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Search: Posts Made By: nige777
Forum: Vizard 09-10-2009, 03:03 AM
Replies: 3
Views: 28,437
Posted By nige777
Thanks for the reply :D - I wasn't actually...

Thanks for the reply :D - I wasn't actually thinking of writing a plugin myself :o(at the moment) but was actually referring to this - http://www.artoolworks.com/ARToolKit_NFT.html - in their release...
Forum: Vizard 09-02-2009, 02:42 PM
Replies: 3
Views: 28,437
Posted By nige777
Texture / feature tracking

Hi to all Vizard Wizards :D,

Has anyone any experience of / or would it be possible to use the ARToolkit NFT with Vizard? My research is moving in the direction of using natural feature tracking...
Forum: Vizard 06-12-2009, 02:35 AM
Replies: 4
Views: 35,525
Posted By nige777
:D Hey, been a while since you posted this...

:D Hey, been a while since you posted this example for me farshizzio - been busy busy busy with a literature review / search since then so I have only just got back to finishing this project...
Forum: Vizard 06-03-2008, 04:06 PM
Replies: 4
Views: 35,525
Posted By nige777
:D Thanks man, Haven't been around for a...

:D Thanks man,

Haven't been around for a while - finishing final year work etc etc ;), however I am continuing to develop this environment further so thanks, I shall be looking at this tomorrow:D...
Forum: Vizard 05-15-2008, 05:20 AM
Replies: 4
Views: 35,525
Posted By nige777
RE:Slide Joints and physics optimization

Hi,

I have constructed a virtual environment containing, amongst other things, a forklift. As the "name of the game" for this project was realism I have constructed the truck using purely physics...
Forum: Vizard 05-08-2008, 04:52 PM
Replies: 2
Views: 31,186
Posted By nige777
Re::d

:D I had wondered if that would be the solution, but as there are multiple shadow casters in my scene I have ended up getting good results by upping the shadow size and the resolution.

Just out of...
Forum: Vizard 05-08-2008, 10:01 AM
Replies: 2
Views: 31,186
Posted By nige777
RE: Shadow Module

Hi again:rolleyes:,

I am in the process of populating my training sim with an avatar or two - and all is well with that. To ground them in the scene I am trying to implement shadows, which i have...
Forum: Vizard 05-08-2008, 05:54 AM
Replies: 5
Views: 31,116
Posted By nige777
RE:Alpha

Hi Joey,

This is a draworder issue i think mate. High numbers are drawn first and low last (i think thats right!?), so if your alpha's are showing the background colour instead of what is behind...
Forum: Vizard 05-08-2008, 05:50 AM
Replies: 5
Views: 27,237
Posted By nige777
RE:Ignore me!

Please disregard the last post :o - I have had some sleep and my brain has started working again :)

I just put the two functions in a timer and just call or kill whichever one I want! :rolleyes:
...
Forum: Vizard 05-07-2008, 02:39 PM
Replies: 5
Views: 27,237
Posted By nige777
Hi fashizzo, Yes, you are quite right, I...

Hi fashizzo,

Yes, you are quite right, I need to disable the UpdateFLTMovement() function whilst dismounted from the truck. :o However, I now have 2 functions, one for moving the truck, one for...
Forum: Vizard 04-24-2008, 08:51 AM
Replies: 5
Views: 27,237
Posted By nige777
RE: Right answer, wrong question!

Thanks for the suggestion, it works really well. Unfortunately I posted the question when I was half asleep, so I apologies for the fact that I will now have to ask you a revised question:o. I...
Forum: Vizard 04-23-2008, 09:45 AM
Replies: 5
Views: 27,237
Posted By nige777
Quick Question

Calling all Vizards,

I am trying to add the ability to mount and dismount a vehicle (FLT) in my scene. When dismounted the user should be able to walk around the environment as normal. Problem is...
Forum: Vizard 03-26-2008, 07:26 PM
Replies: 2
Views: 22,155
Posted By nige777
Thanks for the ever prompt reply. I...

Thanks for the ever prompt reply.



I haven't had much experience of character modeling, mainly arch viz type stuff, but that seems lees frightening than the first solution (bundles of 10 - 20...
Forum: Vizard 03-26-2008, 12:56 PM
Replies: 2
Views: 22,155
Posted By nige777
RE:flexible bars

Hi Fellow Vizards,

Is it possible to simulate (emulate) flexibility in an object, for instance an steel bar? My sim requires a user to pick up various steel products with a virtual forklift, which...
Forum: Vizard 03-06-2008, 02:17 PM
Replies: 3
Views: 25,699
Posted By nige777
Nice 1

Cheers man,

ended up using
bodyLink = viz.link(body,view,dstFlag=viz.LINK_BODY)
as the exact line of code you gave me only linked the orientation of the body(or head?) i think as the view didn't...
Forum: Vizard 03-06-2008, 09:05 AM
Replies: 3
Views: 25,699
Posted By nige777
Update

Hi all wizards,

Juddering experienced whilst moving has been improved by tweaking setStepSize and setAccuracy, although it is not perfect (yet), and the cages still cause the forks to wobble, I am...
Forum: Vizard 03-05-2008, 04:04 PM
Replies: 3
Views: 25,699
Posted By nige777
Body linking

Hi,
I'm developing a training environment where the user must operate a fork lift truck and be able to get on and off. I have set up the fork lift using physics joints and motors so that it...
Forum: Vizard 02-21-2008, 03:55 AM
Replies: 9
Views: 29,661
Posted By nige777
Thank You!

:cool:. Perfect, thank you
Forum: Vizard 02-20-2008, 03:01 AM
Replies: 9
Views: 29,661
Posted By nige777
Normal Mapping

Hiya Farshizzo,

Yes, all I altered was:
#ball = viz.add('basketball.osg')
ball = viz.add('Truck01.osg')
#normal_tex = viz.add('bball_normal.jpg')
normal_tex = viz.add('mybodynormalsmap.jpg')....
Forum: Vizard 02-20-2008, 02:36 AM
Replies: 12
Views: 42,200
Posted By nige777
FreeTrack

Thanks for the prompt response farshizzo, I shall look into that.:cool:
Forum: Vizard 02-17-2008, 02:52 AM
Replies: 12
Views: 42,200
Posted By nige777
FreeTrack?

Hi,

I know this is an old thread, but as part of a University module we have been experimenting with the free (well, the clue is in the name :rolleyes:) FreeTrack tracking software, which emulates...
Forum: Vizard 02-15-2008, 06:07 PM
Replies: 9
Views: 29,661
Posted By nige777
Me again!

Hi farshizzo,

Unfortunately the model is invisible, when i comment out the shader code the normal is mapped correctly now tho :rolleyes:. I have taken the liberty of attaching the code and osg in...
Forum: Vizard 02-15-2008, 11:09 AM
Replies: 9
Views: 29,661
Posted By nige777
Post Normal Maps

Update on the last message. Got rid of the warning by using a diffuse texture map (rather than the default max shader) and removed the normal map from the model but to no avail, the model is...
Forum: Vizard 02-14-2008, 04:59 PM
Replies: 9
Views: 29,661
Posted By nige777
Thank you

Thanks for the prompt response farshizzo, again, it's great to know it's possible :). While your shader works well with the provided osg, I am having a bit of difficulty using it with my model....
Forum: Vizard 02-14-2008, 09:00 AM
Replies: 9
Views: 29,661
Posted By nige777
Normal Maps

Hi all,

I take it that as i can find no mention of normal maps in the vizard documentation that it is not possible to use them? Is this the unfortunate truth?

Regards

Nigel
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