![]() |
|
#5
|
|||
|
|||
|
Do you mind posting your vertex/fragment shader code? I tried applying a normal map to a model with mirrored UVs and it seemed to work correctly.
|
| Tags |
| binormal, normal, tangent |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Per vertex attributes in OTF objects? | stefs | Vizard | 1 | 10-23-2009 04:36 PM |
| Semi-circle array containing target and distractor objects | ptjt255 | Vizard | 3 | 08-04-2009 04:09 AM |
| Normal Map Workflow for Vizard | shivanangel | Vizard | 2 | 03-10-2009 07:54 PM |
| Could not find plugin to load objects... | halley | Vizard | 1 | 05-30-2006 12:01 PM |