Log in

View Full Version : Vizard


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 16 17 18

  1. how to use ***.remove() & how to show words directly? (change attach source code) (2 replies)
  2. Avatar bones show through Mesh. (3 replies)
  3. How to wirte words on a BillBoard? (8 replies)
  4. Cal3D Stereo Bug? (3 replies)
  5. Actions while clicking an avatar (4 replies)
  6. How to add fiducial as the tracking device? (1 replies)
  7. Making objects "grow" (3 replies)
  8. Vizmenu slider bug? (2 replies)
  9. Panorama disappear and reappear, again and again (1 replies)
  10. Randomising position of an object (11 replies)
  11. Better way to manipulate vcc that uses a ppt. (1 replies)
  12. Has user perception of avatar expressions been tested? (3 replies)
  13. Avatar vs table (1 replies)
  14. vizinfo + wiimote ? (6 replies)
  15. Complete Characters Following Camera (2 replies)
  16. Cal3D texture issue from Max (5 replies)
  17. Problem with getEuler and setEuler (6 replies)
  18. HRTF-based spatial audio with Vizard? (4 replies)
  19. Operating System (1 replies)
  20. Max system latency for HMD? (4 replies)
  21. Noisy voice files (1 replies)
  22. Question on 3d Wow Display (1 replies)
  23. red/green anaglyphic ghosting (2 replies)
  24. How to track the actual viewpoint (3 replies)
  25. Using hotspots to enable opening doors (7 replies)
  26. Inertia Cube 3 Wireless (4 replies)
  27. custom DLL = viz.add('yourstuff.dle') (1 replies)
  28. 3d-movement (2 replies)
  29. Toolbar (1 replies)
  30. Collision Trouble with Omni Device (1 replies)
  31. Error loading plugin (2 replies)
  32. character pack and walkto ? (1 replies)
  33. Awkward neck/shoulder connection when adding custom head to vcc model. (5 replies)
  34. How many Wiimotes ? (2 replies)
  35. How to cut out the heads of the complete characters? (2 replies)
  36. MainView.setPosition ignored when collisions are enabled (1 replies)
  37. orthographic projection in a head-tracked cave environment (5 replies)
  38. Is there a possibility to combine vizard with auralisation software? (1 replies)
  39. How can you dynamically change the gain on a tracker-based CaveView? (2 replies)
  40. How to edit the skin tones of the complete characters' cfg files? (3 replies)
  41. Can you link the position of a tracker to the orientation of an object? (1 replies)
  42. Does the vrpn7.dle tracker plug-in clear the udp buffer? (2 replies)
  43. problem with sky (1 replies)
  44. How to add individual faces onto the complete characters used in Vizard? (3 replies)
  45. Creating a Toolbar that follows your view (1 replies)
  46. Simulating sand / archaelogical dig (1 replies)
  47. Phantom Omni Device Scripts (1 replies)
  48. Can we use Life Form to create avatars? (2 replies)
  49. WorldViz support of callada (2 replies)
  50. Native WorldViz support for character animation (10 replies)
  51. Incampatible CAL3D files (4 replies)
  52. vizard quit automatically in full screen stereo mode (3 replies)
  53. Collision with child nodes (4 replies)
  54. quad buffered frame rate confusion (11 replies)
  55. real time collision on animation path (10 replies)
  56. Which software can be used to edit .cfg (CAL3D) files (4 replies)
  57. How do we create cfg, vzf and ive files (14 replies)
  58. How do we display Chinese characters (2 replies)
  59. Collision trouble (6 replies)
  60. Software to create animated characters (3 replies)
  61. String within a string problem? (1 replies)
  62. frustum versus clip and fov (2 replies)
  63. animation question (5 replies)
  64. Polhemus woes (2 replies)
  65. Data glove support (1 replies)
  66. Using link to create offsets between sensors (2 replies)
  67. stereo in one single eye only (2 replies)
  68. Totally Insane (1 replies)
  69. addText problems with 3 windows (1 replies)
  70. Vista, Cal3d, Max 2008 (6 replies)
  71. Bone Rotations (5 replies)
  72. Director call not working (1 replies)
  73. Control of timers (6 replies)
  74. displaymode() problem (0 replies)
  75. Randomly and Continuously Change Avatar's Face Texture (4 replies)
  76. headlight defaults (3 replies)
  77. lighting and on-the-fly objects (12 replies)
  78. NVIDIA Quadro Plex and Vizard (2 replies)
  79. Fire and Helicopter Issue (2 replies)
  80. Two definitions? (3 replies)
  81. software distortion for an arena (1 replies)
  82. Avatar w/ hat cannot look at viewpoint (5 replies)
  83. tkinter window focus (4 replies)
  84. Some general questions (4 replies)
  85. how to bind text to objects (5 replies)
  86. VRPN or trackd with OptiTrack RigidBody (1 replies)
  87. Glitch...? in a sample script. (2 replies)
  88. Stereo problems on 3D monitor (3 replies)
  89. 'toolbox', so to speak, is this possible? (2 replies)
  90. Getting avatars to hold objects (2 replies)
  91. Reading bone movement from animations (5 replies)
  92. Environments (4 replies)
  93. Platform for Release 3 (1 replies)
  94. Yaw from Wii ?? (1 replies)
  95. input position (1 replies)
  96. Walking viewpoints (5 replies)
  97. vizcave and quad-buffered stereo (7 replies)
  98. How to make avatars to follow terrain while walking? (1 replies)
  99. confusion over vizcave and viewpoint (3 replies)
  100. how to enable node and all children (2 replies)
  101. RE: 'ERROR: Failed to create extension sensor with wiimote.dle' (1 replies)
  102. Sending sound to Wiimote ? (1 replies)
  103. Deactivating Particular keys (5 replies)
  104. swapPos and swapQuat with VRPN (1 replies)
  105. 3D stereo on a secondary monitor (projected wall) (1 replies)
  106. Best way to synchronize avatar actions (1 replies)
  107. 3ds Max export problem (1 replies)
  108. Sound doesn't play from director functions (4 replies)
  109. emagin stereo vision quadro fx 570 (5 replies)
  110. Problem using mirror (3 replies)
  111. Lite Version? (3 replies)
  112. object in information box (4 replies)
  113. what does this error code mean? (2 replies)
  114. Torsional Spring (3 replies)
  115. sensor linking question (6 replies)
  116. onthefly Objects need shading (2 replies)
  117. animations - trim and blend (2 replies)
  118. Arrington Plugin (17 replies)
  119. heya everybody, just a quick one (4 replies)
  120. How to input several model files and then save one output file (1 replies)
  121. Urgent Car Help (0 replies)
  122. Viz speech cutting off early (7 replies)
  123. Problems with newest version of Vizard (6 replies)
  124. Curved mirrors? (4 replies)
  125. depth perception for a DTI 3D monitor (5 replies)
  126. e.obj2 in collisions (3 replies)
  127. animations (3 replies)
  128. Physics and Haptics (3 replies)
  129. quick display question (1 replies)
  130. Rendering a haptic Force (1 replies)
  131. two continuous sockets (6 replies)
  132. vizact.speak (1 replies)
  133. Warning:: Picked up error in TriangleIntersect (1 replies)
  134. Help with avatar.lookAt (2 replies)
  135. New Viz version broke intersense (2 replies)
  136. Making avatar point with hand towards (7 replies)
  137. avatar smoothness (1 replies)
  138. onkeydown list of values (2 replies)
  139. Crashing when I select Tracker option (4 replies)
  140. File Management (2 replies)
  141. fps performance caused by garbage collection? (7 replies)
  142. Keyboard options (8 replies)
  143. changing between avatar states (1 replies)
  144. Error when loading a lot of avatars (7 replies)
  145. default start position (2 replies)
  146. Publish EXE with win32com (7 replies)
  147. Custom Menu Options (5 replies)
  148. HOW to create flying ballon (2 replies)
  149. Sensable ? (3 replies)
  150. how to create ground? (1 replies)
  151. Strange configuration ? (0 replies)
  152. BumpMapping (2 replies)
  153. screen image (8 replies)
  154. button in the world (1 replies)
  155. optimizing the loading of .wrl files (2 replies)
  156. Vizard and d3d (3 replies)
  157. After a using speak, model returns to idle animation? (4 replies)
  158. 'ActionData' object is not callable error (2 replies)
  159. osgconv (2 replies)
  160. Linking problems with Live Character (5 replies)
  161. using i900 joystick in a taskFunction (3 replies)
  162. building a maze (3 replies)
  163. Networking with Labview (2 replies)
  164. multiple mouse clicks (2 replies)
  165. Real Time Audio Data (2 replies)
  166. Animating bones (1 replies)
  167. Fur Shader (1 replies)
  168. How to create a sky? (1 replies)
  169. export problem (2 replies)
  170. Vizard with non-latin language (13 replies)
  171. Quaternions (8 replies)
  172. Collision questions (4 replies)
  173. Inheritence with node3d (1 replies)
  174. View an image on the Fakespace HMD (16 replies)
  175. Problem loading .wav when using .speak (3 replies)
  176. Problem with exporter for 3ds Max 9 (8 replies)
  177. 3ds max 2009 to vizard (5 replies)
  178. Stereo synchronisation (6 replies)
  179. Exe (5 replies)
  180. Custom Drop-Down Menus and Sliders (2 replies)
  181. position of html-file on screen (1 replies)
  182. RE:Slide Joints and physics optimization (4 replies)
  183. Creating an empty <3dnode> (2 replies)
  184. Strange bug concerning a mirror (2 replies)
  185. Blending/Fading 5 Textures with a Slider (2 replies)
  186. What are the options for making a movie of a Vizard world? (1 replies)
  187. Collision of an avatar with a quad (8 replies)
  188. Saving as a WRL (6 replies)
  189. executable - removing models (2 replies)
  190. Hand model collision detection. (6 replies)
  191. RE: Shadow Module (2 replies)
  192. Prioritize Director thread (9 replies)
  193. fixing alpha textured objects (5 replies)
  194. Boot Camp (1 replies)
  195. Eyes that keep looking at the mirror (3 replies)
  196. Bezier surfaces (1 replies)
  197. publish .exe n.. (3 replies)
  198. changing paintings of art gallery demo (1 replies)
  199. Internet (3 replies)
  200. Adding a duplicate window (2 replies)
  201. Vizard and Radeon 3870 X2 (2 replies)
  202. Live Characters Demo (3 replies)
  203. teleport users location (2 replies)
  204. Flock of Birds (Only Position Tracking working? No Orientation?) (6 replies)
  205. table issues (5 replies)
  206. Integrating InertiaCube and Vicon data (10 replies)
  207. texture problem with .wrl file (5 replies)
  208. stereo-projection (3 replies)
  209. Can I get real time Intersense tracking data from another computer on the network? (4 replies)
  210. Vizard Tip of the Month: Use Tasks to Simplify your Code (5 replies)
  211. walkto plays no animation... (15 replies)
  212. Improve performance with large number of onthefly objects? (7 replies)
  213. Same texture, but different.. (3 replies)
  214. Failed to load wav file (1 replies)
  215. Quick Question (5 replies)
  216. 3D Texture Mapping - gluBuild3DMipmaps not supported (1 replies)
  217. Inertiacube 2 problem (1 replies)
  218. 3d sound (2 replies)
  219. simply overlapping objects (3 replies)
  220. Read file....many issues (9 replies)
  221. Stereo video capture (2 replies)
  222. Live Characters plugin (7 replies)
  223. getting ready to rumble (1 replies)
  224. Vizard and 3ds Max Design 2009 (2 replies)
  225. collision with physics enabled (2 replies)
  226. Intersense Eyeheight (2 replies)
  227. How to make an image cover the view? (2 replies)
  228. Vizard on Vista try. (1 replies)
  229. Recommended video cards (1 replies)
  230. Texturing Stock Avatars (1 replies)
  231. I want to be able to switch the sensor data being sent to the HMD from the PPT (1 replies)
  232. Flagging the Data (5 replies)
  233. VrayMtl's in Vizard...? (1 replies)
  234. How to make a glass window in Vizard (9 replies)
  235. Fading in and out parts of virtual actor... (2 replies)
  236. Laser Pointer Updated (8 replies)
  237. Video Texturing (2 replies)
  238. Mirror issues (2 replies)
  239. Timing issue (6 replies)
  240. Intersense Script (2 replies)
  241. Quadro Graphics Card Problem (4 replies)
  242. Placing Text onto another object??? (4 replies)
  243. A Hardware Question (1 replies)
  244. Installation fails for 3ds max 2008 (5 replies)
  245. Strange "blips" when using FOB (10 replies)
  246. Looking through the eyes of an avatar (2 replies)
  247. turning off hardware (1 replies)
  248. Exporting from Maya in Vizard (2 replies)
  249. RE:flexible bars (2 replies)
  250. sorting by position (2 replies)