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Search: Posts Made By: farshizzo
Forum: Vizard 08-15-2013, 09:23 AM
Replies: 3
Views: 68,161
Posted By farshizzo
Ok, I see two ways to go about this: 1) Use...

Ok, I see two ways to go about this:

1) Use a LOD node with with a different group node for each range, but the same base model is added to each group node. So you still retain only one instance...
Forum: Vizard 08-15-2013, 09:18 AM
Replies: 1
Views: 59,910
Posted By farshizzo
You can clear a shader from a specific node...

You can clear a shader from a specific node using:
node.clearAttribute(viz.ATTR_SHADER)

You can also clear a specific shader from all nodes it is applied to using:
shader.unapply()
Forum: Vizard 08-13-2013, 08:27 AM
Replies: 3
Views: 68,161
Posted By farshizzo
I don't see the need to detect the LOD range from...

I don't see the need to detect the LOD range from within the shader. Just apply the more detailed shader to the closer range node and the simpler shader to the far range node. Whichever node is...
Forum: Vizard 08-07-2013, 11:42 AM
Replies: 1
Views: 51,598
Posted By farshizzo
Thanks for the bug report. This will be fixed in...

Thanks for the bug report. This will be fixed in the next release.

The ground check distance is currently 100 units. This why the view doesn't fall when moved up 1000 units. The check distance...
Forum: Vizard 08-02-2013, 09:07 AM
Replies: 1
Views: 56,591
Posted By farshizzo
Thanks for the suggestion. In a future version...

Thanks for the suggestion. In a future version vector.normalize will return itself so it can be passed directly to a function. However, you can currently normalize a vector during creation:
v =...
Forum: Vizard 07-31-2013, 09:01 AM
Replies: 5
Views: 60,452
Posted By farshizzo
Can you be specific about what exactly does not...

Can you be specific about what exactly does not work? Are you getting any error messages? Have you tried the wxPython sample in our knowledge base:

http://kb.worldviz.com/articles/72
Forum: Vizard 07-19-2013, 09:43 AM
Replies: 2
Views: 61,761
Posted By farshizzo
You can use viztask.waitAll to wait for a...

You can use viztask.waitAll to wait for a specified set of actions to complete. Here is an example:
import viz
import vizact
import viztask
viz.go()

Object1 =...
Forum: Vizard 07-19-2013, 09:29 AM
Replies: 1
Views: 37,367
Posted By farshizzo
Thanks for the feedback. This feature will be...

Thanks for the feedback. This feature will be included in the next major update (Vizard 5.0).
Forum: Vizard 07-10-2013, 10:11 AM
Replies: 4
Views: 37,966
Posted By farshizzo
Yes, the panel adjusts its size to account for...

Yes, the panel adjusts its size to account for all the elements.
Forum: Vizard 07-10-2013, 10:05 AM
Replies: 4
Views: 34,954
Posted By farshizzo
There is no limit to the number of scenes you can...

There is no limit to the number of scenes you can use. For historical reasons, Vizard creates six scenes at startup. However, you can create more scenes using the viz.addScene() command.
Forum: Vizard 07-10-2013, 10:03 AM
Replies: 3
Views: 37,177
Posted By farshizzo
The latest version of Vizard (4.09), supports...

The latest version of Vizard (4.09), supports setting a higher resolution input image for post-process effects. This was added to support the new Oculus Rift HMD. For example, the following code will...
Forum: Vizard 07-10-2013, 09:52 AM
Replies: 1
Views: 34,031
Posted By farshizzo
Can you provide a sample script that demonstrates...

Can you provide a sample script that demonstrates the issue?

Also, here is some sample code that shows how to set the cursor using a Windows icon handle:import win32con
import win32gui
...
Forum: Vizard 07-10-2013, 09:47 AM
Replies: 4
Views: 39,700
Posted By farshizzo
For high resolution timing values, you should use...

For high resolution timing values, you should use either viz.tick() or time.clock(). These functions will provide the number of seconds since the application started. If you need a high resolution...
Forum: Vizard 07-10-2013, 09:26 AM
Replies: 7
Views: 80,899
Posted By farshizzo
Do you have a trial or lite license of Vizard? If...

Do you have a trial or lite license of Vizard? If so, they only support fullscreen mode for 10 seconds and will automatically resize afterwards.
Forum: Vizard 06-24-2013, 10:37 AM
Replies: 7
Views: 51,325
Posted By farshizzo
Thanks. I think the problem is with your normal...

Thanks. I think the problem is with your normal map lookup code. The texture color values range from 0 to 1. However, the normals need to range from -1 to 1. Also, it appears the green channel in...
Forum: Vizard 06-21-2013, 03:25 PM
Replies: 7
Views: 51,325
Posted By farshizzo
Do you mind posting your vertex/fragment shader...

Do you mind posting your vertex/fragment shader code? I tried applying a normal map to a model with mirrored UVs and it seemed to work correctly.
Forum: Vizard 06-21-2013, 01:38 PM
Replies: 7
Views: 51,325
Posted By farshizzo
How are you mirroring the UVs in Max? Are you...

How are you mirroring the UVs in Max? Are you using the Coordinates rollout in the material properties or are you mirroring the actual coordinates through the Edit UVWs dialog of the mesh?

The...
Forum: Vizard 06-04-2013, 02:54 PM
Replies: 1
Views: 34,159
Posted By farshizzo
You can use the viz.max_frame_rate option to...

You can use the viz.max_frame_rate option to control the frame rate. For example, to force the frame rate to 60Hz, you would use the following code:viz.setOption('viz.max_frame_rate',60)Keep in mind...
Forum: Vizard 05-15-2013, 03:07 PM
Replies: 2
Views: 59,792
Posted By farshizzo
When receiving data from a non-Vizard app, you...

When receiving data from a non-Vizard app, you can access the raw data using e.raw_data. The documentation mentions this. The raw_data attribute will be a string that contains the raw byte data from...
Forum: Vizard 05-14-2013, 07:56 AM
Replies: 1
Views: 36,990
Posted By farshizzo
It sounds like you need to enable anisotropic...

It sounds like you need to enable anisotropic filtering on the ground texture. For example, try the following command on your ground model or texture:ground.anisotropy(4)
This should make the...
Forum: Vizard 05-13-2013, 09:45 AM
Replies: 1
Views: 29,723
Posted By farshizzo
The vizact.randint command returns a dynamic...

The vizact.randint command returns a dynamic parameter that can be used when creating vizact actions.

If you just want to random integer, you can use the random module.:import random
number =...
Forum: Vizard 05-09-2013, 04:08 PM
Replies: 2
Views: 30,831
Posted By farshizzo
Can you just pre-generate the tracks and save it...

Can you just pre-generate the tracks and save it out to a file? Or does the path change every time you run the script? Unless I am misunderstanding something, what you are currently doing sounds...
Forum: Vizard 05-09-2013, 04:00 PM
Replies: 2
Views: 42,065
Posted By farshizzo
Can you explain what you are trying to...

Can you explain what you are trying to accomplish? The getTexCoord() function will return the texture coordinates you assigned to the vertex. Your code is not specifying any texture coordinates, so...
Forum: Vizard 05-09-2013, 03:53 PM
Replies: 2
Views: 40,207
Posted By farshizzo
I am not able to reproduce the issue using the...

I am not able to reproduce the issue using the sample image you provided. Would you mind creating a zip file containing the max file and related images and uploading it to our support team (...
Forum: Vizard 05-09-2013, 03:45 PM
Replies: 2
Views: 75,280
Posted By farshizzo
That's a lot of separate objects to be rendering...

That's a lot of separate objects to be rendering and animating per frame. Do you actually need each object to be a fully modeled sphere, or is a point sprite acceptable. You can most likely achieve...
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