View Full Version : Vizproximity questions.

03-29-2012, 08:58 PM
We have been using the physics engine to determine if two objects are touching in static models. Unfortunately a model that we are trying to test for touching objects contains 1.14 million primitives, and our application crashes without any errors/exceptions reported.

Would the vizproximity library be more efficient than using the physics engine?

03-30-2012, 11:42 AM
The vizproximity module uses simple bounding spheres/boxes to detect proximity. If you need fine-grained polygon based collision testing, then the vizproximity module will not be useful in this case. One option would be to create a low-poly version of your objects and use them for the collision tests.

04-03-2012, 07:10 AM
So is there good way to capture the state of the application when it crashes without any debug information?

04-04-2012, 04:59 PM
Not currently. If you monitor the memory usage of the process in task manager, is it nearing a 2GB limit before crashing?