Forum: Vizard
06-03-2013, 03:11 AM
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Replies: 3
Views: 19,051
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Forum: Vizard
04-25-2012, 02:07 AM
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Replies: 4
Views: 15,647
You are right. It does not disable the mouse...
You are right. It does not disable the mouse emulation. But it is less obtrusive when you use the flag. My current project is not usable if the flag is not set, because I will miss too many touch...
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Forum: Vizard
04-18-2012, 03:40 AM
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Replies: 4
Views: 15,647
Hmm... Did some more experimenting. But only...
Hmm... Did some more experimenting. But only doing the RegisterTouchWindow with TMF_WANTPALM, does not let the mouse_down work as I thought. It will not directly generate a mouse down when the screen...
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Forum: Vizard
04-18-2012, 02:31 AM
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Replies: 4
Views: 15,647
Touch functionality
Hello,
I have been working with the touch functionality and have played with viztouch. I haven't installed the latest version of Vizard yet, so I am at risk this has already been solved, but I...
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Forum: Vizard
03-08-2012, 06:50 AM
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Replies: 2
Views: 10,266
Hello,
Thank you, the clearAttribute works...
Hello,
Thank you, the clearAttribute works fine.
I tried out some other things. And if I turn on lighting for the complete model, the <node>.color() command works, as you said.
The...
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Forum: Vizard
03-07-2012, 06:45 AM
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Replies: 2
Views: 10,266
OSG Exporter and no vertex colors
Hello,
I have problems with the exported models using the latest version of OSG Exporter (1.0.1). The exporter now seems to assign a white vertex color to all vertices for textured faces. This...
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Forum: Vizard
01-24-2012, 01:18 AM
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Replies: 4
Views: 9,062
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Forum: Vizard
01-23-2012, 01:58 AM
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Replies: 4
Views: 9,062
Hello,
I am playing with WM_GESTURE and...
Hello,
I am playing with WM_GESTURE and WM_TOUCH.
Maybe you could call DefWindowProc if the callback function returns None, otherwise assume the function took care of that itself.
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Forum: Vizard
01-20-2012, 07:43 AM
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Replies: 4
Views: 9,062
Handling WINDOW_EVENT
Hello,
I am trying to handle window events. As an example I used vizdragdrop.py from the python directory in Vizard.
I can not find good documentation on how to use this. But the example really...
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Forum: Plug-in development
03-17-2010, 10:14 AM
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Replies: 1
Views: 16,358
Setting dataSize for the modifier plugin
Hello,
I started developing my first modifier plugin for Vizard (see http://forum.worldviz.com/showthread.php?t=1969). So what I am making is a modifier that gets the depth buffer information from...
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Forum: Vizard
07-10-2009, 09:01 AM
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Replies: 4
Views: 11,361
Hello,
I have made a sample script that...
Hello,
I have made a sample script that shows the problem (And I think I may have found a bug).
import viz
viz.go()
boxbig = viz.add('box.wrl', scale=(2000, 1, 2000))
boxsmall =...
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Forum: Vizard
07-10-2009, 01:19 AM
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Replies: 4
Views: 11,361
Hello,
I would already be happy to know the...
Hello,
I would already be happy to know the values of the previous render step.
But the other thing is that I don't see it working. In my application I still see the z-fighting when automatic...
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Forum: Vizard
07-07-2009, 10:04 AM
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Replies: 4
Views: 11,361
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Forum: Vizard
06-25-2009, 01:43 AM
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Replies: 7
Views: 12,346
Hello,
Hey, it was the mipmapping that gave...
Hello,
Hey, it was the mipmapping that gave the problem. Turned off, the NPOD textures load up very fast. Turned on, I get the delay again.
So probably generating mipmaps for textures with a...
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Forum: Vizard
06-24-2009, 01:37 AM
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Replies: 7
Views: 12,346
Hello,
That is a good question. I am no...
Hello,
That is a good question. I am no expert in that area, and I just fiddled on until it worked.
After a bit of investigating the original code I found out how it worked. What I did was...
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Forum: Vizard
06-22-2009, 05:43 AM
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Replies: 7
Views: 12,346
Hello,
This is the test script I use:
...
Hello,
This is the test script I use:
import viz
viz.MainView.setMatrix([ 0.995800, -0.029732, 0.086595, 0.000000,
-0.000767, 0.943062, 0.332616, 0.000000,
-0.091554, -0.331285,...
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Forum: Vizard
06-18-2009, 06:53 AM
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Replies: 7
Views: 12,346
Stuttering when loading external files
Hello,
I understand that when you load models or textures the rendering will stop until the file is completely loaded. But sometimes you don't want that. Is there a way to load files, in...
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Forum: Vizard
06-18-2009, 06:43 AM
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Replies: 4
Views: 21,887
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Forum: Vizard
05-29-2009, 05:40 AM
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Replies: 4
Views: 21,887
Hello,
I understand that when I detach...
Hello,
I understand that when I detach a child that it will go back to a Z-up convention. But when I reattach the child to the same parent, shouldn't it be in a Y-up position again?
...
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Forum: Vizard
05-28-2009, 07:06 AM
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Replies: 4
Views: 21,887
Loading OSG models and orientation
Hello,
I have a question about orientation and loading OpenSceneGraph models.
It seems that the OSGExp that can be downloaded from the worldviz site exports the model rotated and calls the...
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Forum: Vizard
05-27-2009, 02:54 AM
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Replies: 1
Views: 10,876
How to remove a modifier
Hello,
After running this piece of code:
toon = viz.add('toon.dlm')
ball = viz.add('ball.wrl')
ball.modify(toon)
How do you remove the toon modifier from the ball?
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Forum: Vizard
04-17-2009, 01:24 AM
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Replies: 3
Views: 19,051
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Forum: Vizard
04-14-2009, 05:07 AM
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Replies: 3
Views: 19,051
Getting data from a render texture
Hello,
I want to get the data from a depth texture. I use the following command to create the texture:
depthtex = viz.addRenderTexture(format = viz.TEX_DEPTH, width = 8, height = 8)
And...
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Forum: Vizard
11-17-2008, 02:29 AM
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Replies: 2
Views: 18,608
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Forum: Vizard
11-14-2008, 07:45 AM
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Replies: 2
Views: 18,608
Vertex shader performance problem
Hello,
I have just started experimenting with vertex shaders and I have a performance problem. Below is an example program that shows my problem:
import viz
import vizshape
viz.go()...
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