- Problem with viztask, callback, and oncollide (4 replies)
- Augmented Reality: virtual world not overlapping real world correctly (7 replies)
- all packages missing from package manager (1 replies)
- Reticle cursor for Oculus - how do I create it? (3 replies)
- help with triggering an action (0 replies)
- nested tabpanel (0 replies)
- Wiimote Speaker Control (1 replies)
- Webcam resolution issues (5 replies)
- Does Vizard support Windows 10 (1 replies)
- Loading Performer Binary model (1 replies)
- How to add new male object and inspect into his mouth? (1 replies)
- Live Characters and false joint rotations (3 replies)
- Offline GDAL install (5 replies)
- Oculus Runtime 1.3 compatibility (1 replies)
- AI Game Templates (1 replies)
- Occlude Peripheral Visual Field (1 replies)
- vizdlg Panel Size (2 replies)
- Mobile viewer for cubemap (0 replies)
- Multi-user crashing (2 replies)
- video texture load flash (1 replies)
- view_coliision module (2 replies)
- Mobile VR Headset (4 replies)
- Osvr (2 replies)
- Xbox controller and Oculus DK2 (17 replies)
- Using Itersense IS900 with ethernet (1 replies)
- vizconnect optotrak sensors to avatar (8 replies)
- Regarding creation of a 3D Models Menu (4 replies)
- Force drawing of a node/model outside of clip / view frustum? (4 replies)
- Accessa remote CyberGlove (1 replies)
- stop speed movement and allow rotating only while using vizconnect (1 replies)
- Pass vertex array instead of calling viz.vertex()? (2 replies)
- switch off self-illuminating effects of baked textures (6 replies)
- Joystick controlled virtual mouse (4 replies)
- Spawn Avatar in front of User (3 replies)
- can't load exported Cal3d Avatars from Autodesk Character Generator (3 replies)
- Problem (bones not found) with custom skeleton and Live Characters (8 replies)
- Live Characters for MotionBuilder 2016? (4 replies)
- limiting sepia post-process effect to selected node3d objects (2 replies)
- Re-creating Walk-The-Plank (3 replies)
- vizact.speak (1 replies)
- Gesture recognition module into Vizard (2 replies)
- Determine specific quad from intersection (1 replies)
- Demo launcher vizconnect (7 replies)
- Position of Oculus DK2 sensor (3 replies)
- Creating a Line Segment Between Two Panels (1 replies)
- Osg model loading error (19 replies)
- playing sound and displaying picture - condition within loop (8 replies)
- Standard Texture setup (2 replies)
- visualization (1 replies)
- Highlighter tool on nodes in model (5 replies)
- Drop-list scroll (3 replies)
- Swapping heads from FaceGen (4 replies)
- playing a sound multiple times at different timings (3 replies)
- Access database in (non-main) thread (1 replies)
- Scene render issue - Information disappears when rotating (1 replies)
- HMD advice (8 replies)
- Arabic Characters are not displayed properly (5 replies)
- Listen for events in maximum frequency (6 replies)
- How to create Animation Path (2 replies)
- Limit the walking space (3 replies)
- timing on a sequence of actions (8 replies)
- Issues with Viz 5.3 (4 replies)
- Have buttons side-by-side on canvas (1 replies)
- Get the refresh rate to run Vizard in (12 replies)
- xbox one controller as tracker (4 replies)
- Mouse Control (1 replies)
- osgb model displayed in inspector not showing up in script (3 replies)
- getPosition and getEuler using oculus with xbox or keyboard (3 replies)
- Does vizard support milliseconds? (2 replies)
- Regarding the visibility of avatars (2 replies)
- Play sound from specific speakers (1 replies)
- pick intersect point in object coordinates (1 replies)
- Oculus Rift - Start with same viewpoint (6 replies)
- Is that possible to add some actions to the "grabbed object" (5 replies)
- 3D text oculus for right to left languages (2 replies)
- question about oculus rift DK2 and oculus runtime (1 replies)
- Walking action of avatars (3 replies)
- Multiple vizinfo.InfoPanel panels on a canvas? (1 replies)
- Walking action of avatars(files are attached) (1 replies)
- walking action of avatars (1 replies)
- Matching the field of view between Desktop and Oculus Rift DK2 (11 replies)
- Orbit Transport (4 replies)
- Turn using keyboard when using Oculus (9 replies)
- False Viewpoint (3 replies)
- Positional Tracking in Stereoscopic Panorama's in Oculus HMD (2 replies)
- Is it possible to change the unit in Vizard (5 replies)
- Grabhand/Grabber (0 replies)
- Regarding Walking Action of Avatars (2 replies)
- What is the difference between parent and link? (2 replies)
- viz.SCREEN on Oculus (4 replies)
- how to have random animations play one after the other? (4 replies)
- WorldViz and web browser (1 replies)
- multitex fragment shader issue for different sized textures (3 replies)
- Problem "import parallel" (1 replies)
- vizdlg inside a vizinfo (1 replies)
- "Rotation Grabber"? (3 replies)
- Vizconnect grabber grab area (2 replies)
- Stereo HMD and experimenter's monitor (11 replies)
- Tiled Cyinder or Sphere (0 replies)
- Display a website/ web page (2 replies)
- Loading Message (1 replies)
- Hide Objects in a Model (2 replies)
- Vizard avatar textures have blurred edges (3 replies)
- Transparent textures seeing through each other (2 replies)
- Yield until joystick is deflected by a certain degree (2 replies)
- Yield until joystick is deflected by a certain degree (1 replies)
- How do IM\ make avatar textures two sided? (2 replies)
- motion in vzard (2 replies)
- Catia to Vizard (2 replies)
- Regarding 3d Model (2 replies)
- Point Cloud Dissapearing (2 replies)
- Using Animations in Non-Avatar Models (8 replies)
- help with mouse as tracker position (4 replies)
- Road Animation Path (4 replies)
- rift dk2 (1 replies)
- problem with DK2 runtime 0.8 (2 replies)
- Positioning text with ORTHO parent (2 replies)
- 360 panorama (8 replies)
- how to record data at fixed rate with viz.starttimer (1 replies)
- about kinect and demo showcase on your website (1 replies)
- How to use grabber tool with wand? (1 replies)
- DK2 stuck at 37.5 FPS (3 replies)
- vizcave coordinates (5 replies)
- Cal3d & predefined LOD?! (3 replies)
- physically based rendering using shaders/custom effects? (3 replies)
- Writing in Microsoft Access data base (1 replies)
- Collision detection not working (1 replies)
- digital elevation model (7 replies)
- consecutive images render (6 replies)
- 'getTransform' command (3 replies)
- Proximity Help (1 replies)
- Panorama view and binary image (4 replies)
- how to remove Oculus warning message? (1 replies)
- about osgb format (4 replies)
- Collision detection and snapping to fit (2 replies)
- numpy (4 replies)
- About 3d model (3 replies)
- about gesture capture and motion capture in Vizard through Kinect (2 replies)
- code for writing room with door (1 replies)
- Capture the screen in high resolution (0 replies)
- Stereoscopic projection for 3D-Monitor (4 replies)
- unity and WorldViz 3D Wall Touch PRO (0 replies)
- Avatar & first person point of view (1 replies)
- Using highlighter tool with wand (2 replies)
- compatibility between oculus rift DK2 and Vizard 4 (5 replies)
- Vizard 5.2 and Oculus health warning (8 replies)
- about an exercise in "Vizard Teacher in a book" (2 replies)
- how to reduce motion sickness with Oculus rift+logitech driving force (2 replies)
- avatar walking backward (1 replies)
- Getting hardware info (2 replies)
- How to get wand tracker? (4 replies)
- Using Oculus and Vicon for updating in pit (1 replies)
- 3ds max 2014 crashing on exporting to OSGB (1 replies)
- Wand triggers event (1 replies)
- video card affinity (1 replies)
- Issues related to osg export and lightmapping (1 replies)
- Vizconnect and MainView (2 replies)
- Rotating an object around a point (1 replies)
- Headlight is not disabled (6 replies)
- Blank screen on external monitor when running a Vizard script with Oculus DK2 (4 replies)
- video texture mapping (5 replies)
- Demo Launcher avatar hand orientation (2 replies)
- On-the-fly line slow update (1 replies)
- Binocular overlap Oculus Rift DK2 (2 replies)
- Draw order of vizinfo Panel (2 replies)
- Axes Indicator on Screen (4 replies)
- How to call viz.go() from a GUI (5 replies)
- How to set the position of view with vizconnect (1 replies)
- 4k 360 MovieTexture (1 replies)
- Unreal assets (1 replies)
- sensor radius bug? (7 replies)
- Resizing viz.BUTTON to fill image (1 replies)
- Oculus DK2 image warping (1 replies)
- Drawing trajectory of an object (8 replies)
- AMD Dual FirePro d700 Quad Buffering Stereo under Bootcamp? (0 replies)
- HMD view warp (3 replies)
- Callouts/textbox (3 replies)
- run desktop app within game (4 replies)
- scale adjustment (1 replies)
- Render to Oculus DK2 desktop mirror only ? (1 replies)
- Adding Images to Objects (1 replies)
- Mapping position data to a scaled transform (6 replies)
- Weird behavior of on-the-fly objects (2 replies)
- Vizard version for Oculus DK2 (1 replies)
- Disable dekstop window when using the Oculus Dk2 (1 replies)
- Spanish Piazza (2 replies)
- .wrl File in Vizard (2 replies)
- Converting .blend file in .osgb or any vizard supported file (0 replies)
- Stop Collision (0 replies)
- LEAP Motion Listener (1 replies)
- Fading a PNG texture with alpha (3 replies)
- How to Converting 3ds Max file to OSG format? (3 replies)
- Where do I apply a transform mat. for software keystoning? (1 replies)
- adding new model in Vizard (1 replies)
- Reading coordinates from SMI iView ETG application (5 replies)
- oculus DK2 in vizard 5 (1 replies)
- Vizard Plugin Questions (1 replies)
- Change the blue line of a vizdlg/info panel (2 replies)
- Modifying CAF Animations (5 replies)
- Help with applying force (1 replies)
- Vizconnect license (1 replies)
- Making Virtual World Using Video Recording (2 replies)
- Multi-line text node (4 replies)
- Resizing/scaling panels (3 replies)
- Shadow Map Bakes with vizfx.addchild (4 replies)
- Custom-permanent tooltip (2 replies)
- Pausing the walkTo action (5 replies)
- Trouble Exporting OSGB Animations via Sequence Helper (3Ds Max) (1 replies)
- Objects overlapping (4 replies)
- Bird Eye View of Multi-Story Building (6 replies)
- Third Person Point of View (1 replies)
- Cluster Resource File Size (2 replies)
- Using VRPN and INtersense to Connect Computer A with Computer B (5 replies)
- Inserting special characters in text object (1 replies)
- vizinfo, vizdlg related questions (4 replies)
- How to set the viewpoint as the proximity target in a Vizconnect configuration? (1 replies)
- Difficulties installing numpy for Vizard 5 64 bit (1 replies)
- Exporting materials from 3DS Max (2 replies)
- Models not appearing / appearing too small in Vizard 5 (2 replies)
- Build a house? (2 replies)
- Capture video from the birds-eye view (4 replies)
- Top-down path taken image from vizard coordinates? (5 replies)
- Dropdown list - can't select with mouse (1 replies)
- Switching multiple trackers with same viewpoint (1 replies)
- Real Time Lighting/Blender Support Questions (1 replies)
- Kinect-Vizard-FAAST interface (1 replies)
- Manual tracking (3 replies)
- Updating a Postprocessing effect (2 replies)
- Zspace display in Vizconnect (5 replies)
- Software keystoning of a projector? (1 replies)
- Progress Bar (4 replies)
- 360 panorama walk around (1 replies)
- CAL3d: Could not find plugin to read objects from file (10 replies)
- Importing constraints (1 replies)
- Offset position of link/attached object (3 replies)
- Reset to starting position when using Vizconnect (4 replies)
- Multi-screen Projection (5 replies)
- additional animations for avatars? (1 replies)
- Proximity event when avatar enters (6 replies)
- Vizard/Kinect Gesture Reader Code (1 replies)
- Error Changing Scenes (1 replies)
- Motion Builder + Vizard Objects (1 replies)
- Proximity Sensing Using Kinect (6 replies)
- How to track Continuous Motion (1 replies)
- Printing Joystick Positions to a Datafile for Multiple Joysticks (2 replies)
- How to create cylindrical projection (1 replies)
- help with moving objects to different locations (1 replies)
- Changing scenes with proximity sensors (1 replies)
- workflow from makehuman to vizard (2 replies)
- Picture quality drop (3 replies)