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  1. Is there an equivlent data type as the "struct" in C
  2. Nice forum to study Python for newbies
  3. audio files suported
  4. Using wordwrap or reading in newline (\n) comands from a .txt document
  5. Sending data to Vizard via UDP
  6. display html in panel
  7. question stereo with augmented reality
  8. Speech
  9. Mouse event: how to detect no mouse move event, how to set mouse position?
  10. opencv with vizard 4
  11. vicon blade with vizard
  12. Mirror question
  13. Sychronization between cluster machines
  14. Blurryness, see image
  15. Subscript
  16. Animation Path
  17. Information on buying avatars
  18. vizard marker visible
  19. OSG IVE export 3dmax with baked textures
  20. how do I put two exits in a maze?
  21. RE: Screen Grab
  22. Driving simulation
  23. [physics] Gravity not applied to avatars
  24. Creating packets for viz.net
  25. Applying textures to objects made in Blender
  26. reset viztracker
  27. add info on avatar
  28. Mirror only works when close up
  29. Jumping to a class object from one of it's components
  30. Weird texture on .ive model viewed from Sensics HMD
  31. Vizard Interface with CAVE System (LINKING)
  32. Code completion
  33. Tiling a texture on a plane
  34. Packager manager
  35. adding background music
  36. vizard 4 with kinect
  37. Masking specific color on texture applied
  38. Ambient light
  39. texbox overflow doesn't work when in panel
  40. How to draw a circle?
  41. stereo on wrap 920ar of vuzix
  42. Import 3DS to Vizard
  43. moving at different speeds
  44. Display Video Stream on Texture
  45. New mouse bug
  46. granny render to texture image
  47. Multi User Environment
  48. IS-900 Wand linking Problems
  49. Problem Vizdlg panel draw order
  50. texture .ive or .wrl
  51. IS-900 Wand Data
  52. client/server webcam streaming
  53. Videos apearing in active movie window
  54. parallel port on laptop
  55. display mode change, getting framerate
  56. Feedback on debugger functionality
  57. Translating relative to orientation with matrices
  58. viz.tick()
  59. Cal3D and Max 2012
  60. how to bring win32ui dialog to front
  61. two GPUS
  62. assign object to a viewpoint
  63. Graphics Card Suggestions?
  64. VIZARD and DirectX
  65. Complete Characters HD and speech
  66. Publishing and exe that uses Tkinter
  67. Vizard Lite on Mac running Parallels
  68. License migration from Vizard 3 to 4
  69. reading USB I/O
  70. how to add the system path of Arrington Application
  71. Java GUI imported in Vizard 3
  72. Occlusion
  73. easeIn for a spin?
  74. Replication of Buildings
  75. preEuler help?
  76. TypeError: Could not convert list item to float
  77. Current working directory in Vizard Executable
  78. get tracker position and euler
  79. Wrong textures with OSGexp export
  80. Avatar texture swaping
  81. User keyboard input without halting the program
  82. Question about link.setPos
  83. .dae object following camera
  84. Emagin Z800
  85. nVis SX/111 Display
  86. After update to 4.01.0036: exe fails to initialize graphics window
  87. How to record the foot steps
  88. Setting the origin of a object to an object's center
  89. Randomly Choosing a WaitTime
  90. Modeling Shower Water
  91. Normal Map Light
  92. Exporting textures from Sketchup to Vizard
  93. Problem with <node3d>.center
  94. Hotspot trigger
  95. msvcr71.dll error
  96. multiplication on link position matrix
  97. Mouse pointer vs viz.Ortho
  98. Collada support
  99. How to generate this optic flow stimuli?
  100. Pause in .speak
  101. Which Python version?
  102. PanoramicHelp
  103. Transparent png broblems
  104. Matplotlib Figure Upside Down
  105. VRay, and Complete Character animation questions
  106. Mirror Problem
  107. possibility to set multiple projectors in Vizard 4.0?
  108. Simple Game Design with Vizard 3.0
  109. Stickydots?
  110. Apartment.ive file
  111. "reverting" between animations & linking objects to bones
  112. Timer events within a Tkinter class
  113. Pyqt and Vizard 4? Is it compatible?
  114. Multiprocessing Process
  115. viz.getFocusedNode() always returning viz.VizNode(-1)
  116. Collision Detection Issues
  117. Glitchiness in precipitation module
  118. viz.info message delay
  119. Getting positional data from tracker
  120. Failed to choose an OpenGL pixel format
  121. Avatar walking + camera free look
  122. The problem of adding two .ive models
  123. linking Patriot and 5DT glove
  124. Vizard Collision (ON) issue
  125. osg Sequence
  126. How do coordinates in IS900 thransform into coordinates in vizard's world
  127. Telling when an animation path is done
  128. Performance issue in complex scenes
  129. Integrating ASL Eye Tracker
  130. Navigation Avatar
  131. Possible error with executables
  132. Navigation Avatar
  133. Inserting Gridlines
  134. Coordinates for Zones
  135. Multiple Button Presses
  136. IF statements and Lists
  137. If statements and button presses
  138. A door question... left button mouse
  139. Can I change the text size of slider object?
  140. Button to switch between infoboxes in gui
  141. Problem with running scenes in Vizard
  142. Adding Audio to CAF Animation
  143. Collision detection with InfiniteTerrain Generator
  144. projection matrix control & child window
  145. HTML form
  146. location in a model. urgent help please
  147. Access to individual letters in text3d
  148. Bump mapping
  149. Builtin animation on ive,osg files
  150. Driving simulation with infinite roadway
  151. Link operations
  152. Artoolkit with shadows
  153. Tree object
  154. emagin Z800
  155. viz.input
  156. add 3dmax avatar in Vizard
  157. Boundaries of objects have unattractive black pixels
  158. APEX of NVIDIA
  159. Midi player BPM (Beats per minute)
  160. Spin Pivot with a WRL
  161. Check if file exists
  162. WARNING: Failed to set media volume (Unspecified error)
  163. walking of avatar via patriot
  164. Vizuniverse and grabhand
  165. Move Vizard License To New Computer
  166. Flock of Birds
  167. Main view collision problem
  168. kinect + avatars
  169. OSGB vs OSGT vs IVE vs OSG
  170. Patriot and Vizard
  171. SSAO Shader Implementation
  172. avatar_sensor_speed
  173. <node3d>.getChildren() subtleties
  174. Kinect+ Faast 0.09
  175. Loading Object Time
  176. water simulation
  177. tracking
  178. Triton
  179. CyberGlove
  180. connecting to SMI iViewX running a RED tracker
  181. Realistic Glass Material
  182. Simplest script not working
  183. getting position relative to an object
  184. Lightmap VRAY
  185. Moving/grabbing 3D objects
  186. Wiifit Balance Board
  187. OSG Text Node Additional Parameters
  188. Including DLLs outside compiled EXE
  189. Using Sphinx to generate code documents
  190. TypeError: only length-1 arrays can be converted to Python scalars
  191. Detecting Window Focus
  192. vizcave
  193. Problems with imported Facegen head
  194. Vizact onupdate events that wont be disabled
  195. biopac networking
  196. Shape Puzzle Simulation
  197. infinite terrain
  198. Cluster
  199. Scaling Portions of a CAL3D Model
  200. texture invisible on .IVE model
  201. Events in a cluster
  202. how to apply two textures to one 3D object?
  203. Stopping gravity whilst falling.
  204. camera view remove flying robot
  205. how do I remove the “flying Robot”
  206. Adding additional Python modules
  207. hierarchical models / physic shapes problem in Viz4
  208. recording screen in vizard when embedded in wxpython
  209. Object not subscriptable
  210. max to vizard problems
  211. networking problem
  212. getVisible unexpected behaviour
  213. Rendering different objects and fov's
  214. sound problem in multi-scene game
  215. SLI and Vizard
  216. Level of Detail ranges from Max OSG exporter
  217. Apply a texture to a submesh
  218. focal length
  219. Detecting a Vicon Failure
  220. .osg biped avatar problem
  221. "Ringing" on objects in CAVE system
  222. Definition of getAngularVelocity
  223. Keyboard Shorcut
  224. mainview of HMD is unfluently
  225. Splash screen split in half
  226. mobile device control (iphone)
  227. Updating object color
  228. Converting floats
  229. Squares in left and right lens of HMD were perceived separatellyy
  230. use wii to drag and drop objects in vizard
  231. Drag and drop
  232. dynamically change mesh
  233. Putting a box in a box
  234. OsgOcean
  235. Vizard 3.18 OSG core version
  236. Integrating Triton Ocean with Vizard 3.18
  237. joystick position
  238. Controlling imaging properties of camera
  239. room tilting when moving head up and down with HMD Nvis SX111
  240. setParent with child of a 3dMax model
  241. emagin z800 3D display
  242. Define tick positions for viz.SLIDER
  243. WRL texture rendering
  244. Avatar speech - flight stick view
  245. Cal3D avatars
  246. MainView and getEuler
  247. PickRect code snippet
  248. Reset Pitch?
  249. Texturing a quad from within a class
  250. Higher Quality Models