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Search: Posts Made By: sleiN13
Forum: Vizard 08-19-2011, 05:58 AM
Replies: 1
Views: 39,137
Posted By sleiN13
Just save the numbers of the key/buttons that are...

Just save the numbers of the key/buttons that are pressed in a global array and read them out when the proceed button is pressed.
Forum: Vizard 08-08-2011, 01:04 AM
Replies: 1
Views: 34,032
Posted By sleiN13
You could try to bake the .tga files into the...

You could try to bake the .tga files into the .ive that way you can be sure that both object point to their texture file.

Just check the "include image data in binary ive"-box during export.
...
Forum: Vizard 08-01-2011, 05:47 AM
Replies: 2
Views: 28,934
Posted By sleiN13
I'm trying to do a "rough" collision detection /...

I'm trying to do a "rough" collision detection / prediction for all avatars in the scene and the MainView. I want to offload this to a new process to avoid decreasing the frame update time. I know...
Forum: Vizard 07-28-2011, 05:55 AM
Replies: 2
Views: 28,934
Posted By sleiN13
Multiprocessing Process

To get the Multiprocessing.Process functionality working with the vizard python you have to change forking.py

on line 184: if sys.executable.lower().endswith('pythonservice.exe'):
in to
...
Forum: Vizard 07-27-2011, 01:35 AM
Replies: 3
Views: 90,741
Posted By sleiN13
In my own projects I set the idlepose/state to a...

In my own projects I set the idlepose/state to a "neutral" 1 frame animation that doesn't make my avatars jump between animation switches. For example if the avatar is sitting -> sitting looking...
Forum: Vizard 07-22-2011, 01:19 AM
Replies: 4
Views: 24,534
Posted By sleiN13
Sounds like a drawOrder problem. Have you tried...

Sounds like a drawOrder problem. Have you tried to assign different draworders yet?

.drawOrder(number, bin=viz.BIN_TRANSPARENT)
Forum: Vizard 07-22-2011, 01:17 AM
Replies: 1
Views: 20,452
Posted By sleiN13
You could probably use the .texmat function on...

You could probably use the .texmat function on the wall (myTex?) and just give the transform there a rotation/flip.
Forum: Vizard 06-28-2011, 01:57 AM
Replies: 1
Views: 25,089
Posted By sleiN13
If it is a square alignes with the axis...

If it is a square alignes with the axis getBoundingBox() might do.

Just get the box.size and do a translation of half the width, height and depth and you should be oke :)
Forum: Vizard 06-24-2011, 09:52 AM
Replies: 8
Views: 26,759
Posted By sleiN13
Could it also depends on the version of the Z800...

Could it also depends on the version of the Z800 glasses? There are slight differences in the operation of the glasses with different firmware versions.
Forum: Vizard 06-24-2011, 01:48 AM
Replies: 5
Views: 56,439
Posted By sleiN13
that worked perfectly, thank you.

that worked perfectly, thank you.
Forum: Vizard 06-24-2011, 01:29 AM
Replies: 8
Views: 26,759
Posted By sleiN13
The Vizard 3 version of the plugin is 13K and the...

The Vizard 3 version of the plugin is 13K and the version 4 15K so they do differ a bit at my end. Could the emagin plugin be corrupted in the latest vizard download? I've tried the HMD on two...
Forum: Vizard 06-23-2011, 03:08 AM
Replies: 8
Views: 26,759
Posted By sleiN13
Emagin Z800

The Emagin Z800 headtracking doesn't work in Vizard 4, it produces the following error message in vizard:

emagin.dls eMagin v2.0
** ERROR: Could not connect to eMagin device....
Forum: Vizard 06-23-2011, 02:40 AM
Replies: 5
Views: 56,439
Posted By sleiN13
I've tried the same code in Vizard 3 and their it...

I've tried the same code in Vizard 3 and their it works fine. Only Vizard 4 keeps remembering (caching) the incorrect textures.
Forum: Vizard 06-23-2011, 01:25 AM
Replies: 5
Views: 56,439
Posted By sleiN13
I've tried that and it applies the texture too...

I've tried that and it applies the texture too the entire avatar while the original avatar uses multiple textures (eyes, mouth, tonque, hair, face, body). I need to get one part of the mesh of the...
Forum: Vizard 06-22-2011, 04:38 AM
Replies: 5
Views: 56,439
Posted By sleiN13
Avatar texture swaping

I'm trying to change the texture on a avatar by dynamically replacing the texture file with a other (same name file so just overriding the old one)

Vizard keeps remembering the old texture file...
Forum: Vizard 06-20-2011, 10:04 AM
Replies: 2
Views: 30,664
Posted By sleiN13
Wrong textures with OSGexp export

I've been using the OSGexp(version 1.0.0) in combination with Max 12 and Vizard 4, and it works fine if I export to the .osg format with a texture (image) folder. But as soon as I export to .ive with...
Forum: Vizard 05-26-2011, 06:31 AM
Replies: 1
Views: 19,470
Posted By sleiN13
Cal3D and Max 2012

We bought the latest version of 3ds MAX (2012) we only forgot to check if the Cal3D plugin would work with this version. Sadly it didn't. Is there a way to get the export plugin working? The Cal3D...
Forum: Vizard 01-10-2011, 01:33 AM
Replies: 2
Views: 37,718
Posted By sleiN13
The result of using link =...

The result of using

link = viz.link(tracker,viz.MainView)
link.postMultLinkable(platform)
are the same. Still the image is shaking and getting worse over time.
Forum: Vizard 01-05-2011, 04:58 AM
Replies: 4
Views: 51,980
Posted By sleiN13
That's a windows thing don't know how to solve...

That's a windows thing don't know how to solve that. I always place my own vizard files in other locations because C:\program files\* is not really meant for it.

But you might be able to solve it...
Forum: Vizard 01-05-2011, 12:29 AM
Replies: 4
Views: 51,980
Posted By sleiN13
Do you run Vizard in administrator mode? I think...

Do you run Vizard in administrator mode? I think you need administrator rights to be able to write files to de c:\Program Files\* folders.

You could simply test this by trying to save a .txt...
Forum: Vizard 01-04-2011, 07:49 AM
Replies: 2
Views: 37,718
Posted By sleiN13
Link MainView to instable platform

I've got a moving platform that can raise, roll, pitch, turn and move forward. To this platform I want to link the MainView. Besides being linked to the platform the MainView also has to be linked to...
Forum: Vizard 12-06-2010, 01:22 AM
Replies: 1
Views: 17,905
Posted By sleiN13
It might be a path problem. Do you refer to the...

It might be a path problem. Do you refer to the .txt file relatively? or with a absolute path. If the first then your text file will be made not next to the exe but in to the directory the exe is...
Forum: Vizard 11-23-2010, 08:27 AM
Replies: 9
Views: 24,807
Posted By sleiN13
That works very nicely thanks you :) Never...

That works very nicely thanks you :)

Never thought off looking in that create menu always assumed the same things would be in me create menu in the main menubar.
Forum: Vizard 11-22-2010, 03:47 AM
Replies: 9
Views: 24,807
Posted By sleiN13
I've finally switch to the osg/ive export format...

I've finally switch to the osg/ive export format for my world to be able to use the occlusion helper.

I'm using 3ds max 2011 and OSGEXP 0.9.8 but can't seem to find the occlusion helper anywhere...
Forum: Vizard 11-22-2010, 03:41 AM
Replies: 2
Views: 71,811
Posted By sleiN13
I don't know for sure if I have the solution for...

I don't know for sure if I have the solution for you but from experience with vizard and animation (animation chains) there are a couple of things you need to take into account.

The last frame...
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