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Search: Posts Made By: shivanangel
Forum: Vizard 12-06-2012, 09:00 AM
Replies: 12
Views: 64,316
Posted By shivanangel
So it is your texture that is causing this issue...

So it is your texture that is causing this issue and it wrapping from one polygon to the next.




I've noticed exporting issues with some image files when exporting from the native format to...
Forum: Vizard 12-04-2012, 07:48 AM
Replies: 12
Views: 64,316
Posted By shivanangel
Try moving your UVs a very small amount away from...

Try moving your UVs a very small amount away from the corners to quick fix the problem.
Also, did you make the original texture in Photoshop and resize the image?
Many times, the edges of images...
Forum: Vizard 11-28-2012, 09:00 PM
Replies: 3
Views: 34,667
Posted By shivanangel
Talking Exporting Lights in OSG File

Dear Vizard Support,

I had a question regarding lights being exported from 3D Studio Max.

I created a simple model in 3d Studio max with a light attached and grouped the two objects together.
...
Forum: Vizard 10-17-2012, 01:34 PM
Replies: 2
Views: 25,875
Posted By shivanangel
Yes, and that was successful in displaying 3D...

Yes, and that was successful in displaying 3D using Vizard!

Thanks for the help,
George
Forum: Vizard 10-15-2012, 10:44 AM
Replies: 2
Views: 25,875
Posted By shivanangel
Smile Vizard and SD2620W 26" Widescreen Stereo/3D Monitor

Hello Vizard Support!

I was hoping you could help me out a bit with a new piece of hardware we have in the lab. It is a Planar SD2620W 26" Widescreen Stereo/3D Monitor and I wanted to know if you...
Forum: Vizard 09-06-2012, 07:56 AM
Replies: 4
Views: 33,757
Posted By shivanangel
I believe it will work. I'll create a new...

I believe it will work.
I'll create a new instance of the class in the copy constructor and pass the copy into the initializer.

This way the copy command will now not just copy viz.VizNode but I...
Forum: Vizard 09-05-2012, 01:17 PM
Replies: 4
Views: 33,757
Posted By shivanangel
Sorry, forgot to include that class as well. ...

Sorry, forgot to include that class as well.
Here is a super class of GreenObject called Model3D which derives
from viz.VizNode



class Model3D(viz.VizNode):

GORM = None
Forum: Vizard 09-05-2012, 10:58 AM
Replies: 4
Views: 33,757
Posted By shivanangel
Question Properly handling Inheritance of VizNode and using copy

Hello Vizard support.

I had a question on how to properly implement the <viz.VizNode>.copy method when using inheritance.

I have created several class that inherit from VizNode, however they...
Forum: Vizard 07-30-2012, 01:59 PM
Replies: 3
Views: 28,397
Posted By shivanangel
If your clever, you can pull it off in Vizard. ...

If your clever, you can pull it off in Vizard.
We were able to:

http://www.youtube.com/watch?v=AYX59hbVIYU
Forum: Vizard 07-30-2012, 01:36 PM
Replies: 0
Views: 27,612
Posted By shivanangel
Talking FBX Support Undocumented?

Vizard!

When did you start supporting FBX?

I had a student mess up an export on an IVE object with an FBX and yet he was still able to load it in Vizard.

I checked your documentation and it...
Forum: Vizard 06-26-2012, 11:52 AM
Replies: 1
Views: 32,632
Posted By shivanangel
Vizard Headlight in Shader

Dear Vizard Support,

I am trying to use your headlamp in some shader code for lighting an procedurally generated terrain.

I am using on-the-fly objects to create the terrain.

My shader is...
Forum: Vizard 04-16-2012, 11:25 AM
Replies: 2
Views: 56,967
Posted By shivanangel
No, no issues, I was just trying to rectify...

No, no issues, I was just trying to rectify current OpenGL shader langauge tutorials and examples with what Vizard expects.
Thank you for the info and clarifying that Vizard is using a...
Forum: Vizard 04-10-2012, 06:46 PM
Replies: 2
Views: 56,967
Posted By shivanangel
Smile Vizard and GLSL Compatibility Profile

Hello Worldviz,

I have what I hope to be a simple question.

In the past, I wrote shaders inside of Vizard using the now compatibility-profile enabled built-in types such as gl_Vertex,...
Forum: Vizard 02-27-2012, 01:58 PM
Replies: 1
Views: 17,188
Posted By shivanangel
Alright, stupid me posting right after! I...

Alright, stupid me posting right after!
I noticed the x1, x2, and x 4 buttons and they seem to do something 'similar' to what I want and blow out the texture values.

However, I can't seem to blow...
Forum: Vizard 02-27-2012, 01:55 PM
Replies: 1
Views: 17,188
Posted By shivanangel
Lightbaking and 'Brighter' than diffuse textures

Hello Vizard Staff,

I was hoping you could 'shed some light' on a subject for me, the shader responsible for light baking in Vizard.

I have created a scene with a large amount of incoming light...
Forum: Vizard 01-12-2012, 05:05 PM
Replies: 1
Views: 24,029
Posted By shivanangel
MainView and getEuler

Dear Vizard Staff,

I have a question I'm sure you'll be able to wrap up easily.

I have a viewpoint being controlled by an XBox controller:



#Move locally in the Left to Right Direction...
Forum: Vizard 12-16-2011, 08:15 PM
Replies: 10
Views: 53,069
Posted By shivanangel
Dear Tobin and Farshizzo, Thank you for...

Dear Tobin and Farshizzo,

Thank you for helping us with our problem.

We spent some time playing with our projector settings and were able to directly modify the severity of the problem. We are...
Forum: Vizard 12-14-2011, 05:09 PM
Replies: 10
Views: 53,069
Posted By shivanangel
I'll give it a shot tomorrow, that you very much...

I'll give it a shot tomorrow, that you very much Tobin.
Forum: Vizard 12-13-2011, 01:49 PM
Replies: 10
Views: 53,069
Posted By shivanangel
Here is what I hope to be a better image. A...

Here is what I hope to be a better image.
A side by side of the original image and an attempt to enhance it.
It is the gradient we are dealing with, where it seems like all the midtones disappear...
Forum: Vizard 12-13-2011, 01:18 PM
Replies: 10
Views: 53,069
Posted By shivanangel
Hi Farshizzo, this is George who runs the lab...

Hi Farshizzo, this is George who runs the lab that SteveB is talking about.

We have DLP but they are 3 chip, so we would not get a rainbow effect that you are talking about.

Any other ideas?
...
Forum: Vizard 11-06-2011, 05:03 PM
Replies: 2
Views: 35,674
Posted By shivanangel
Smile Scaling Portions of a CAL3D Model

Hello Vizard Support Staff,

I had a quick question.

I am attempting to induce a non-uniform scale on an Avatar I created in 3D Studio Max inside of Vizard.

I attempted to do the scaling as...
Forum: Vizard 11-22-2010, 08:16 AM
Replies: 2
Views: 72,305
Posted By shivanangel
sleiN13, Thanks for the ideas, I'll give it...

sleiN13,

Thanks for the ideas, I'll give it a shot later today and see
if that resolved my issues.

~George
Forum: Vizard 11-19-2010, 11:19 PM
Replies: 2
Views: 72,305
Posted By shivanangel
Talking Clarification on CAL3D Avatar Animation in Vizard

Hello,

I am having what I hope to be a simple problem with Cal3D and Avatars.

I am working on a research project to hook up a Brain Computer Interface
with our virtual reality system. In one...
Forum: Vizard 05-06-2010, 08:01 PM
Replies: 2
Views: 21,347
Posted By shivanangel
Thanks Veleno, I was hoping there would be a...

Thanks Veleno,

I was hoping there would be a slightly more elegant solution, but
if it works, I'll take it!

~George
Forum: Vizard 04-29-2010, 07:16 PM
Replies: 2
Views: 21,347
Posted By shivanangel
Multiple Geodes?

Hello again Vizard Gurus.

I had a small question on pivot points coming out of 3D Studio Max.
I am aware, thanks to your tutorial, of setting up a geode in max to
create a single pivot point...
Showing results 76 to 100 of 182

 
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