View Full Version : getting absolute rotation

08-03-2004, 01:32 PM

I could not figure out by reading the documentation
how to get the absolute (realative to world) euler
angles of a child object that is attached to a parent object.

child = Left_fingertip1.add('box2.wrl')
--then rotate hand and fingers--

only seems to return the local rotation relative to parent.

This is possible for position with:

Also, is it possible to get the absolute rotation of child above
even if parent is a child node itself inside a vrml file (e.g. finger
node attached to palm node)?


08-03-2004, 01:40 PM
Hi Max,

The get command takes an optional 2nd argument. To get the absolute rotation you would pass viz.ABSOLUTE_WORLD as the 2nd argument. This will work with all return values and with any node, even children nodes inside a vrml file.