Forum: Vizard
10-15-2014, 10:51 AM
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Replies: 3
Views: 19,382
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Forum: Vizard
10-15-2014, 10:29 AM
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Replies: 3
Views: 19,382
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Forum: Vizard
10-13-2014, 11:32 AM
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Replies: 3
Views: 47,643
I noticed the .mtl file you provided references...
I noticed the .mtl file you provided references the texture in a "textures" sub-directory. Try creating a "textures" directory in the same directory as the .obj file and move the textures into the...
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Forum: Vizard
10-13-2014, 11:10 AM
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Replies: 3
Views: 47,643
Thanks for providing a sample model!
I just...
Thanks for providing a sample model!
I just tried it out, and strangely the texture loaded fine when running the script, but failed to load when opening through Inspector. We'll have a look into...
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Forum: Vizard
10-10-2014, 10:40 AM
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Replies: 5
Views: 43,239
Have a look at the vizcave single machine...
Have a look at the vizcave single machine (http://docs.worldviz.com/vizard/#vizcave_CAVE_single_machine.htm) example script. It shows how to create multiple subwindows and assign a wall to each...
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Forum: Vizard
09-19-2014, 10:25 AM
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Replies: 2
Views: 25,037
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Forum: Vizard
09-19-2014, 08:47 AM
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Replies: 3
Views: 24,481
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Forum: Vizard
09-19-2014, 08:46 AM
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Replies: 3
Views: 76,423
Have a look at the <node>.renderOnlyToWindows()...
Have a look at the <node>.renderOnlyToWindows() command. It allows you to control which sub-windows a node will render to. There is no need to clone/duplicate nodes and scenes. Just add everything to...
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Forum: Vizard
08-22-2014, 06:53 PM
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Replies: 2
Views: 37,712
Woah, 80s flashback! Awesome hack. For that...
Woah, 80s flashback! Awesome hack. For that authentic Nintendo look, try adding the following code to your script :D
import vizfx.postprocess
from vizfx.postprocess.distort import PixelateEffect...
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Forum: Vizard
08-19-2014, 11:23 AM
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Replies: 4
Views: 43,033
To be clear, this is just a warning. Your...
To be clear, this is just a warning. Your existing code should still function properly. Deprecated functions are not removed until the next major version, so you have until Vizard 6 to update your...
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Forum: Vizard
08-12-2014, 12:05 PM
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Replies: 4
Views: 21,795
The 64-bit version uses a different API to...
The 64-bit version uses a different API to connect to the FasTrak, since the original API only supports 32-bit. So there may be a bug in their new API. I've tested a USB FasTrak with 64-bit Vizard...
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Forum: Vizard
08-11-2014, 12:08 PM
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Replies: 4
Views: 21,795
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Forum: Vizard
06-13-2014, 04:15 PM
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Replies: 1
Views: 20,591
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Forum: Vizard
06-13-2014, 04:13 PM
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Replies: 2
Views: 22,078
I'm not sure I exactly understand what you are...
I'm not sure I exactly understand what you are trying to accomplish, but you can use the optional node parameter of <node>.setParent to parent an object to the sub-transform node:# Get transform...
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Forum: Vizard
05-30-2014, 02:04 PM
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Replies: 2
Views: 39,131
Calling node.getChild() will insert a transform...
Calling node.getChild() will insert a transform above the specified sub-node. From the documentation:So all transformation will then be applied to the newly inserted transform.
In Vizard 5 you can...
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Forum: Vizard
05-27-2014, 02:54 PM
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Replies: 2
Views: 44,500
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Forum: Vizard
05-21-2014, 02:06 PM
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Replies: 1
Views: 20,066
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Forum: Vizard
05-21-2014, 02:04 PM
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Replies: 2
Views: 42,564
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Forum: Vizard
04-29-2014, 02:10 PM
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Replies: 4
Views: 25,374
Vizard 4 supports bump mapping and any other...
Vizard 4 supports bump mapping and any other shader based effect. You just need write the shader code yourself. Vizard 5 has a new experimental feature for automatically generating the shader code...
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Forum: Vizard
04-25-2014, 09:03 AM
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Replies: 1
Views: 22,689
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Forum: Vizard
04-25-2014, 08:58 AM
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Replies: 3
Views: 22,671
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Forum: Vizard
04-18-2014, 09:23 AM
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Replies: 4
Views: 19,043
You can use on-the-fly objects to create the...
You can use on-the-fly objects to create the points and lines then add them to a texture quad that is displaying the map. Here is an example:
import viz
viz.go()
# Points in texture coordinate...
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Forum: Vizard
04-18-2014, 09:11 AM
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Replies: 1
Views: 16,141
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Forum: Vizard
04-18-2014, 09:07 AM
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Replies: 4
Views: 20,903
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Forum: Vizard
04-17-2014, 05:08 PM
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Replies: 3
Views: 18,481
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