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Old 07-10-2013, 10:03 AM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
The latest version of Vizard (4.09), supports setting a higher resolution input image for post-process effects. This was added to support the new Oculus Rift HMD. For example, the following code will render to a texture that is 50% larger than the window size:
Code:
vizfx.postprocess.getEffectManager().setRenderScale(1.5)
Regarding your other questions:

You can disable a window from rendering the scene while still allowing render nodes to render the scene by using the following code:
Code:
viz.MainWindow.visible(False, viz.WORLD)
This is essentially what the post-process module does.

viz.MainScene always points to the same scene, regardless of what scene is active on the main view.
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