio when it's done.
WaterBottle
08-29-2011, 11:00 AM
I was thinking about doing that but every time i play an audio and a animation at the same time one waits for the other to be complete. I tried using
viz.playSound('filename')
self.VizBody.state(1)
I know there must be a better way to do this i am just new to vizard.
Thanks
You could use a task function to play audio and stop if after the action is done:
import viz
import vizact
import viztask
viz.go()
avatar = viz.addAvatar('vcc_male.cfg',pos=[0,0,5],euler=[180,0,0])
avatar.state(1)
action = vizact.animation(3)
audio = viz.addAudio('jfk.wav',loop=1)
def animationTask():
while True:
yield viztask.waitKeyDown(' ')
audio.play()
yield viztask.runAction(avatar,action)
audio.stop()
viztask.schedule(animationTask())
If the sound is attached to the avatar you could use a sequence of actions:
import viz
import vizact
viz.go()
avatar = viz.addAvatar('vcc_male.cfg',pos=[0,0,5],euler=[180,0,0])
avatar.state(1)
startSound = vizact.method.playsound('jfk.wav',viz.LOOP)
action = vizact.animation(3)
stopSound = vizact.method.playsound('jfk.wav',viz.STOP)
actionSequence = vizact.sequence(startSound,action,stopSound)
vizact.onkeydown(' ',avatar.addAction,actionSequence)
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