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#1
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Does the automatic clipping plane calculation work?
Hello,
Does this command work? Code:
window.clip(viz.AUTO_COMPUTE) Greetings, Joran. |
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#2
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Yes, it works. The problem is that when automatic clip plane computation is enabled, the window will return static values for near/far, since the actual clip planes values are not known until culling is performed.
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#3
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Hello,
I would already be happy to know the values of the previous render step. But the other thing is that I don't see it working. In my application I still see the z-fighting when automatic clip calculation is turned on, while it disappears if I calculate the clipping planes manually. But maybe I have some object in my scene that is way of the rest of the model that influences the automatic clipping plane calculation. I will investigate further. Greetings, Joran. |
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#4
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Hello,
I have made a sample script that shows the problem (And I think I may have found a bug). Code:
import viz
viz.go()
boxbig = viz.add('box.wrl', scale=(2000, 1, 2000))
boxsmall = boxbig.copy()
boxsmall.setScale(100, 1, 100)
boxsmall.setPosition(0, 0.001, 0)
boxsmall.color(viz.GREEN)
viz.MainView.setEuler(0, 87, 0)
viz.MainView.setPosition(0, 3000, 0)
boxsmall.addAction(vizact.spin(0, 1, 0, 20))
#texquad = viz.addTexQuad(viz.ORTHO)
#texquad.setScale(100, 100)
texquad = viz.addTexQuad(viz.SCREEN)
vizact.onkeydown(' ', texquad.visible, viz.TOGGLE)
What do you think? Have I found something? I am still using Vizard 3.12.0004 and not 3.14.0004. And it looks like that the automatic computing of the clipping planes is on by default. Greetings, Joran. |
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#5
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Thanks for the sample script. This looks like a bug in the OSG library. I have back ported a fix from the current version of OSG to our version and it seems to resolve the issue. I will email you the modified file so you don't have to wait for the next release.
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