View Full Version : Information associated with a model
roobert
07-31-2014, 09:28 AM
Can I associate information to a model? so when I go in, this information is displayed
I use sensor proximity.
#Create proximity manager
manager = vizproximity.Manager()
manager.setDebug(viz.ON)
#Add main viewpoint as proximity target
target = vizproximity.Target(viz.MainView)
manager.addTarget(target)
#MODEL
newTarget=viz.add('model/objeto.dae', pos=[0,0,0])
newTarget.collideBox()
newTarget.alpha(0.8)
sensor = vizproximity.addBoundingSphereSensor(newTarget,sca le=2)
manager.addSensor(sensor)
#ACTIVE SENSOR
def EnterProximity(e):
print "SHOW INFORMATION"
#OFF SENSOR
def ExitProximity(e):
print "HIDDEN INFORMATION"
Frank Verberne
07-31-2014, 11:34 AM
There's a similar thread where you can find the answer: http://forum.worldviz.com/showthread.php?t=4869&highlight=proximity. I don't know what kind of information you want to show, but if you make a 2D text object of that information, you can toggle the visibility of the text while entering or leaving the proximity sensor area.
roobert
07-31-2014, 04:03 PM
It correct but when I'll have more of one model the text is variable, how come I can do?
import vizmat
import vizact
import vizproximity
import vizdlg
viz.go()
viz.setMultiSample(4)
viz.fov(60)
viz.clearcolor(viz.SKYBLUE)
viz.collision(viz.ON)
ground = viz.add('tut_ground.wrl') # PISO
ground.collidePlane()
COMPLEJO01 = viz.addChild('sky_day.osgb')
COMPLEJO01.collideMesh()
viz.MainView.move([0,0,-5]) #Mi primera posición
#GRAVEDAD
viz.phys.enable()
viz.phys.setGravity(0,-9.8,0)
#Create proximity manager
manager = vizproximity.Manager()
manager.setDebug(viz.ON)
#Add main viewpoint as proximity target
target = vizproximity.Target(viz.MainView)
manager.addTarget(target)
##############PANEL DE INFORMACIÓN#########
myPanel = vizdlg.Panel()
viz.link(viz.CenterCenter,myPanel,offset=(-350,50,0))
myPanel.enable()
##############ACCIONES DEL SENSOR###################
#CREANDO ACCIÓN CUANDO ENTRE ACTIVO EL SENSOR
def EnterProximity(e):
global myPanel
myPanel.reset()
myPanel.visible(viz.ON)
model=e.sensor.getSourceObject()
posicion=str(model.getPosition())
posicion=viz.addText('Posición: '+posicion)
#I would like the text will be variable
#The text panel is cleaned before it appears
text1.visible(viz.ON)
myPanel.addItem(posicion,align=vizdlg.ALIGN_CENTER )
myPanel.addItem(text1,align=vizdlg.ALIGN_CENTER)
##############I WOULD LIKE THAT TEXT1 WILL BE VARIABLE#######
#CAMBIANDO LA ACCIÓN CUANDO EL USUARIO SE ALEJA
def ExitProximity(e):
global myPanel
myPanel.visible(viz.OFF)
text1.visible(viz.OFF)
#MODELOS ESTÁTICOS
house1=viz.add('box.wrl', pos=[-10,0,-20])
house1.collideBox()
text1=viz.addText('house1',parent=house1)
text1.visible(viz.OFF)
sensor1 = vizproximity.addBoundingSphereSensor(house1,scale= 1)
manager.addSensor(sensor1)
manager.onEnter(sensor1,EnterProximity)
manager.onExit(sensor1,ExitProximity)
house2=viz.add('ball.wrl', pos=[0,0,0])
house2.collideBox()
text2=viz.addText('house2',parent=house2)
text2.visible(viz.OFF)
sensor2 = vizproximity.addBoundingSphereSensor(house2,scale= 1)
manager.addSensor(sensor2)
manager.onEnter(sensor2,EnterProximity)
manager.onExit(sensor2,ExitProximity)
house3=viz.add('duck.wrl', pos=[10,0,20])
house3.collideBox()
text3=viz.addText('house3',parent=house3)
text3.visible(viz.OFF)
sensor3 = vizproximity.addBoundingSphereSensor(house3,scale= 1)
manager.addSensor(sensor3)
manager.onEnter(sensor3,EnterProximity)
manager.onExit(sensor3,ExitProximity)
Frank Verberne
08-01-2014, 02:10 AM
When posting code, please use the code tags by clicking the hashtag symbol (#), as it keeps indentation which is essential for python code. This should do the trick, every sensor has it's own text that becomes visible when entering the sensor area:
import vizmat
import vizact
import vizproximity
import vizdlg
viz.go()
viz.setMultiSample(4)
viz.fov(60)
viz.clearcolor(viz.SKYBLUE)
viz.collision(viz.ON)
ground = viz.add('tut_ground.wrl') # PISO
ground.collidePlane()
COMPLEJO01 = viz.addChild('sky_day.osgb')
COMPLEJO01.collideMesh()
viz.MainView.move([0,0,-5]) #Mi primera posición
#GRAVEDAD
viz.phys.enable()
viz.phys.setGravity(0,-9.8,0)
#Create proximity manager
manager = vizproximity.Manager()
manager.setDebug(viz.ON)
#Add main viewpoint as proximity target
target = vizproximity.Target(viz.MainView)
manager.addTarget(target)
##############PANEL DE INFORMACIÓN#########
myPanel = vizdlg.Panel()
viz.link(viz.CenterCenter,myPanel,offset=(-350,50,0))
myPanel.enable()
##############ACCIONES DEL SENSOR###################
#CREANDO ACCIÓN CUANDO ENTRE ACTIVO EL SENSOR
def EnterProximity(e):
global myPanel
myPanel.reset()
myPanel.visible(viz.ON)
model=e.sensor.getSourceObject()
posicion=str(model.getPosition())
posicion=viz.addText('Posición: '+posicion)
#I would like the text will be variable
#The text panel is cleaned before it appears
e.sensor.text.visible(viz.ON)
myPanel.addItem(posicion,align=vizdlg.ALIGN_CENTER )
##############I WOULD LIKE THAT TEXT1 WILL BE VARIABLE#######
#CAMBIANDO LA ACCIÓN CUANDO EL USUARIO SE ALEJA
def ExitProximity(e):
global myPanel
myPanel.visible(viz.OFF)
e.sensor.text.visible(viz.OFF)
class house():
def __init__(self, object, text, position):
self.obj = viz.add(object, pos = position)
self.obj.collideBox()
sensor = vizproximity.addBoundingSphereSensor(self.obj,scal e= 5)
sensor.text = viz.addText(text,parent = self.obj)
sensor.text.visible(viz.OFF)
manager.addSensor(sensor)
house1 = house('box.wrl', 'house1', [-10,0,-20])
house2 = house('ball.wrl', 'house2', [0,0,0])
house3 = house('duck.wrl', 'house3', [10,0,20])
manager.onEnter(None,EnterProximity)
manager.onExit(None,ExitProximity)
roobert
08-01-2014, 07:40 AM
Frank.
Is exactly what you wanted, you're a genius.
Thanks
roobert
08-01-2014, 08:25 AM
And if I want get the text that put in the node, how I do?
house1 = house('box.wrl', 'HOUSE_GET_TEXT', [-10,0,-20])
sensor.text = viz.addText(text,parent = self.obj)
e.sensor.text.visible(viz.ON)
X=e.sensor.text.getText()
print X => "HOUSE_GET_TEXT"
roobert
08-01-2014, 08:45 AM
I do that, thanks
X=e.sensor.text.getMessage()
print X => "HOUSE_GET_TEXT"
Frank Verberne
08-01-2014, 09:34 AM
Frank.
Is exactly what you wanted, you're a genius.
Thanks
You're welcome;)! And well done on finding the answer to your last question on your own!
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