ichitaka
07-24-2015, 09:17 AM
Hello everybody!
Currently i'm working on a project where i'm using the oculus rift dk2 with a ppt x4 tracking system. All implemented in vizard 5.
My implementation of the rift sadly causes some kind of image warping and i don't know what kind of setting it is that i had set wrong. Here some screenshots(head was turned on second image to shop the difference):
http://imgur.com/a/EV0Wm
My code for the rift implementation is:
if enable_oculus:
viz.go()
import oculus
viz.setOption('viz.glFinish',1)
viz.mouse.setVisible(False)
hmd = oculus.Rift(window=viz.MainWindow, autoDetectMonitor=True)
sensor = hmd.getSensor()
viz.window.setFullscreen(True)
if enable_ppt:
init_ppt()
else:
link = viz.link(sensor, viz.MainView)
else:
viz.go()
viz.window.setFullscreen(True)
viz.mouse.setVisible(False)
Currently i'm working on a project where i'm using the oculus rift dk2 with a ppt x4 tracking system. All implemented in vizard 5.
My implementation of the rift sadly causes some kind of image warping and i don't know what kind of setting it is that i had set wrong. Here some screenshots(head was turned on second image to shop the difference):
http://imgur.com/a/EV0Wm
My code for the rift implementation is:
if enable_oculus:
viz.go()
import oculus
viz.setOption('viz.glFinish',1)
viz.mouse.setVisible(False)
hmd = oculus.Rift(window=viz.MainWindow, autoDetectMonitor=True)
sensor = hmd.getSensor()
viz.window.setFullscreen(True)
if enable_ppt:
init_ppt()
else:
link = viz.link(sensor, viz.MainView)
else:
viz.go()
viz.window.setFullscreen(True)
viz.mouse.setVisible(False)