View Full Version : Non skeletal based animation 3ds max export to vizard
yudhidayak
11-17-2014, 06:07 AM
Hi all,
Can I use 3ds max non-skeletal animation for Vizard?
If yes, what format should I use to exported to Vizard?
Is there any example of py file?
Apologies, if this topic has been discussed, could someone give me the link?
Thank you,
Yudhi
What type of animation are you trying to create?
vvgtom
07-31-2015, 01:58 AM
hi all,
i'm new in vizard i'm also interested in "Non skeletal based animation 3ds max export to vizard". what's the best way to export the animation from 3ds max to vizard ?
very simple animation "opening an elevetor doors".
Thanks
Erikvdb
08-03-2015, 07:24 AM
If you want the doors to open in a linear fashion, you could easily just export the doors as separate objects and apply a vizact.moveTo.
Here's a snippet of code I used for a recent project:
import viz
import vizact
obj_door = viz.add('door.osgb',viz.WORLD,1)
def onDoorOpen():
open = vizact.moveTo([1.5,0,0],time=0.9)
obj_door.addAction(open)
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