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  1. Exporting to .cfg using Cal3D (6 replies)
  2. Avatar-Format-Recommendation for Vizard (7 replies)
  3. Mouse problem (7 replies)
  4. Vizard Program Problem - (1 replies)
  5. MATLAB and Vizard (4 replies)
  6. vizard and java -> jython? (10 replies)
  7. looking at a point (5 replies)
  8. loading CAF animations (1 replies)
  9. wierd headPos translation (1 replies)
  10. SenseAble Phantom set up with Vizard (1 replies)
  11. i-glasses with Vizard (2 replies)
  12. tracking using quaternarion data (2 replies)
  13. Mouse (1 replies)
  14. FULSCREEN problem (1 replies)
  15. putting objects on the screen (7 replies)
  16. Error when playing wav files...? (1 replies)
  17. Object.remove() (30 replies)
  18. passing data to viz.director (1 replies)
  19. old avatar lipsynching (3 replies)
  20. Spaceball VRPN help (10 replies)
  21. anacapa avatars (0 replies)
  22. loading large wav files in vizard (1 replies)
  23. avatar.Person documentation (3 replies)
  24. Speech Recognition (1 replies)
  25. Is there a way to get notified when a .wav file or animation has finished? (1 replies)
  26. Object being rendered? (1 replies)
  27. multiple stages (1 replies)
  28. video buffer (6 replies)
  29. intersense orientation (2 replies)
  30. Loading .3ds-Files without interrupting Program flow (10 replies)
  31. Adding to Vizard's search path (2 replies)
  32. texturing on-the-fly objects (1 replies)
  33. number of textures to load (2 replies)
  34. running multiple vizard scripts from python (1 replies)
  35. Phantom Device Getting Stuck (1 replies)
  36. scaling avatar's body parts (4 replies)
  37. Antialiasing polygons (2 replies)
  38. Only 16 grays in imagegen (3 replies)
  39. waittime (4 replies)
  40. Copy objects in an array to another array (3 replies)
  41. simple collision detection between 2 objects (3 replies)
  42. Modules / Require / Include function (4 replies)
  43. size of anacapa avatar (0 replies)
  44. anacapa avatar clothes (0 replies)
  45. multiple timer trouble (2 replies)
  46. screenshots (1 replies)
  47. how I can get my texture to appear exactly as is defined (1 replies)
  48. Flock of Birds recognized, but no data sent (9 replies)
  49. Performance, Timer and Director Functions (2 replies)
  50. Collision Detection for Hierarchies of Objects (1 replies)
  51. too many viewpoints-->reference memory error (1 replies)
  52. looping CAF animations (3 replies)
  53. Matlab support (2 replies)
  54. Animating a handshake realtime (1 replies)
  55. Nested Hotspots. Is it possible? (2 replies)
  56. Intersecting Error (5 replies)
  57. Overlaying Textures with Alpha Masks (7 replies)
  58. Anaglyph Glasses (2 replies)
  59. 2.51c installation problem (2 replies)
  60. Problem with newer Intersense Inertiacube 2 (3 replies)
  61. text to screen (1 replies)
  62. Code Jumps under load (11 replies)
  63. Delay without viz.waittime? (2 replies)
  64. sky box (5 replies)
  65. viewpoint roll / pitch (2 replies)
  66. Shooting Star Plugin (3 replies)
  67. triggering actions on proximity (3 replies)
  68. Funny morphs with 3DMeNow/PeopleMaker (3 replies)
  69. loading anacapa avatars? (3 replies)
  70. Vizard 2.51 beta testing questions (2 replies)
  71. problem with joystick data and input dialog box (4 replies)
  72. Wireless InertiaCube3 with Vizard (0 replies)
  73. locate a certain point in the scene 3D (6 replies)
  74. Collision Detection often too slow (4 replies)
  75. Find function (1 replies)
  76. texquad (1 replies)
  77. problem with female clothes (3 replies)
  78. Text unreadable (11 replies)
  79. Importing hd (3 replies)
  80. Unicode Support? (2 replies)
  81. closing files on a force quit (1 replies)
  82. Intersense Trouble (1 replies)
  83. head deformation problem (1 replies)
  84. Move texture from one object to another (2 replies)
  85. viz.remove ? (1 replies)
  86. crash on viz.waittime (4 replies)
  87. User-Interface (51 replies)
  88. vizinfo in multiple scenes (9 replies)
  89. collission and scaling of objects (28 replies)
  90. vhil module (2 replies)
  91. hierarchicy with on-the-fly objects (2 replies)
  92. pausing non-timer callbacks (1 replies)
  93. texture scaling (3 replies)
  94. Help (3 replies)
  95. Interactive Window (1 replies)
  96. Constraining Height (7 replies)
  97. Force Feedback Libraries (1 replies)
  98. environment maps, scenes, and you! (1 replies)
  99. on the fly objects (3 replies)
  100. ModName: osg.dll Error (3 replies)
  101. using Lightwave objects (1 replies)
  102. partially stopping tracking (1 replies)
  103. Creating on the fly objects and projecting them on texture (6 replies)
  104. use vizard object oriented (2 replies)
  105. Stop for... loop (20 replies)
  106. 3D sound in vizard (1 replies)
  107. Draw Line between Points selected by mouse (7 replies)
  108. Vizard Crashes: causes are hard to determine, possible problem with the viz code (1 replies)
  109. Move Objects (8 replies)
  110. Changing the Color of On-the-Fly Objects (1 replies)
  111. Getting the String of a Text3d Object (1 replies)
  112. object detection (3 replies)
  113. file input (1 replies)
  114. cal3d Problems (1 replies)
  115. equivalent to setExpression (1 replies)
  116. viewpoint movement (4 replies)
  117. 3d Text with Transparent Borders (3 replies)
  118. freeze problem (10 replies)
  119. Spin Move (2 replies)
  120. Weird lagging/choppiness when avatars perform actions (8 replies)
  121. active avatar functions while networking (1 replies)
  122. avatars speaking problem (2 replies)
  123. avatar head texture issues (3 replies)
  124. Software good for VR for Docs??? (1 replies)
  125. avatars slowing me down (2 replies)
  126. game devices (10 replies)
  127. vizrecorder (4 replies)
  128. does viz.go() have an antidote? (3 replies)
  129. vizinfo (1 replies)
  130. Lip movement threshold (5 replies)
  131. Creating Subclasses of Vizard Classes (9 replies)
  132. where has my mouth_open file gone? (4 replies)
  133. Picture-in-Picture texture problems (again) (1 replies)
  134. importing cal3d in 3ds? (1 replies)
  135. to rephrase my question... (2 replies)
  136. embedded Vizard (5 replies)
  137. animation sequence (1 replies)
  138. picture-in-picture (1 replies)
  139. Question about 3DMeNow (2 replies)
  140. How to simply texture an avatar's head with a jpeg graphic? (3 replies)
  141. Swapping VZF heads on the same avatar (1 replies)
  142. running into a thread limit (4 replies)
  143. Problems Importing VRML Files (4 replies)
  144. customizing an avatar (1 replies)
  145. TRANSPARENT MASKS not transparent (3 replies)
  146. VirusScan OnAccess Scan causes long loading times (0 replies)
  147. Making an avatar speak while performing an idling animation (1 replies)
  148. VizUtils (1 replies)
  149. PROBLEM: Picture-in-Picture breaks textures?!? (4 replies)
  150. Using on-the-fly with objects (15 replies)
  151. physics documentation (7 replies)
  152. on/off button (1 replies)
  153. video (1 replies)
  154. Online Support from Forum (0 replies)
  155. sid.trigger (3 replies)
  156. Including Files that Include Other Files (1 replies)
  157. Re: 'moving the head about' (1 replies)
  158. moving the head about (1 replies)
  159. moving the head about (1 replies)
  160. Animating an out-of-body transition (2 replies)
  161. More on avatar animations (3 replies)
  162. Headless avatar (1 replies)
  163. reseting a user to virtual West (3 replies)
  164. registering for vizard 2.17 (1 replies)
  165. Translate Head Pos to Starting Pos via Key (1 replies)
  166. too many heads (2 replies)
  167. accessing morph targets of avatar (5 replies)
  168. Viewpoint Manipulation (1 replies)
  169. PeopleMaker - creating morphs (4 replies)
  170. conditional statements for states (2 replies)
  171. exporting snow(particle effect) from 3dstudiomax to vizard (3 replies)
  172. animating custom faces: in search of "open_mouth" morphs (1 replies)
  173. generate an infinite terrain (4 replies)
  174. The get command (1 replies)
  175. Advanced/"Conditional" avatar animations (1 replies)
  176. Using the 'speak' command with non-vzf heads (4 replies)
  177. changing the texture of an avatars shirt/body (19 replies)
  178. No character studio! (1 replies)
  179. dynamic access of avatar location (1 replies)
  180. avatar animations (12 replies)
  181. GUI Elements Tutorial Problems (1 replies)
  182. new vizard user having trouble (1 replies)
  183. spinto (3 replies)
  184. moving viewpoint vs. translating Head_pos (5 replies)
  185. generating images for panoramas using cube maps (5 replies)
  186. Face Conversion Integrity (3 replies)
  187. calculating angle differences (4 replies)
  188. dynamic camera views (1 replies)
  189. Texture tiling (2 replies)
  190. node3d.center function (3 replies)
  191. switch statement (1 replies)
  192. Next version of Vizard (1 replies)
  193. getting absolute rotation (1 replies)
  194. error message (1 replies)
  195. another physics question (1 replies)
  196. limits on number of objects (3 replies)
  197. Physics engine question (2 replies)
  198. gloves (1 replies)
  199. Pitch Question (1 replies)
  200. error message (1 replies)
  201. vizppt.dls (1 replies)
  202. keeping a 3d object in front of the view (1 replies)
  203. talk with an avatar? (2 replies)
  204. trouble loading vrml files generated by ProE (12 replies)
  205. Change Avatar Head (1 replies)
  206. Tracking Head + Hand (1 replies)
  207. Getting access to the eyes of CFG avatars (1 replies)
  208. The effect of lighting on performance (1 replies)
  209. viz.CULLFACE and viz.clip?? (11 replies)
  210. Quake too dark (1 replies)
  211. eye movement (1 replies)
  212. Fog Color (1 replies)
  213. coalesceing euler angles (6 replies)
  214. number of faces to load using the 'old' txt version of avatars (1 replies)
  215. Translate HEAD_POS to absolute coordinates? (1 replies)
  216. field of view for nVis HMD (3 replies)
  217. particle (3 replies)
  218. hierarchical structure (5 replies)
  219. Problem with people maker (0 replies)
  220. avatar bone movement (3 replies)
  221. Field of View (1 replies)
  222. Cal3d issue (4 replies)
  223. angle conversion (3 replies)
  224. for loop concatenation for 300 billboarding trees (4 replies)
  225. Multi-Texture in Landscape and tiling (4 replies)
  226. Stand-alone executables, etc. (30 replies)
  227. Problems with lighting in 2.0 (6 replies)
  228. animation (1 replies)
  229. spinto (1 replies)
  230. 3DMeNow avatars (5 replies)
  231. massive performance hit for stereo mode (3 replies)
  232. looking for more info on avatar studio commands (1 replies)
  233. Graphics accelerator problem (4 replies)
  234. animated gifs (1 replies)
  235. Script loading problem (1 replies)
  236. Texture map rendering problem (4 replies)
  237. Laptop for VR (1 replies)
  238. VIEW_EULER coords (1 replies)
  239. Stereoscopy (2 replies)
  240. Units Question (4 replies)
  241. Manipulating 3D Models (1 replies)
  242. Lots of Question (4 replies)
  243. Progressive Motion Of The Viewpoint (6 replies)
  244. Improving Performance (1 replies)
  245. Communicating with openGL (1 replies)
  246. SEOS HMD 120/67 compatability (18 replies)
  247. plug-ins that return quaternions (2 replies)
  248. Lighting Problem (1 replies)
  249. Another Joystick Question (3 replies)
  250. Upward Drift with HMD (7 replies)