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#1
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Open the model in Inspector and in the view pane highlight the part of the model that will move up and down. Find the corresponding node that's highlighted in the scenegraph tree. Right click on that node and select 'insert above' and then 'transform' and give the transform a name. Go to File > Save As to save a new version of the model with the transform node in the scengraph. See the hierarchical models page for example code to get a handle to a transform node in the script. You can move the floor up and down by moving the transform node.
Last edited by Jeff; 02-19-2016 at 08:35 AM. |
#2
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Hi Jeff,
Thanks, I managed to specify the pit area. However, whenever I press to lower it this happens (see attached picture). I have been trying to find in the code something indicative of the final lowering point but am unable to find it. Any advice? |
#3
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The floor's local coordinate system does not match Vizard's. You can highlight the floor in Inspector and activate translation to see how it's axes are oriented. The following code works to drop/raise the floor:
Code:
import viz import vizact viz.go() room = viz.addChild('room.osgb') floor = room.getTransform('floor') def dropFloor(): floor.setPosition([0,0,0.4],viz.REL_LOCAL) def raiseFloor(): floor.setPosition([0,0,-0.4],viz.REL_LOCAL) vizact.onkeydown('1', dropFloor) vizact.onkeydown('2', raiseFloor) |
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