![]() |
|
#2
|
|||
|
|||
|
That's a lot of separate objects to be rendering and animating per frame. Do you actually need each object to be a fully modeled sphere, or is a point sprite acceptable. You can most likely achieve your desired frame rate by rendering all the objects as a single mesh of points, and animated the points within a vertex shader. If you are interested in going along with this method, then I can provide some sample code.
|
| Tags |
| advice, code, efficent, optimization |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Using Sphinx to generate code documents | nabrahamson | Vizard | 0 | 10-31-2011 07:38 AM |
| Suggestion: Code Browser | kopper | Vizard | 5 | 05-23-2011 03:39 AM |
| How to make character animation sequence | wchoi | Vizard | 3 | 01-22-2010 08:35 AM |
| Any ideas on linking chess 3ds file with source code? | djones1010 | Vizard | 1 | 04-24-2009 09:56 PM |