Forum: Vizard
09-10-2009, 03:03 AM
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Replies: 3
Views: 28,437
Thanks for the reply :D - I wasn't actually...
Thanks for the reply :D - I wasn't actually thinking of writing a plugin myself :o(at the moment) but was actually referring to this - http://www.artoolworks.com/ARToolKit_NFT.html - in their release...
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Forum: Vizard
09-02-2009, 02:42 PM
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Replies: 3
Views: 28,437
Texture / feature tracking
Hi to all Vizard Wizards :D,
Has anyone any experience of / or would it be possible to use the ARToolkit NFT with Vizard? My research is moving in the direction of using natural feature tracking...
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Forum: Vizard
06-12-2009, 02:35 AM
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Replies: 4
Views: 35,525
:D Hey, been a while since you posted this...
:D Hey, been a while since you posted this example for me farshizzio - been busy busy busy with a literature review / search since then so I have only just got back to finishing this project...
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Forum: Vizard
06-03-2008, 04:06 PM
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Replies: 4
Views: 35,525
:D Thanks man,
Haven't been around for a...
:D Thanks man,
Haven't been around for a while - finishing final year work etc etc ;), however I am continuing to develop this environment further so thanks, I shall be looking at this tomorrow:D...
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Forum: Vizard
05-15-2008, 05:20 AM
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Replies: 4
Views: 35,525
RE:Slide Joints and physics optimization
Hi,
I have constructed a virtual environment containing, amongst other things, a forklift. As the "name of the game" for this project was realism I have constructed the truck using purely physics...
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Forum: Vizard
05-08-2008, 04:52 PM
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Replies: 2
Views: 31,186
Re::d
:D I had wondered if that would be the solution, but as there are multiple shadow casters in my scene I have ended up getting good results by upping the shadow size and the resolution.
Just out of...
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Forum: Vizard
05-08-2008, 10:01 AM
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Replies: 2
Views: 31,186
RE: Shadow Module
Hi again:rolleyes:,
I am in the process of populating my training sim with an avatar or two - and all is well with that. To ground them in the scene I am trying to implement shadows, which i have...
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Forum: Vizard
05-08-2008, 05:54 AM
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Replies: 5
Views: 31,116
RE:Alpha
Hi Joey,
This is a draworder issue i think mate. High numbers are drawn first and low last (i think thats right!?), so if your alpha's are showing the background colour instead of what is behind...
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Forum: Vizard
05-08-2008, 05:50 AM
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Replies: 5
Views: 27,237
RE:Ignore me!
Please disregard the last post :o - I have had some sleep and my brain has started working again :)
I just put the two functions in a timer and just call or kill whichever one I want! :rolleyes:
...
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Forum: Vizard
05-07-2008, 02:39 PM
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Replies: 5
Views: 27,237
Hi fashizzo,
Yes, you are quite right, I...
Hi fashizzo,
Yes, you are quite right, I need to disable the UpdateFLTMovement() function whilst dismounted from the truck. :o However, I now have 2 functions, one for moving the truck, one for...
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Forum: Vizard
04-24-2008, 08:51 AM
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Replies: 5
Views: 27,237
RE: Right answer, wrong question!
Thanks for the suggestion, it works really well. Unfortunately I posted the question when I was half asleep, so I apologies for the fact that I will now have to ask you a revised question:o. I...
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Forum: Vizard
04-23-2008, 09:45 AM
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Replies: 5
Views: 27,237
Quick Question
Calling all Vizards,
I am trying to add the ability to mount and dismount a vehicle (FLT) in my scene. When dismounted the user should be able to walk around the environment as normal. Problem is...
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Forum: Vizard
03-26-2008, 07:26 PM
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Replies: 2
Views: 22,155
Thanks for the ever prompt reply.
I...
Thanks for the ever prompt reply.
I haven't had much experience of character modeling, mainly arch viz type stuff, but that seems lees frightening than the first solution (bundles of 10 - 20...
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Forum: Vizard
03-26-2008, 12:56 PM
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Replies: 2
Views: 22,155
RE:flexible bars
Hi Fellow Vizards,
Is it possible to simulate (emulate) flexibility in an object, for instance an steel bar? My sim requires a user to pick up various steel products with a virtual forklift, which...
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Forum: Vizard
03-06-2008, 02:17 PM
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Replies: 3
Views: 25,699
Nice 1
Cheers man,
ended up using
bodyLink = viz.link(body,view,dstFlag=viz.LINK_BODY)
as the exact line of code you gave me only linked the orientation of the body(or head?) i think as the view didn't...
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Forum: Vizard
03-06-2008, 09:05 AM
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Replies: 3
Views: 25,699
Update
Hi all wizards,
Juddering experienced whilst moving has been improved by tweaking setStepSize and setAccuracy, although it is not perfect (yet), and the cages still cause the forks to wobble, I am...
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Forum: Vizard
03-05-2008, 04:04 PM
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Replies: 3
Views: 25,699
Body linking
Hi,
I'm developing a training environment where the user must operate a fork lift truck and be able to get on and off. I have set up the fork lift using physics joints and motors so that it...
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Forum: Vizard
02-21-2008, 03:55 AM
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Replies: 9
Views: 29,661
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Forum: Vizard
02-20-2008, 03:01 AM
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Replies: 9
Views: 29,661
Normal Mapping
Hiya Farshizzo,
Yes, all I altered was:
#ball = viz.add('basketball.osg')
ball = viz.add('Truck01.osg')
#normal_tex = viz.add('bball_normal.jpg')
normal_tex = viz.add('mybodynormalsmap.jpg')....
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Forum: Vizard
02-20-2008, 02:36 AM
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Replies: 12
Views: 42,200
FreeTrack
Thanks for the prompt response farshizzo, I shall look into that.:cool:
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Forum: Vizard
02-17-2008, 02:52 AM
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Replies: 12
Views: 42,200
FreeTrack?
Hi,
I know this is an old thread, but as part of a University module we have been experimenting with the free (well, the clue is in the name :rolleyes:) FreeTrack tracking software, which emulates...
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Forum: Vizard
02-15-2008, 06:07 PM
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Replies: 9
Views: 29,661
Me again!
Hi farshizzo,
Unfortunately the model is invisible, when i comment out the shader code the normal is mapped correctly now tho :rolleyes:. I have taken the liberty of attaching the code and osg in...
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Forum: Vizard
02-15-2008, 11:09 AM
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Replies: 9
Views: 29,661
Normal Maps
Update on the last message. Got rid of the warning by using a diffuse texture map (rather than the default max shader) and removed the normal map from the model but to no avail, the model is...
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Forum: Vizard
02-14-2008, 04:59 PM
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Replies: 9
Views: 29,661
Thank you
Thanks for the prompt response farshizzo, again, it's great to know it's possible :). While your shader works well with the provided osg, I am having a bit of difficulty using it with my model....
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Forum: Vizard
02-14-2008, 09:00 AM
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Replies: 9
Views: 29,661
Normal Maps
Hi all,
I take it that as i can find no mention of normal maps in the vizard documentation that it is not possible to use them? Is this the unfortunate truth?
Regards
Nigel
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