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View Full Version : Oculus Rift - Start with same viewpoint


lklab
01-07-2016, 09:35 AM
Currently when running my program the viewpoint is dependent on the initial position of the oculus and it is very difficult to get it perfectly leveled. How can I get it so that the starting position is the same each time it is run? So that each participant views the exact same thing?

Thank you!

Jeff
01-10-2016, 10:26 PM
If you're using vizconnect then you can set a vizconnect viewpoint. See this thread (http://forum.worldviz.com/showthread.php?t=5331) for example code.

lklab
01-11-2016, 12:27 PM
thanks! that is what i was looking for. What version of vizard do i need to run it on? It works on the computer where I have the vizard 5 trial. The other one only has version 4 and gives me an error that the vizconnect module is not found.

(if I update, is 5 backwards compatible?)

Jeff
01-12-2016, 01:55 AM
Vizconnect requires Vizard 5. Most Vizard 4 code will run fine in Vizard 5. The Vizard 5 upgrade guide (http://docs.worldviz.com/vizard/#Upgrade_guide.htm) describes major changes between 4 and 5 that could affect scripts.

lklab
01-13-2016, 09:17 AM
umm this works great but how do i remove the weird glove thing?

is there a way to achieve the same effect in vizard 4?

lklab
01-13-2016, 10:34 AM
basically what I want to do is to just reset the yaw and keep the others constant

Jeff
01-14-2016, 08:05 AM
To remove the glove:

Go to the vizconnect advanced configuration
Go to the avatars tab
Press the settings button and uncheck the box for right hand

It sounds like you just need a heading reset. In vizconnect, go to the trackers tab and press the Mappings button. Map an input signal to the resetHeading function. See the resets tech tip (http://www.worldviz.com/february-tech-tip-vizconnect-tracker-resets/) for more information.