View Full Version : Vizard
Pages :
1
2
3
[
4]
5
6
7
8
9
10
11
12
13
14
15
16
17
18
- Two HMDs in a single environment (4 replies)
- environment map error help (4 replies)
- Orientation selective (Viewing Vector) Proximity Sensor (2 replies)
- Help with the slider (6 replies)
- Joystick and XBox Controller in DirectInput? (8 replies)
- update sequence animation speed (1 replies)
- Link footsteps to arrow keys (1 replies)
- problems with walking women avatars (6 replies)
- Wii nunchuck connection problem (3 replies)
- installing (3 replies)
- Faceshift plugin (0 replies)
- Vizard Matlab interface - no data printing (7 replies)
- Live Characters for Motion Builder 2015 (2 replies)
- New Avatar with old animation (1 replies)
- Vizard 4 Oculus Rift support? (1 replies)
- Multiple post-process effects with oculus rift (2 replies)
- Linking and Physics (1 replies)
- Using oculus HMD and mouse at the same time as camera movement devices (1 replies)
- How to map HTML button to Transport in Vizconnect (3 replies)
- getTransform() and getChild() doubts (1 replies)
- Cluster master/client problem (1 replies)
- <node3d>.color() [and others] and the node parameter (0 replies)
- Script blocked while Vizard-window resizes (3 replies)
- using sketchup model in vizard (1 replies)
- Vizard executable issue (1 replies)
- How to debug Vizard lights (0 replies)
- HELP HELP in Collision of Boxes (1 replies)
- Upgrading a program from Vizard 3.0 (3 replies)
- setPosition() and collision (2 replies)
- Oculus DK2 HDMI/USB Extension Configurations (18 replies)
- Script does not terminate (4 replies)
- passive 3d effect (polarize glass) (2 replies)
- anaglyph effect at front view of cave (1 replies)
- Assembly and disassembly (2 replies)
- How to set the color of a group of points depending on their positions very quickly (1 replies)
- Connecting Vizard and NDI Optotrak (3 replies)
- TGA editor for Avatar skins (4 replies)
- Difficulties installing packages with Package Manager (11 replies)
- vizinput disables keyboard? (1 replies)
- Oculus runtime disrupts clustering to mirror DK2 display (1 replies)
- Experimenter display for DK2 - Why not a second scene? (1 replies)
- check user input using vizinfo panel (0 replies)
- Problem with object position (2 replies)
- Viewing mesh/point cloud in vizard (1 replies)
- Tablet Orientation as input device (2 replies)
- Switching between input devices setup in vizconnect and not using vizconnect (1 replies)
- Kinect v2 FAAST (0 replies)
- XBOX360 USB controller intermittently working (2 replies)
- Vizard for full resolution (HD) 3D via HDMI 1.4a ? (2 replies)
- Vizard5 Failed to Install (2 replies)
- Problem making avatar climb stairs (8 replies)
- load jpg/bmp image file into wirtual world (1 replies)
- AddVideo - .mov format not working (3 replies)
- vizproximity hint - debug 2D areas related to a source only after adding a target! (1 replies)
- Two CAVE "powerwalls" from a single Quadro? (1 replies)
- Problems with import of fbx avatars into vizard (1 replies)
- Changes in vizdlg or vizact in Vizard 5? (2 replies)
- Debugger error messages in Vizard 5 (1 replies)
- gabor patch - matplotlib vizard problem (1 replies)
- Help-- oculus and computer simulator (1 replies)
- Texture ID in postprocess (1 replies)
- Suggestion to Building EXEs (2 replies)
- Convert Screen Capture to base64 (1 replies)
- Multiple versions on the same machine (2 replies)
- cannot get eyeheight() working with vizconnect (2 replies)
- can the edge of a dot be used anti-aliasing technique? (0 replies)
- Sending a value by Thread (0 replies)
- Error Run Vizard (0 replies)
- Non skeletal based animation 3ds max export to vizard (3 replies)
- how to set the lightness of the dot (1 replies)
- InertiaCube settings through vizconnect (1 replies)
- how to draw a single point (2 replies)
- Oculus Rift DK1 setZoom (2 replies)
- Hillcrest FSM-9 (3 replies)
- Working in Haptic device (PHANTOM) (1 replies)
- how to draw a line on the 2D screen with mouse (1 replies)
- how to draw 2D line in the screen, no the in 3D screen (1 replies)
- 5DT Glove Two Hands (6 replies)
- how to draw 2D figure , for example a circle, in the screen, no the in 3D screen (4 replies)
- Vicon plugin (0 replies)
- direct inverse kinematics (3 replies)
- localized sounds - hardware requirements (0 replies)
- In there a way in Vizconnect to allow user to select between different input devices (2 replies)
- Modelling a stereotypically-dressed Muslim for social psych research purposes (1 replies)
- linking viewpoint to viz.node (3 replies)
- vizact move action (13 replies)
- Tkinter for Vizard 5 (4 replies)
- Wii Remote Navigation and Support (0 replies)
- 3d models in vizard 5 (3 replies)
- Can I apply nonlinear force to haptic device in vizard? (4 replies)
- Import Calendar Help (2 replies)
- Prevent Oculus DK2 updating the view with accelerometer info (3 replies)
- Question about postScale while linking two objects (3 replies)
- .bsp->.obj->.osgt map Collision Problem/Resources for free maps? (0 replies)
- Output Scene to a file as a .jpg (1 replies)
- Cannot see viz.input or viz.message box (1 replies)
- It cannot go to fullscreen in vizard 4.0? (3 replies)
- load multiple scenarios (1 replies)
- Turn on Collision, but still can go through (4 replies)
- Working button (3 replies)
- Vizard 4 Update to Vizard 5 (2 replies)
- Criteria to CAVE dimensions (3 replies)
- Help Printing to Different files (2 replies)
- problems exporting casual_01_f avatar (5 replies)
- Blender .obj 3D models to Vizard 5 (3 replies)
- Geforce GTX 480 works with 3d vision (8 replies)
- TypeError: y must be a float (transferring from vizard 3.0 to vizard 5.0) (2 replies)
- how to do a 2 screen CAVE setup for gallery? (5 replies)
- Vizard export to xml file (1 replies)
- viz intersect object point (1 replies)
- Oculus setZoom (3 replies)
- Can I install different versions in the same computer? (2 replies)
- <window>.isCulled help (4 replies)
- Help with using timers (1 replies)
- Problem with navigation trough DK2 Oculus (2 replies)
- Oculus DK1 and DK2 in Vizard 5 (3 replies)
- vizCave (3 replies)
- Oculus Rift connection problem (1 replies)
- Defining Asymmetric Viewing Frustum (1 replies)
- Question: Detect change within a scene (2 replies)
- Severe Tearing (1 replies)
- Library (1 replies)
- Physics (4 replies)
- vizact.onkeydown(' ',lines.clearVertices) cannot be used in vizard 3.0? (5 replies)
- How to get pre and current position of a moving object (3 replies)
- Laptop for running vizard with high performance (4 replies)
- How to bend a cantilever in vizard? (1 replies)
- EXE creating a new folder (2 replies)
- Duplicate HMD display on primary monitor, with eyetracking info (3 replies)
- Collision detection without stopping view (1 replies)
- How to get real time position of a object which is connected to a haptic device (4 replies)
- Question about <device>.addSpringEffect (0 replies)
- Detecting collision with on-the-fly object (2 replies)
- Joystick (1 replies)
- oculus rift interactive with the IR (3 replies)
- Sensor Plug-in Example for Vizard 5 (1 replies)
- Infinite Terrain DLC (0 replies)
- Oculus DK2 and Vizard 5 (0 replies)
- Can I have some demos about haptic devices used in Vizard? (1 replies)
- Animated SplashScreen (3 replies)
- where can I download example scripts about force effects based on haptic device (9 replies)
- Cave (2 replies)
- Occlude one eyepiece of Oculus (1 replies)
- vicon.dle error (2 replies)
- Nintendo Power Glove in Vizard (2 replies)
- How to set up trials? (4 replies)
- XBOX 360 wireless controller vibration feedback (5 replies)
- Is it possible to set the size of a vizshape.addBox() in a different coordinate sys? (1 replies)
- Move an object on four screen (4 replies)
- DeprecationWarning when running a yield statement (4 replies)
- force screen refresh/update? (3 replies)
- Arrington Eye tracker (1 replies)
- Walk (6 replies)
- VizTouch Help! (2 replies)
- Rigid body streaming via VRPN from PhaseSpace to Vizard (3 replies)
- Kinect (4 replies)
- Wand 2014: Keypress RT timing (1 replies)
- Polhemus FasTrak Error Message (4 replies)
- Grab textNode from osg file (0 replies)
- Reverse Animations (6 replies)
- Polygon Tessellation Crash (1 replies)
- Unable to draw EyeLink drift correction to screen (6 replies)
- Intersense-900 Wand Joystick and Buttons. (9 replies)
- Kinect (4 replies)
- video restarting on right click in architectural interactive (4 replies)
- Extension Failing in latest Beta Version (2 replies)
- Information associated with a model (7 replies)
- 3DS Max to Vizard osbg Scaling Issue (3 replies)
- Newbie - Trouble using loops (3 replies)
- oculus dk2 with Vizard v4 ? (3 replies)
- Problem with HMD sensics (1 replies)
- Inertial Labs OS3D sensor not working in Vizard (18 replies)
- Collide (1 replies)
- Animate (2 replies)
- best way to illumincate a room? (3 replies)
- Color (4 replies)
- how to adjust eye height with vizconnect setup (1 replies)
- Meters in vizard (9 replies)
- Intersense-900 wand and headtracker (3 replies)
- Handling connected devices (1 replies)
- Resetting the Color and Alpha of Nodes (1 replies)
- Adding objects (1 replies)
- adding audio problem (2 replies)
- TickerDialog not showing (6 replies)
- EXE doesn't create CSV file (2 replies)
- Vizard exits full screen after 30 seconds (3 replies)
- Using move() and spinTo efficiently (3 replies)
- Inferring distance traveled (1 replies)
- Sky, Missing Parts (2 replies)
- Point cloud library (0 replies)
- Walking Animation of Avatar (1 replies)
- Logging an RT with a window of time (6 replies)
- Displaying Images (1 replies)
- Adding Morphs to the Face of Avatar (7 replies)
- GUI when using HMD Oculus (3 replies)
- XBOX One Wireless Controller (1 replies)
- Vizard 5 Demo Launcher Problems (1 replies)
- Problems with avatars facial expressions exported with Cal3D (4 replies)
- No 3D link with a Benq? (2 replies)
- Glitch - variable speed, even though a fixed speed has been programmed (5 replies)
- Rotation and Translation (2 replies)
- exact copy of mainview in second window (1 replies)
- Add Option for selection color in Inspector Scene Graph or darken selected? (1 replies)
- Publishing with external libs (2 replies)
- How to use Multiprocessing (8 replies)
- Why does intersection/pick return the geometry object? (1 replies)
- animate an object using 5dt data glove 5 ultra (3 replies)
- Textured collada model very dark in WorldViz (1 replies)
- Problem viztracker values (4 replies)
- Vizconnect SpaceGrip problem (3 replies)
- External package problem from Vizard Package Manager (1 replies)
- ART SmartTrack and Vizard (8 replies)
- Oculus <hmd>.addMessagePanel (2 replies)
- mouse control turning 360 degrees (1 replies)
- Shader Effects as shown in documentation (8 replies)
- Oculus Tuscany 2 Vizard ? (2 replies)
- problem with avatar climp a ramp (14 replies)
- AR Marker Camera Matrix Transform Problem. (11 replies)
- Does OSGExporter for 3DS MAX2010 support "Super Spray" particle system? (1 replies)
- delete hand in vizconnect (4 replies)
- viz.Theme() (3 replies)
- Weird confusion with node.visible() and node.alpha() (1 replies)
- realtime calculated "reflection" & mirror transparency (3 replies)
- Transforms, Nodes and Links (2 replies)
- Interface between Matlab and Vizard (8 replies)
- how to link the Sony HMD to the MainView (4 replies)
- Complex Hierarchical Structures (2 replies)
- quick way to center a room at 0,0 ? (2 replies)
- Turn off collision of mainview partially (2 replies)
- Displaying screen text in 3D (Oculus Rift) (2 replies)
- Several quads layered one over another by draworder (1 replies)
- None Rendered Barrier? (3 replies)
- Changing parent without changing absolute global position? (2 replies)
- RuralPit demo with v4? (3 replies)
- open vizard 4 in 5 error (1 replies)
- ve not showing correctly (2 replies)
- Transparency issues in Viz5? (1 replies)
- Scope of global variable limited to function (2 replies)
- Animations and OSGB (2 replies)
- Multi-touch support / PyMT (2 replies)
- mesh proximity (2 replies)
- error message "before Glyph::subload(): detected OpenGL error: invalid operation" (3 replies)
- How to create illuminated objects in an otherwise dark room (0 replies)
- vizhtml (1 replies)
- Vizconnect Save As Dialog (0 replies)
- Optimised Texture Baking (5 replies)
- Hand Grab and Object Action (2 replies)
- Vizconnect (5 replies)
- system requirements to support an old 3.14 version (1 replies)
- vizard license (1 replies)
vBulletin® v3.8.7, Copyright ©2000-2025, vBulletin Solutions, Inc.