- Exporting to .cfg using Cal3D (6 replies)
- Avatar-Format-Recommendation for Vizard (7 replies)
- Mouse problem (7 replies)
- Vizard Program Problem - (1 replies)
- MATLAB and Vizard (4 replies)
- vizard and java -> jython? (10 replies)
- looking at a point (5 replies)
- loading CAF animations (1 replies)
- wierd headPos translation (1 replies)
- SenseAble Phantom set up with Vizard (1 replies)
- i-glasses with Vizard (2 replies)
- tracking using quaternarion data (2 replies)
- Mouse (1 replies)
- FULSCREEN problem (1 replies)
- putting objects on the screen (7 replies)
- Error when playing wav files...? (1 replies)
- Object.remove() (30 replies)
- passing data to viz.director (1 replies)
- old avatar lipsynching (3 replies)
- Spaceball VRPN help (10 replies)
- anacapa avatars (0 replies)
- loading large wav files in vizard (1 replies)
- avatar.Person documentation (3 replies)
- Speech Recognition (1 replies)
- Is there a way to get notified when a .wav file or animation has finished? (1 replies)
- Object being rendered? (1 replies)
- multiple stages (1 replies)
- video buffer (6 replies)
- intersense orientation (2 replies)
- Loading .3ds-Files without interrupting Program flow (10 replies)
- Adding to Vizard's search path (2 replies)
- texturing on-the-fly objects (1 replies)
- number of textures to load (2 replies)
- running multiple vizard scripts from python (1 replies)
- Phantom Device Getting Stuck (1 replies)
- scaling avatar's body parts (4 replies)
- Antialiasing polygons (2 replies)
- Only 16 grays in imagegen (3 replies)
- waittime (4 replies)
- Copy objects in an array to another array (3 replies)
- simple collision detection between 2 objects (3 replies)
- Modules / Require / Include function (4 replies)
- size of anacapa avatar (0 replies)
- anacapa avatar clothes (0 replies)
- multiple timer trouble (2 replies)
- screenshots (1 replies)
- how I can get my texture to appear exactly as is defined (1 replies)
- Flock of Birds recognized, but no data sent (9 replies)
- Performance, Timer and Director Functions (2 replies)
- Collision Detection for Hierarchies of Objects (1 replies)
- too many viewpoints-->reference memory error (1 replies)
- looping CAF animations (3 replies)
- Matlab support (2 replies)
- Animating a handshake realtime (1 replies)
- Nested Hotspots. Is it possible? (2 replies)
- Intersecting Error (5 replies)
- Overlaying Textures with Alpha Masks (7 replies)
- Anaglyph Glasses (2 replies)
- 2.51c installation problem (2 replies)
- Problem with newer Intersense Inertiacube 2 (3 replies)
- text to screen (1 replies)
- Code Jumps under load (11 replies)
- Delay without viz.waittime? (2 replies)
- sky box (5 replies)
- viewpoint roll / pitch (2 replies)
- Shooting Star Plugin (3 replies)
- triggering actions on proximity (3 replies)
- Funny morphs with 3DMeNow/PeopleMaker (3 replies)
- loading anacapa avatars? (3 replies)
- Vizard 2.51 beta testing questions (2 replies)
- problem with joystick data and input dialog box (4 replies)
- Wireless InertiaCube3 with Vizard (0 replies)
- locate a certain point in the scene 3D (6 replies)
- Collision Detection often too slow (4 replies)
- Find function (1 replies)
- texquad (1 replies)
- problem with female clothes (3 replies)
- Text unreadable (11 replies)
- Importing hd (3 replies)
- Unicode Support? (2 replies)
- closing files on a force quit (1 replies)
- Intersense Trouble (1 replies)
- head deformation problem (1 replies)
- Move texture from one object to another (2 replies)
- viz.remove ? (1 replies)
- crash on viz.waittime (4 replies)
- User-Interface (51 replies)
- vizinfo in multiple scenes (9 replies)
- collission and scaling of objects (28 replies)
- vhil module (2 replies)
- hierarchicy with on-the-fly objects (2 replies)
- pausing non-timer callbacks (1 replies)
- texture scaling (3 replies)
- Help (3 replies)
- Interactive Window (1 replies)
- Constraining Height (7 replies)
- Force Feedback Libraries (1 replies)
- environment maps, scenes, and you! (1 replies)
- on the fly objects (3 replies)
- ModName: osg.dll Error (3 replies)
- using Lightwave objects (1 replies)
- partially stopping tracking (1 replies)
- Creating on the fly objects and projecting them on texture (6 replies)
- use vizard object oriented (2 replies)
- Stop for... loop (20 replies)
- 3D sound in vizard (1 replies)
- Draw Line between Points selected by mouse (7 replies)
- Vizard Crashes: causes are hard to determine, possible problem with the viz code (1 replies)
- Move Objects (8 replies)
- Changing the Color of On-the-Fly Objects (1 replies)
- Getting the String of a Text3d Object (1 replies)
- object detection (3 replies)
- file input (1 replies)
- cal3d Problems (1 replies)
- equivalent to setExpression (1 replies)
- viewpoint movement (4 replies)
- 3d Text with Transparent Borders (3 replies)
- freeze problem (10 replies)
- Spin Move (2 replies)
- Weird lagging/choppiness when avatars perform actions (8 replies)
- active avatar functions while networking (1 replies)
- avatars speaking problem (2 replies)
- avatar head texture issues (3 replies)
- Software good for VR for Docs??? (1 replies)
- avatars slowing me down (2 replies)
- game devices (10 replies)
- vizrecorder (4 replies)
- does viz.go() have an antidote? (3 replies)
- vizinfo (1 replies)
- Lip movement threshold (5 replies)
- Creating Subclasses of Vizard Classes (9 replies)
- where has my mouth_open file gone? (4 replies)
- Picture-in-Picture texture problems (again) (1 replies)
- importing cal3d in 3ds? (1 replies)
- to rephrase my question... (2 replies)
- embedded Vizard (5 replies)
- animation sequence (1 replies)
- picture-in-picture (1 replies)
- Question about 3DMeNow (2 replies)
- How to simply texture an avatar's head with a jpeg graphic? (3 replies)
- Swapping VZF heads on the same avatar (1 replies)
- running into a thread limit (4 replies)
- Problems Importing VRML Files (4 replies)
- customizing an avatar (1 replies)
- TRANSPARENT MASKS not transparent (3 replies)
- VirusScan OnAccess Scan causes long loading times (0 replies)
- Making an avatar speak while performing an idling animation (1 replies)
- VizUtils (1 replies)
- PROBLEM: Picture-in-Picture breaks textures?!? (4 replies)
- Using on-the-fly with objects (15 replies)
- physics documentation (7 replies)
- on/off button (1 replies)
- video (1 replies)
- Online Support from Forum (0 replies)
- sid.trigger (3 replies)
- Including Files that Include Other Files (1 replies)
- Re: 'moving the head about' (1 replies)
- moving the head about (1 replies)
- moving the head about (1 replies)
- Animating an out-of-body transition (2 replies)
- More on avatar animations (3 replies)
- Headless avatar (1 replies)
- reseting a user to virtual West (3 replies)
- registering for vizard 2.17 (1 replies)
- Translate Head Pos to Starting Pos via Key (1 replies)
- too many heads (2 replies)
- accessing morph targets of avatar (5 replies)
- Viewpoint Manipulation (1 replies)
- PeopleMaker - creating morphs (4 replies)
- conditional statements for states (2 replies)
- exporting snow(particle effect) from 3dstudiomax to vizard (3 replies)
- animating custom faces: in search of "open_mouth" morphs (1 replies)
- generate an infinite terrain (4 replies)
- The get command (1 replies)
- Advanced/"Conditional" avatar animations (1 replies)
- Using the 'speak' command with non-vzf heads (4 replies)
- changing the texture of an avatars shirt/body (19 replies)
- No character studio! (1 replies)
- dynamic access of avatar location (1 replies)
- avatar animations (12 replies)
- GUI Elements Tutorial Problems (1 replies)
- new vizard user having trouble (1 replies)
- spinto (3 replies)
- moving viewpoint vs. translating Head_pos (5 replies)
- generating images for panoramas using cube maps (5 replies)
- Face Conversion Integrity (3 replies)
- calculating angle differences (4 replies)
- dynamic camera views (1 replies)
- Texture tiling (2 replies)
- node3d.center function (3 replies)
- switch statement (1 replies)
- Next version of Vizard (1 replies)
- getting absolute rotation (1 replies)
- error message (1 replies)
- another physics question (1 replies)
- limits on number of objects (3 replies)
- Physics engine question (2 replies)
- gloves (1 replies)
- Pitch Question (1 replies)
- error message (1 replies)
- vizppt.dls (1 replies)
- keeping a 3d object in front of the view (1 replies)
- talk with an avatar? (2 replies)
- trouble loading vrml files generated by ProE (12 replies)
- Change Avatar Head (1 replies)
- Tracking Head + Hand (1 replies)
- Getting access to the eyes of CFG avatars (1 replies)
- The effect of lighting on performance (1 replies)
- viz.CULLFACE and viz.clip?? (11 replies)
- Quake too dark (1 replies)
- eye movement (1 replies)
- Fog Color (1 replies)
- coalesceing euler angles (6 replies)
- number of faces to load using the 'old' txt version of avatars (1 replies)
- Translate HEAD_POS to absolute coordinates? (1 replies)
- field of view for nVis HMD (3 replies)
- particle (3 replies)
- hierarchical structure (5 replies)
- Problem with people maker (0 replies)
- avatar bone movement (3 replies)
- Field of View (1 replies)
- Cal3d issue (4 replies)
- angle conversion (3 replies)
- for loop concatenation for 300 billboarding trees (4 replies)
- Multi-Texture in Landscape and tiling (4 replies)
- Stand-alone executables, etc. (30 replies)
- Problems with lighting in 2.0 (6 replies)
- animation (1 replies)
- spinto (1 replies)
- 3DMeNow avatars (5 replies)
- massive performance hit for stereo mode (3 replies)
- looking for more info on avatar studio commands (1 replies)
- Graphics accelerator problem (4 replies)
- animated gifs (1 replies)
- Script loading problem (1 replies)
- Texture map rendering problem (4 replies)
- Laptop for VR (1 replies)
- VIEW_EULER coords (1 replies)
- Stereoscopy (2 replies)
- Units Question (4 replies)
- Manipulating 3D Models (1 replies)
- Lots of Question (4 replies)
- Progressive Motion Of The Viewpoint (6 replies)
- Improving Performance (1 replies)
- Communicating with openGL (1 replies)
- SEOS HMD 120/67 compatability (18 replies)
- plug-ins that return quaternions (2 replies)
- Lighting Problem (1 replies)
- Another Joystick Question (3 replies)
- Upward Drift with HMD (7 replies)