View Full Version : Animating an out-of-body transition

09-21-2004, 09:59 AM

I would like to construct an animation that swings the viewport around to look at the avatar representing the person who is looking through the viewport while moving away to a pre-determined position external position, a sort of an out-of-body experience. Currently I am trying to achieve this by using the commands:

my actual code looks like this:

def outofmymind(): # animate a smooth POV transition
global myAvatar
myApos = myAvatar.get(viz.POSITION)
myPOV = viz.get(viz.MAIN_VIEWPOINT)
myPOV.goto(5,5,5,.85) #just an arbitrary external place

however, instead of going to (5,5,5) in about 2 seconds while looking at myAvatar, the viewport just sinks down (-y)

any comments on my (apparently wrong) code and any suggestions for improvement are very appreciated.


btw, what formatting do you use especially for code, and how do I access it from "post new thread" webpage (is it in enhanced mode?)

09-21-2004, 10:30 AM

Take a look at the <viewpoint>.gotomode (http://www.worldviz.com/vizhelp/VizHelp.htm#viewpoint/gotomode.htm) and <viewpoint>.pivot (http://www.worldviz.com/vizhelp/VizHelp.htm#viewpoint/pivot.htm) commands. Also, there is an example script in the [Vizard20]/examples/advanced directory called animateview.py which shows how to use these functions.

Basically what you would want to do is something like the following:def outofmymind(): # animate a smooth POV transition
myApos = myAvatar.get(viz.POSITION)
myPOV = viz.get(viz.MAIN_VIEWPOINT)
myPOV.gotomode(viz.BLEND_ROTATE) #Also try out viz.PIVOT_ROTATE, see which one you like better
myPOV.goto(5,5,5,.85) #just an arbitrary external place
To format some text as code you can press the button with the "#" symbol or you can manually add the following tags around it: [ code ]some code[ /code ]

09-21-2004, 11:30 AM
I found that the BLEND_ROTATE feels more natural, as much as an out-of-body experience can feel natural.

thanks again!