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#1
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Me again!
Hi farshizzo,
Unfortunately the model is invisible, when i comment out the shader code the normal is mapped correctly now tho . I have taken the liberty of attaching the code and osg in the hope that you may be able to throw some light on this problem for me.Kind regards |
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#2
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I modified the sample script from my previous post to load your osg file instead, and it worked fine. Did you use the *exact* same script with only the filenames changed?
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#3
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Normal Mapping
Hiya Farshizzo,
Yes, all I altered was: Code:
#ball = viz.add('basketball.osg')
ball = viz.add('Truck01.osg')
#normal_tex = viz.add('bball_normal.jpg')
normal_tex = viz.add('mybodynormalsmap.jpg')
Apart from altering the distance on the pivot camera and making the background blue that was all i did, but to no avail. Is that what you meant? Thank you for your patience with this matter, Kindest regards, Nige |
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#4
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I've attached a modified version of the script I posted that replaces the models/textures with yours. I've also made a small tweak to the fragment shader. Try these out, it should work.
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#5
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Thank You!
. Perfect, thank you
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