![]() |
|
#2
|
|||
|
|||
|
If you're using the viztracker method you can move the position of the user with the movable node. See the using viztracker page for more information.
Or you can link the viewpoint to the tracker and set the link mask to orientation. That will allow you to move the viewpoint position: Code:
isense = viz.add('intersense.dle')
oriTracker = isense.addTracker()
viz.link(oriTracker,viz.MainView, mask = viz.LINK_ORI)
viz.MainView.setPosition([0,1.5,1])
|
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Mainview can't go back to original point | jacky | Vizard | 1 | 06-04-2013 05:22 AM |
| 3ds Exported .IVE Model mirrors movement of Mainview | Felix | Vizard | 9 | 05-18-2012 10:17 AM |
| IS-900 Wand linking Problems | Kaminski | Vizard | 3 | 05-17-2011 10:39 AM |
| Link MainView to instable platform | sleiN13 | Vizard | 2 | 01-10-2011 01:33 AM |
| Linking problems with Live Character | Frank Verberne | Vizard | 5 | 06-04-2008 12:42 PM |