View Full Version : Morphing faces with Complete Characters HD

02-25-2012, 05:54 PM

We recently bought complete characters HD. First of all, congratulations! They are really great and realistic :)

I see that now the "faces" have some kind of skeleton structure. I am looking into the bip file "female_face_expressions.bip" and wondering how can I use those expressions in vizard. Do I need to create a morph for each one? Or is there a better way?

Thanks in advance,

Marco Simões
IBILI - University of Coimbra, Portugal

02-29-2012, 07:13 AM
Any help on this?

I think the only way is to create an animation with the expression and use it instead of the morphing way.

The issue is that in this way I cannot have a facial expression independent of the body expression, right? or can I combine a face animation with a body animation?


03-01-2012, 08:34 AM
If the exported animation only affects the face bones, then you should be able to execute it while other body animations are playing. The Cal3D exporter should have an option to select which bones you want to be affected by the animation.