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Old 02-14-2008, 05:59 PM
nige777 nige777 is offline
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Join Date: Nov 2007
Location: UK
Posts: 78
Thank you

Thanks for the prompt response farshizzo, again, it's great to know it's possible . While your shader works well with the provided osg, I am having a bit of difficulty using it with my model. Normal maps were created in Max (baked from high poly model) using texture channel 2. Trouble is I get - ## WARNING: Could not generate tangent/binormal data for geometry 'orig_orig_orig_blue', where orig_orig_blue is a material created by max when it baked the normal map. What is the best work flow in your opinion, I notice that only the diffuse map is loaded with the ball.osg, is that how it needs to be done?

Thanks in advance,
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