new_horizon
04-20-2012, 05:32 AM
Hi All,
A while ago, I had a problem with headlights, whereby when I attached them to a car, I had a jagged light effect as the vehicle approached - because it was highlighting each road texture quad in turn.
I have decided that the way to get over this would be to simply link a small quad that is fixed to the vehicle (offset by say 20 cm) in front, that the lights could illuminate as it moved towards the viewer.
However, I am having difficulties getting the quad to link, as the euler command is not rotating it (see code) below.
If anyone knows a way that I can program it to get the road quad to lay flat, that would be great.
Thanks
Mark
road = viz.addTexture('Roadstrip3.png')
roadstrip = viz.addTexQuad(viz.WORLD,viz.MainScene,1)
roadstrip.texture(road)
roadstrip.setScale(roadscale[0],roadscale[1],1)
roadstrip.setPosition(0,1,1)
roadstrip.setEuler(90,90,0)
# vehicle 1 a Car ### TOYOTA
car1 = viz.addTexture('car2.gif')
vehicle0 = viz.addTexQuad(viz.WORLD,viz.MainScene,1)
vehicle0.texture(car1)
vehicle0.setScale(carsize[0],carsize[1],1)
vehicle0.setEuler(90,0,0)
vehicle0.setPosition(outofview)
vehicles[0] = vehicle0
viz.link(vehicle0, roadstrip, priority=1, offset = (0, -1.2, -0.1))
A while ago, I had a problem with headlights, whereby when I attached them to a car, I had a jagged light effect as the vehicle approached - because it was highlighting each road texture quad in turn.
I have decided that the way to get over this would be to simply link a small quad that is fixed to the vehicle (offset by say 20 cm) in front, that the lights could illuminate as it moved towards the viewer.
However, I am having difficulties getting the quad to link, as the euler command is not rotating it (see code) below.
If anyone knows a way that I can program it to get the road quad to lay flat, that would be great.
Thanks
Mark
road = viz.addTexture('Roadstrip3.png')
roadstrip = viz.addTexQuad(viz.WORLD,viz.MainScene,1)
roadstrip.texture(road)
roadstrip.setScale(roadscale[0],roadscale[1],1)
roadstrip.setPosition(0,1,1)
roadstrip.setEuler(90,90,0)
# vehicle 1 a Car ### TOYOTA
car1 = viz.addTexture('car2.gif')
vehicle0 = viz.addTexQuad(viz.WORLD,viz.MainScene,1)
vehicle0.texture(car1)
vehicle0.setScale(carsize[0],carsize[1],1)
vehicle0.setEuler(90,0,0)
vehicle0.setPosition(outofview)
vehicles[0] = vehicle0
viz.link(vehicle0, roadstrip, priority=1, offset = (0, -1.2, -0.1))