PDA

View Full Version : [physics] Gravity not applied to avatars


disbeat
04-13-2011, 04:24 PM
Hi,

I've got several avatars in a scene and I set the collideMesh in them (and in the scenario). I enable physics but, somehow, the gravity is not applied to the avatars.

Any idea?

Cheers,

Marco Simões

Jeff
04-13-2011, 04:37 PM
Objects that have collideMesh shapes are not affected by forces, such as gravity. They can be used as a collision area for other objects to collide with but won't react to the force of the collision.

You could try a collideBox instead to make the avatar fall.