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Search: Posts Made By: Veleno
Forum: Vizard 03-12-2012, 10:02 AM
Replies: 1
Views: 21,064
Posted By Veleno
Hi darknessblade9, The OSG exporter does not...

Hi darknessblade9,

The OSG exporter does not support the 2-sided materials, where one texture is shown on one side of a face and a different one is shown on it's backface. The work-around is...
Forum: Vizard 12-20-2011, 10:29 AM
Replies: 3
Views: 42,210
Posted By Veleno
Hi alvinadi, Though the tutorial shows a...

Hi alvinadi,

Though the tutorial shows a model that has been split up into multiple parts, this is not a requirement of exporting. You can use as few or as many different parts as you want in the...
Forum: Vizard 11-09-2011, 01:36 PM
Replies: 1
Views: 31,174
Posted By Veleno
Hi Jacky, The usual cause of this kind of...

Hi Jacky,
The usual cause of this kind of problem is exporting a model without an initial texture. With the way the exporter currently works, any UV channel that is not being used by a texture is...
Forum: Vizard 10-26-2011, 11:44 AM
Replies: 3
Views: 37,606
Posted By Veleno
Hi davidrichens, Baking VRayLightmaps is...

Hi davidrichens,

Baking VRayLightmaps is incompatable with Standard materials, and will produce something like a CompleteMap as you said. Ideally you should only be using VRayMtl materials.

If...
Forum: Vizard 09-26-2011, 04:02 PM
Replies: 2
Views: 35,284
Posted By Veleno
I've attached a couple example images that should...

I've attached a couple example images that should give you an idea about what's going on.
Forum: Vizard 09-26-2011, 02:45 PM
Replies: 2
Views: 35,284
Posted By Veleno
Hi Andy, this kind of artifact is usually a...

Hi Andy, this kind of artifact is usually a texture issue. It tends to happen when alpha is used on a cutout that has black as the background color. It can also happen in textues that use...
Forum: Vizard 04-12-2011, 10:39 AM
Replies: 2
Views: 40,429
Posted By Veleno
Hi chris_user, Usually this happens if Max...

Hi chris_user,

Usually this happens if Max runs out of RAM when exporting. You can check your ram usage in the task manager to see if this is the case.

To reduce the ram usage, you have a few...
Forum: Vizard 03-07-2011, 11:23 AM
Replies: 5
Views: 38,963
Posted By Veleno
This is a common issue when you don't set your...

This is a common issue when you don't set your padding high enough when baking your textures. Generally you should set it to 8 or 16.

See the attached image for the location of the padding...
Forum: Vizard 02-07-2011, 11:46 AM
Replies: 1
Views: 21,582
Posted By Veleno
Paper folding would probably work best as a bone...

Paper folding would probably work best as a bone based animation exported through CAL3d.
Forum: Vizard 01-31-2011, 11:12 AM
Replies: 6
Views: 47,785
Posted By Veleno
Hi Yamaha, There seems to be a...

Hi Yamaha,

There seems to be a misunderstanding here. In 3ds max, maps and materials are separete things. Maps/textures are contained within materials. For exporting, you need to be using the...
Forum: Vizard 01-18-2011, 10:53 AM
Replies: 5
Views: 28,790
Posted By Veleno
Hi turgutm, I'm guessing you are getting the...

Hi turgutm,

I'm guessing you are getting the issue where the UV coordinates get flipped upside down. This has to do with the way certain image types are stored. If this sounds like your problem,...
Forum: Vizard 01-11-2011, 03:46 PM
Replies: 3
Views: 25,218
Posted By Veleno
Ideally, you should bring the object into 3ds...

Ideally, you should bring the object into 3ds Max, and re-export as an .IVE (OpenSceneGraph), Vizard's native format.
Forum: Vizard 01-10-2011, 12:07 PM
Replies: 4
Views: 44,634
Posted By Veleno
Hi Hengshan, Regarding baked textures not...

Hi Hengshan,

Regarding baked textures not showing up in Vizard, make sure the map is being output to the diffuse of a Standard material. For additonal information, refer to this knowledge base...
Forum: Vizard 11-22-2010, 10:30 AM
Replies: 9
Views: 30,967
Posted By Veleno
Hi sleiN13, OSG Occluders are found under...

Hi sleiN13,

OSG Occluders are found under Helpers in the Create tab of the command panel. Select OpenSceneGraph from the dropdown list and the option should appear.

Doing occluders in OSG...
Forum: Vizard 10-25-2010, 04:27 AM
Replies: 5
Views: 30,447
Posted By Veleno
I can see you didn't like my answer. Vizard...

I can see you didn't like my answer. Vizard provides a set of tools for the user to work with, but it is up to the user to supply the raw materials. It has support for any GLSL pixel shader you wish...
Forum: Vizard 10-19-2010, 12:10 PM
Replies: 5
Views: 30,447
Posted By Veleno
Hi Renato, This sort of effect is typically...

Hi Renato,

This sort of effect is typically done though shaders (occasionally it is also done through billboarded sprites). Vizard has support for GLSL vertex and fragment shaders. I don't have...
Forum: Vizard 10-18-2010, 06:20 PM
Replies: 5
Views: 30,447
Posted By Veleno
Hi Renato Lima, Can you elaborate a little...

Hi Renato Lima,

Can you elaborate a little on what kind of effect you are looking for? Specifically, are you asking primarily about making an object look self-illuminated, or do you want a more...
Forum: Vizard 09-07-2010, 06:51 PM
Replies: 7
Views: 44,141
Posted By Veleno
The way to do it through max would be to write a...

The way to do it through max would be to write a maxscript that goes through all the max files in a directory and changes the values in all the materials to what you need. The attached zip has a...
Forum: Vizard 07-27-2010, 11:54 AM
Replies: 9
Views: 30,967
Posted By Veleno
We are always working towards improving our...

We are always working towards improving our graphical capabilities, so this function may show up in a later version.
Forum: Vizard 07-26-2010, 12:12 PM
Replies: 1
Views: 37,454
Posted By Veleno
Hi shahramy -One common method is to use fog +...

Hi shahramy
-One common method is to use fog + distance culling.
-Another option is to use the OSG Level of Detail helper. With this one, you would merge or group all the objects in a room and add...
Forum: Vizard 07-26-2010, 12:07 PM
Replies: 9
Views: 30,967
Posted By Veleno
Though Vizard does not currently have a way of...

Though Vizard does not currently have a way of automatically doing occlusion culling, Occluders can be added manually within 3ds max using rectangular splines and the OSG Occluder helper. (Helpers...
Forum: Vizard 05-04-2010, 10:43 AM
Replies: 2
Views: 26,004
Posted By Veleno
Typically when we want to add in extra points to...

Typically when we want to add in extra points to move or attach other things to, we add some boxes in max, move them so their pivot is in the desired location, and assign a fully transparent material...
Forum: Vizard 04-23-2010, 10:38 AM
Replies: 3
Views: 25,969
Posted By Veleno
Special materials like raytraced refraction...

Special materials like raytraced refraction cannot be used in realtime applications. It's not as much a Vizard limitation as it is a limitation of the medium. Currently, the exporter supports the...
Forum: Vizard 04-12-2010, 05:25 PM
Replies: 13
Views: 51,121
Posted By Veleno
Hi Josh, The morph targets that are included...

Hi Josh,

The morph targets that are included with the characters (raise eyebrows, blink, talk) were done by moving the verticies individually, and with soft selection. It may sound obvious, but...
Forum: Plug-in development 04-09-2010, 01:11 PM
Replies: 1
Views: 46,933
Posted By Veleno
Hi aydinuluc, A few inital questions - 1....

Hi aydinuluc,

A few inital questions -
1. You are using the version of the exporter from our download page, correct?
2. Is this problem happening with every file, or just one specific file?
3....
Showing results 76 to 100 of 148

 
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