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Search: Posts Made By: farshizzo
Forum: Vizard 10-15-2014, 10:51 AM
Replies: 3
Views: 19,382
Posted By farshizzo
Those are made up values for the example. In an...

Those are made up values for the example. In an actual setup you will need to define the dimensions of each projected area (wall) in your trackers coordinate system. Once your tracking system is...
Forum: Vizard 10-15-2014, 10:29 AM
Replies: 3
Views: 19,382
Posted By farshizzo
It's just a name, you can call it whatever you...

It's just a name, you can call it whatever you like.
Forum: Vizard 10-13-2014, 11:32 AM
Replies: 3
Views: 47,643
Posted By farshizzo
I noticed the .mtl file you provided references...

I noticed the .mtl file you provided references the texture in a "textures" sub-directory. Try creating a "textures" directory in the same directory as the .obj file and move the textures into the...
Forum: Vizard 10-13-2014, 11:10 AM
Replies: 3
Views: 47,643
Posted By farshizzo
Thanks for providing a sample model! I just...

Thanks for providing a sample model!

I just tried it out, and strangely the texture loaded fine when running the script, but failed to load when opening through Inspector. We'll have a look into...
Forum: Vizard 10-10-2014, 10:40 AM
Replies: 5
Views: 43,239
Posted By farshizzo
Have a look at the vizcave single machine...

Have a look at the vizcave single machine (http://docs.worldviz.com/vizard/#vizcave_CAVE_single_machine.htm) example script. It shows how to create multiple subwindows and assign a wall to each...
Forum: Vizard 09-19-2014, 10:25 AM
Replies: 2
Views: 25,037
Posted By farshizzo
You can use the viz.res.getPublishedPath command...

You can use the viz.res.getPublishedPath command to determine the EXE execution path. You can use this to create files and subfolders. Here is an example:
# Get and create recording directory...
Forum: Vizard 09-19-2014, 08:47 AM
Replies: 3
Views: 24,481
Posted By farshizzo
Sorry, there are currently no plans to support...

Sorry, there are currently no plans to support DK2 with Vizard 4.
Forum: Vizard 09-19-2014, 08:46 AM
Replies: 3
Views: 76,423
Posted By farshizzo
Have a look at the <node>.renderOnlyToWindows()...

Have a look at the <node>.renderOnlyToWindows() command. It allows you to control which sub-windows a node will render to. There is no need to clone/duplicate nodes and scenes. Just add everything to...
Forum: Vizard 08-22-2014, 06:53 PM
Replies: 2
Views: 37,712
Posted By farshizzo
Woah, 80s flashback! Awesome hack. For that...

Woah, 80s flashback! Awesome hack. For that authentic Nintendo look, try adding the following code to your script :D
import vizfx.postprocess
from vizfx.postprocess.distort import PixelateEffect...
Forum: Vizard 08-19-2014, 11:23 AM
Replies: 4
Views: 43,033
Posted By farshizzo
To be clear, this is just a warning. Your...

To be clear, this is just a warning. Your existing code should still function properly. Deprecated functions are not removed until the next major version, so you have until Vizard 6 to update your...
Forum: Vizard 08-12-2014, 12:05 PM
Replies: 4
Views: 21,795
Posted By farshizzo
The 64-bit version uses a different API to...

The 64-bit version uses a different API to connect to the FasTrak, since the original API only supports 32-bit. So there may be a bug in their new API. I've tested a USB FasTrak with 64-bit Vizard...
Forum: Vizard 08-11-2014, 12:08 PM
Replies: 4
Views: 21,795
Posted By farshizzo
Are you running 32-bit or 64-bit Vizard 5?

Are you running 32-bit or 64-bit Vizard 5?
Forum: Vizard 06-13-2014, 04:15 PM
Replies: 1
Views: 20,591
Posted By farshizzo
Can you post your keyboard/mouse navigation code?

Can you post your keyboard/mouse navigation code?
Forum: Vizard 06-13-2014, 04:13 PM
Replies: 2
Views: 22,078
Posted By farshizzo
I'm not sure I exactly understand what you are...

I'm not sure I exactly understand what you are trying to accomplish, but you can use the optional node parameter of <node>.setParent to parent an object to the sub-transform node:# Get transform...
Forum: Vizard 05-30-2014, 02:04 PM
Replies: 2
Views: 39,131
Posted By farshizzo
Calling node.getChild() will insert a transform...

Calling node.getChild() will insert a transform above the specified sub-node. From the documentation:So all transformation will then be applied to the newly inserted transform.

In Vizard 5 you can...
Forum: Vizard 05-27-2014, 02:54 PM
Replies: 2
Views: 44,500
Posted By farshizzo
The example Oculus script that comes with Vizard...

The example Oculus script that comes with Vizard shows how to display text in 3D. The script is located at [Vizard Directory]/examples/devices/oculusExample.py.
Forum: Vizard 05-21-2014, 02:06 PM
Replies: 1
Views: 20,066
Posted By farshizzo
Can you provide more details about the script or...

Can you provide more details about the script or maybe post a sample script that causes the issue?
Forum: Vizard 05-21-2014, 02:04 PM
Replies: 2
Views: 42,564
Posted By farshizzo
Getting the global position before re-parenting...

Getting the global position before re-parenting and restoring it after should work. Can you post the code you are using?
Forum: Vizard 04-29-2014, 02:10 PM
Replies: 4
Views: 25,374
Posted By farshizzo
Vizard 4 supports bump mapping and any other...

Vizard 4 supports bump mapping and any other shader based effect. You just need write the shader code yourself. Vizard 5 has a new experimental feature for automatically generating the shader code...
Forum: Vizard 04-25-2014, 09:03 AM
Replies: 1
Views: 22,689
Posted By farshizzo
If you only want the object to show up on a...

If you only want the object to show up on a specific window, then use the renderOnlyToWindows command. Example:
self.text.renderOnlyToWindows([centreWindow])
Forum: Vizard 04-25-2014, 08:58 AM
Replies: 3
Views: 22,671
Posted By farshizzo
It sounds like you are compiling the plugin with...

It sounds like you are compiling the plugin with an incompatible version of Visual Studio. If you are not compiling with Visual Studio 2008, then you most likely will encounter issues like this due...
Forum: Vizard 04-18-2014, 09:23 AM
Replies: 4
Views: 19,043
Posted By farshizzo
You can use on-the-fly objects to create the...

You can use on-the-fly objects to create the points and lines then add them to a texture quad that is displaying the map. Here is an example:
import viz
viz.go()

# Points in texture coordinate...
Forum: Vizard 04-18-2014, 09:11 AM
Replies: 1
Views: 16,141
Posted By farshizzo
You can create your own OSG file loader plugin....

You can create your own OSG file loader plugin. If you download the OSG source, you can see how all the built-in file loader plugins are implemented. Using this method, you would simply use...
Forum: Vizard 04-18-2014, 09:07 AM
Replies: 4
Views: 20,903
Posted By farshizzo
In the future, please create a new post for your...

In the future, please create a new post for your questions.

The vizact.ontimer command is expecting a function object as the second argument. Instead, you are giving it the result of calling the...
Forum: Vizard 04-17-2014, 05:08 PM
Replies: 3
Views: 18,481
Posted By farshizzo
This feature was actually added recently and will...

This feature was actually added recently and will be available in the next release (some time next week).


The behavior is actually the same as Vizard 4. By default, links will only apply the...
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