Forum: Vizard
08-15-2013, 09:23 AM
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Replies: 3
Views: 68,161
Ok, I see two ways to go about this:
1) Use...
Ok, I see two ways to go about this:
1) Use a LOD node with with a different group node for each range, but the same base model is added to each group node. So you still retain only one instance...
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Forum: Vizard
08-15-2013, 09:18 AM
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Replies: 1
Views: 59,910
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Forum: Vizard
08-13-2013, 08:27 AM
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Replies: 3
Views: 68,161
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Forum: Vizard
08-07-2013, 11:42 AM
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Replies: 1
Views: 51,598
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Forum: Vizard
08-02-2013, 09:07 AM
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Replies: 1
Views: 56,591
Thanks for the suggestion. In a future version...
Thanks for the suggestion. In a future version vector.normalize will return itself so it can be passed directly to a function. However, you can currently normalize a vector during creation:
v =...
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Forum: Vizard
07-31-2013, 09:01 AM
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Replies: 5
Views: 60,452
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Forum: Vizard
07-19-2013, 09:43 AM
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Replies: 2
Views: 61,761
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Forum: Vizard
07-19-2013, 09:29 AM
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Replies: 1
Views: 37,367
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Forum: Vizard
07-10-2013, 10:11 AM
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Replies: 4
Views: 37,966
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Forum: Vizard
07-10-2013, 10:05 AM
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Replies: 4
Views: 34,954
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Forum: Vizard
07-10-2013, 10:03 AM
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Replies: 3
Views: 37,177
The latest version of Vizard (4.09), supports...
The latest version of Vizard (4.09), supports setting a higher resolution input image for post-process effects. This was added to support the new Oculus Rift HMD. For example, the following code will...
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Forum: Vizard
07-10-2013, 09:52 AM
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Replies: 1
Views: 34,031
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Forum: Vizard
07-10-2013, 09:47 AM
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Replies: 4
Views: 39,700
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Forum: Vizard
07-10-2013, 09:26 AM
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Replies: 7
Views: 80,899
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Forum: Vizard
06-24-2013, 10:37 AM
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Replies: 7
Views: 51,325
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Forum: Vizard
06-21-2013, 03:25 PM
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Replies: 7
Views: 51,325
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Forum: Vizard
06-21-2013, 01:38 PM
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Replies: 7
Views: 51,325
How are you mirroring the UVs in Max? Are you...
How are you mirroring the UVs in Max? Are you using the Coordinates rollout in the material properties or are you mirroring the actual coordinates through the Edit UVWs dialog of the mesh?
The...
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Forum: Vizard
06-04-2013, 02:54 PM
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Replies: 1
Views: 34,159
You can use the viz.max_frame_rate option to...
You can use the viz.max_frame_rate option to control the frame rate. For example, to force the frame rate to 60Hz, you would use the following code:viz.setOption('viz.max_frame_rate',60)Keep in mind...
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Forum: Vizard
05-15-2013, 03:07 PM
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Replies: 2
Views: 59,792
When receiving data from a non-Vizard app, you...
When receiving data from a non-Vizard app, you can access the raw data using e.raw_data. The documentation mentions this. The raw_data attribute will be a string that contains the raw byte data from...
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Forum: Vizard
05-14-2013, 07:56 AM
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Replies: 1
Views: 36,990
It sounds like you need to enable anisotropic...
It sounds like you need to enable anisotropic filtering on the ground texture. For example, try the following command on your ground model or texture:ground.anisotropy(4)
This should make the...
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Forum: Vizard
05-13-2013, 09:45 AM
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Replies: 1
Views: 29,723
The vizact.randint command returns a dynamic...
The vizact.randint command returns a dynamic parameter that can be used when creating vizact actions.
If you just want to random integer, you can use the random module.:import random
number =...
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Forum: Vizard
05-09-2013, 04:08 PM
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Replies: 2
Views: 30,831
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Forum: Vizard
05-09-2013, 04:00 PM
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Replies: 2
Views: 42,065
Can you explain what you are trying to...
Can you explain what you are trying to accomplish? The getTexCoord() function will return the texture coordinates you assigned to the vertex. Your code is not specifying any texture coordinates, so...
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Forum: Vizard
05-09-2013, 03:53 PM
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Replies: 2
Views: 40,207
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Forum: Vizard
05-09-2013, 03:45 PM
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Replies: 2
Views: 75,280
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