| Forum: Vizard  10-21-2010, 12:32 PM | 
	
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			Replies: 6
		 
			Views: 21,523
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	| Forum: Vizard  10-18-2010, 08:47 AM | 
	
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			Replies: 6
		 
			Views: 21,523
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	| Forum: Vizard  10-14-2010, 12:25 PM | 
	
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			Replies: 6
		 
			Views: 21,523
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	| Forum: Vizard  10-11-2010, 09:08 AM | 
	
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			Replies: 6
		 
			Views: 21,523
		 
			
				
				animation pausing problem
 Hi,
 I've got a program where a bunch of avatars are supposed to be walking around a city doing mundane things (window shopping, talking with someone, etc.)
 My problem is that the avatars that I...
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	| Forum: Vizard  02-16-2010, 11:03 AM | 
	
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			Replies: 0
		 
			Views: 21,197
		 
			
				
				Outputting modules
 I have a sneaking suspicion that this is really easy, but I'm just not seeing how to do this.  I've got a module that's supposed to take the data from my tracker and figure out what my subject is...
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	| Forum: Vizard  01-29-2010, 09:46 AM | 
	
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			Replies: 2
		 
			Views: 28,526
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	| Forum: Vizard  01-28-2010, 11:58 AM | 
	
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			Replies: 2
		 
			Views: 28,526
		 
			
				
				Collision recording and external data saves
 I have two semi-related questions.  I know I can get vizard to output when an object collides with my participant, and it can output what collided, and I'm pretty sure I can get it to say the...
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	| Forum: Vizard  04-08-2009, 01:23 PM | 
	
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			Replies: 10
		 
			Views: 35,935
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	| Forum: Vizard  04-07-2009, 12:43 AM | 
	
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			Replies: 10
		 
			Views: 35,935
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	| Forum: Vizard  04-02-2009, 10:40 AM | 
	
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			Replies: 10
		 
			Views: 35,935
		 
			
				
				Here's the code.  
  
The path is static, but...
 Here's the code.
 
 The path is static, but I've never even looked at 3ds Max, so I wouldn't know what to do, though I might be able to pick it up with google fu.
 I'll give it a go, but don't know...
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	| Forum: Vizard  04-01-2009, 04:00 PM | 
	
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			Replies: 10
		 
			Views: 35,935
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	| Forum: Vizard  03-24-2009, 02:40 PM | 
	
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			Replies: 10
		 
			Views: 35,935
		 
			
				
				smoothing a cubic bezier path
 I've got an animation path that I've been having issues with.  When I use a cubic bezier path, the curve will either swing too wide and leave the area I want the object to move in, or, when I add...
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	| Forum: Vizard  03-04-2009, 12:41 PM | 
	
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			Replies: 3
		 
			Views: 25,190
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	| Forum: Vizard  03-02-2009, 07:57 AM | 
	
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			Replies: 3
		 
			Views: 25,190
		 
			
				
				iteration over non-sequence error
 This is another noobie question, but whenever I activate what should be the car's driving path, i get a iteration over non-sequence error and I'm not sure how to fix it.
 
 import viz
 import math...
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	| Forum: Vizard  02-03-2009, 03:34 PM | 
	
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			Replies: 1
		 
			Views: 39,539
		 
			
				
				Collision detection with specific models
 Is it possible to have collision detection on only certain objects?  In my specific code, I only want collisions between the subject and either the people avatars or the car.
 
 I've also run into an...
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	| Forum: Precision Position Tracker (PPT)  01-30-2009, 09:50 AM | 
	
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			Replies: 2
		 
			Views: 31,326
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	| Forum: Precision Position Tracker (PPT)  01-27-2009, 01:57 PM | 
	
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			Replies: 2
		 
			Views: 31,326
		 
			
				
				PPT causing height problem
 For some reason, whenever I have my PPT computer connected and active with my rendering computer, the default viewpoint becomes 2 or 3 times higher than a person should be.  When I run the program...
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	| Forum: Vizard  11-21-2008, 12:25 PM | 
	
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			Replies: 1
		 
			Views: 26,744
		 
			
				
				Problems with spawn point.
 I'm kinda new with this, so it's probably a beginner's mistake on my part, but I keep having problems with the spawn point of the subject on my code.  For some reason, whenever I load the code, it...
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