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Kaminski
01-10-2012, 01:36 PM
Hi all,
I am using 3ds Max to make a model to use in Vizard. I apply the materials in 3ds max and then export a WRL file. The textures blur in a weird way in the distance, however, so that it looks like my hallway is bending up as in the image. Any way to control for how Vizard renders that?

farshizzo
01-10-2012, 02:03 PM
Try enabling anisotropic filtering on the model. It should reduce the blurriness on the textures:model.anisotropy(8)

Kaminski
01-10-2012, 03:26 PM
That worked, thanks.