Forum: Vizard
06-22-2016, 03:15 AM
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Replies: 2
Views: 7,639
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Forum: Vizard
06-20-2016, 07:46 PM
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Replies: 2
Views: 7,639
Viz.visible(viz.OFF) does not work in SteamVR
Hi,
I am using HTC vive with Vizard 5. I found that once the steamvr is connected, i.e.
hmd = steamvr.HMD()
if not hmd.getSensor():
sys.exit('SteamVR HMD not detected')
the following...
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Forum: Vizard
09-25-2015, 04:34 AM
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Replies: 8
Views: 18,782
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Forum: Vizard
11-21-2013, 09:04 AM
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Replies: 3
Views: 9,678
Thank you Jeff. It works if the ground is an...
Thank you Jeff. It works if the ground is an imported 3D model (i.e. a .osgb file). But if I create an object on the fly (for example, using the viz.addTexQuad() method), it seems your way does not...
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Forum: Vizard
11-12-2013, 02:16 PM
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Replies: 3
Views: 9,678
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Forum: Vizard
10-11-2013, 10:40 AM
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Replies: 3
Views: 8,454
I think the problem is probably related to the...
I think the problem is probably related to the texture wrapping. Because I can see texture on the side surface of the cylinder, but there is no texture on the top and bottom surfaces of the cylinder....
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Forum: Vizard
10-10-2013, 01:51 PM
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Replies: 3
Views: 8,454
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Forum: Vizard
04-08-2013, 05:31 PM
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Replies: 5
Views: 22,106
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Forum: Vizard
04-05-2013, 02:06 PM
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Replies: 5
Views: 22,106
Does Vizard 4 support PROPixx projector
Hi guys,
Our lab is planning to purchase a PROPixx projector (http://www.vpixx.com/products/visual-stimulus-displays/propixx.html). The projector takes a single dual-link DVI input. We want to use...
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Forum: Vizard
04-04-2013, 07:28 AM
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Replies: 2
Views: 11,120
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Forum: Vizard
04-03-2013, 11:20 AM
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Replies: 2
Views: 11,120
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Forum: Vizard
06-12-2012, 09:52 AM
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Replies: 2
Views: 14,296
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Forum: Vizard
06-11-2012, 02:20 PM
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Replies: 2
Views: 14,296
Unusual tracker sensor setup with Vizard
Hi All,
Our lab uses hiball 3000 tracking system. The hiball tracker sensor is usually attached to the top of the HMD. However, a new project requires us to attach the tracker sensor to the left...
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Forum: Vizard
06-06-2012, 08:29 AM
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Replies: 2
Views: 11,705
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Forum: Vizard
06-05-2012, 02:55 PM
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Replies: 2
Views: 11,705
Integrated orientation tracker in zSight HMD
Hi All,
Our lab recently purchased a zSight HMD, which integrated a 3DOF orientation tracker. We were exciting that a simple code can make it work, as below:
import sensics
hmd =...
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Forum: Vizard
06-23-2011, 12:53 PM
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Replies: 2
Views: 12,175
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Forum: Vizard
06-22-2011, 06:48 AM
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Replies: 2
Views: 12,175
User keyboard input without halting the program
Hi all,
I am wondering how to get a string input from the keyboard without halting the program. The viz.input pops out an dialog and halts the program. The vizinfo box seems unable to get keyboard...
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Forum: Vizard
05-11-2011, 07:10 AM
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Replies: 11
Views: 20,889
Hi Tobin,
I used the DXT1 compression. Now...
Hi Tobin,
I used the DXT1 compression. Now the problem solved (See attached screen-shot). Great! Thank you for your suggestion.
By the way, what is the difference between the different...
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Forum: Vizard
05-10-2011, 09:45 AM
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Replies: 11
Views: 20,889
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Forum: Vizard
04-28-2011, 06:41 AM
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Replies: 11
Views: 20,889
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Forum: Vizard
04-26-2011, 12:00 PM
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Replies: 11
Views: 20,889
The original model is a 3ds max 9 file. I...
The original model is a 3ds max 9 file. I exported it from the 3ds max 9 using the OSG exporter. See the attached screen-shot for the OSG settings. The .ive file is nearly 20M, so I could not attach...
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Forum: Vizard
04-26-2011, 10:26 AM
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Replies: 11
Views: 20,889
I connected one output of the Matrox...
I connected one output of the Matrox TripleHead2Go (which was feed to the xSight HMD) to a normal LCD monitor and the weird texture was seen on the LCD monitor as well. This clearly suggest that the...
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Forum: Vizard
04-26-2011, 07:13 AM
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Replies: 11
Views: 20,889
It seems the problem is not caused by Sensics...
It seems the problem is not caused by Sensics plug-in or the xSight HMD. In my code, I commented the Sensics lines and directly used the viz.go(viz.FULLSCREEN) method. I found whenever the image...
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Forum: Vizard
04-25-2011, 06:29 PM
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Replies: 11
Views: 20,889
I forgot to tell that the weird texture only...
I forgot to tell that the weird texture only occurs to the .ive model. The texture attached to the objects that created by Vizard itself was just fine (such as the sky and the ground). The problem...
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Forum: Vizard
04-25-2011, 04:15 PM
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Replies: 11
Views: 20,889
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