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BSUGeek
03-17-2015, 07:43 AM
Here is my code. I keep getting an error "Failed to load texture: 'space1_posx.jpg" I don't understand what's happening. When i run it I just get a grey screen but I'm trying to get an outer space sky.


import viz
viz.go()

#Add Sky
env = viz.add(viz.ENVIRONMENT_MAP,'space1.jpg')
sky = viz.add('skydome.dlc')
sky.texture(env)

shivanangel
03-17-2015, 10:01 AM
The tutorial you are following uses a series of textures to produce the panoramic object, one for each orientation, a cube map.

Is your sky a cube map or just one texture you are trying to use as a cube map?

BSUGeek
03-17-2015, 10:10 AM
I believe it's just 1 texture. is there a way to make it a cube map?

BSUGeek
03-20-2015, 04:22 AM
I still don't understand the error I'm receiving... Can anyone help?

Jeff
03-20-2015, 10:24 PM
The viz.addEnvironmentMap (http://docs.worldviz.com/vizard/#commands/viz/addEnvironmentMap.htm) command requires 6 textures. If you supply a filename that is a single texture you'll get an error. If you search for 'cubemap' and 'skybox' online you'll get an idea of what's required by this command. Also, the panorama demo in the Vizard help uses a cubemap. There maybe sites where you can download cubemaps that would work for your application.