View Full Version : avatars speaking problem

11-16-2004, 06:57 PM

I'm trying to get synchronous lip movement w/ a wav file. For some reason it seems that vizard only likes Microsoft 8-bit PCM encoded files, w/ 16-bit audio files make the whole avatar deform.

The thing is I'm trying to play 16-bit files, when I convert these files to 8-bit (w/ audacity program) the sound gets very low quality w/ alot of static.

Anyway, Is there a way to play 16-bit PCM encoded wav files w/ lip movement?


11-17-2004, 10:07 AM
Try scaling the speak action down by specifying the optional second argument:speak = avatar.speak('talk.wav',0.01)This will scale the wav file by 0.01

11-17-2004, 10:13 AM
You can also use the Microsoft sound recorder tool to load the sounds and resave them as 8bit mono PCM. Or any other reasonable audio tool could serve the same purpose.