WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #3  
Old 07-27-2011, 12:35 AM
sleiN13 sleiN13 is offline
Member
 
Join Date: Dec 2008
Posts: 83
In my own projects I set the idlepose/state to a "neutral" 1 frame animation that doesn't make my avatars jump between animation switches. For example if the avatar is sitting -> sitting looking around -> sitting talking -> sitting I will give it a base state of a sitting avatar. That way you don't have to do tricks with timers and most of the times you already have that one frame position that is equal to all animations begin and end states to make the animation go more fluently.

You could also try the fade-in en fade-out values (or setting them on 0):
<vizact>.animation(
number
delay_in = viz.AVATAR_DELAY
delay_out = viz.AVATAR_DELAY
freeze = False

)

or set freeze on true. But setting freeze on true will not end the animation and start the next one so you will need to start the next one your self. with timers again
Reply With Quote
 

Tags
animation, avatar, link, linking


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Animations and locked bones Enlil Vizard 1 06-17-2010 03:45 PM
Smooth transitions back to animations when unlocking bones Enlil Vizard 3 04-01-2009 07:24 PM
Linking problems with Live Character Frank Verberne Vizard 5 06-04-2008 11:42 AM
Could not find plugin to load objects... halley Vizard 1 05-30-2006 11:01 AM
Linking avatar 'bones' to a position tracker. zachhendershot Vizard 3 11-19-2003 09:26 PM


All times are GMT -7. The time now is 06:39 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC