Forum: Vizard
03-12-2012, 10:02 AM
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Replies: 1
Views: 21,064
Hi darknessblade9,
The OSG exporter does not...
Hi darknessblade9,
The OSG exporter does not support the 2-sided materials, where one texture is shown on one side of a face and a different one is shown on it's backface. The work-around is...
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Forum: Vizard
12-20-2011, 10:29 AM
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Replies: 3
Views: 42,210
Hi alvinadi,
Though the tutorial shows a...
Hi alvinadi,
Though the tutorial shows a model that has been split up into multiple parts, this is not a requirement of exporting. You can use as few or as many different parts as you want in the...
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Forum: Vizard
11-09-2011, 01:36 PM
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Replies: 1
Views: 31,174
Hi Jacky,
The usual cause of this kind of...
Hi Jacky,
The usual cause of this kind of problem is exporting a model without an initial texture. With the way the exporter currently works, any UV channel that is not being used by a texture is...
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Forum: Vizard
10-26-2011, 11:44 AM
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Replies: 3
Views: 37,606
Hi davidrichens,
Baking VRayLightmaps is...
Hi davidrichens,
Baking VRayLightmaps is incompatable with Standard materials, and will produce something like a CompleteMap as you said. Ideally you should only be using VRayMtl materials.
If...
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Forum: Vizard
09-26-2011, 04:02 PM
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Replies: 2
Views: 35,284
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Forum: Vizard
09-26-2011, 02:45 PM
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Replies: 2
Views: 35,284
Hi Andy, this kind of artifact is usually a...
Hi Andy, this kind of artifact is usually a texture issue. It tends to happen when alpha is used on a cutout that has black as the background color. It can also happen in textues that use...
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Forum: Vizard
04-12-2011, 10:39 AM
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Replies: 2
Views: 40,429
Hi chris_user,
Usually this happens if Max...
Hi chris_user,
Usually this happens if Max runs out of RAM when exporting. You can check your ram usage in the task manager to see if this is the case.
To reduce the ram usage, you have a few...
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Forum: Vizard
03-07-2011, 11:23 AM
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Replies: 5
Views: 38,963
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Forum: Vizard
02-07-2011, 11:46 AM
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Replies: 1
Views: 21,582
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Forum: Vizard
01-31-2011, 11:12 AM
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Replies: 6
Views: 47,785
Hi Yamaha,
There seems to be a...
Hi Yamaha,
There seems to be a misunderstanding here. In 3ds max, maps and materials are separete things. Maps/textures are contained within materials. For exporting, you need to be using the...
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Forum: Vizard
01-18-2011, 10:53 AM
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Replies: 5
Views: 28,790
Hi turgutm,
I'm guessing you are getting the...
Hi turgutm,
I'm guessing you are getting the issue where the UV coordinates get flipped upside down. This has to do with the way certain image types are stored. If this sounds like your problem,...
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Forum: Vizard
01-11-2011, 03:46 PM
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Replies: 3
Views: 25,218
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Forum: Vizard
01-10-2011, 12:07 PM
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Replies: 4
Views: 44,634
Hi Hengshan,
Regarding baked textures not...
Hi Hengshan,
Regarding baked textures not showing up in Vizard, make sure the map is being output to the diffuse of a Standard material. For additonal information, refer to this knowledge base...
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Forum: Vizard
11-22-2010, 10:30 AM
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Replies: 9
Views: 30,967
Hi sleiN13,
OSG Occluders are found under...
Hi sleiN13,
OSG Occluders are found under Helpers in the Create tab of the command panel. Select OpenSceneGraph from the dropdown list and the option should appear.
Doing occluders in OSG...
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Forum: Vizard
10-25-2010, 04:27 AM
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Replies: 5
Views: 30,447
I can see you didn't like my answer. Vizard...
I can see you didn't like my answer. Vizard provides a set of tools for the user to work with, but it is up to the user to supply the raw materials. It has support for any GLSL pixel shader you wish...
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Forum: Vizard
10-19-2010, 12:10 PM
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Replies: 5
Views: 30,447
Hi Renato,
This sort of effect is typically...
Hi Renato,
This sort of effect is typically done though shaders (occasionally it is also done through billboarded sprites). Vizard has support for GLSL vertex and fragment shaders. I don't have...
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Forum: Vizard
10-18-2010, 06:20 PM
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Replies: 5
Views: 30,447
Hi Renato Lima,
Can you elaborate a little...
Hi Renato Lima,
Can you elaborate a little on what kind of effect you are looking for? Specifically, are you asking primarily about making an object look self-illuminated, or do you want a more...
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Forum: Vizard
09-07-2010, 06:51 PM
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Replies: 7
Views: 44,141
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Forum: Vizard
07-27-2010, 11:54 AM
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Replies: 9
Views: 30,967
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Forum: Vizard
07-26-2010, 12:12 PM
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Replies: 1
Views: 37,454
Hi shahramy
-One common method is to use fog +...
Hi shahramy
-One common method is to use fog + distance culling.
-Another option is to use the OSG Level of Detail helper. With this one, you would merge or group all the objects in a room and add...
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Forum: Vizard
07-26-2010, 12:07 PM
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Replies: 9
Views: 30,967
Though Vizard does not currently have a way of...
Though Vizard does not currently have a way of automatically doing occlusion culling, Occluders can be added manually within 3ds max using rectangular splines and the OSG Occluder helper. (Helpers...
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Forum: Vizard
05-04-2010, 10:43 AM
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Replies: 2
Views: 26,004
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Forum: Vizard
04-23-2010, 10:38 AM
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Replies: 3
Views: 25,969
Special materials like raytraced refraction...
Special materials like raytraced refraction cannot be used in realtime applications. It's not as much a Vizard limitation as it is a limitation of the medium. Currently, the exporter supports the...
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Forum: Vizard
04-12-2010, 05:25 PM
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Replies: 13
Views: 51,121
Hi Josh,
The morph targets that are included...
Hi Josh,
The morph targets that are included with the characters (raise eyebrows, blink, talk) were done by moving the verticies individually, and with soft selection. It may sound obvious, but...
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Forum: Plug-in development
04-09-2010, 01:11 PM
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Replies: 1
Views: 46,933
Hi aydinuluc,
A few inital questions -
1....
Hi aydinuluc,
A few inital questions -
1. You are using the version of the exporter from our download page, correct?
2. Is this problem happening with every file, or just one specific file?
3....
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