Forum: Plug-in development
04-24-2012, 05:21 PM
|
Replies: 7
Views: 91,698
|
Forum: Vizard
04-24-2012, 05:09 PM
|
Replies: 4
Views: 29,785
The TMF_WANTPALM flag seems to just disable...
The TMF_WANTPALM flag seems to just disable filtering of palm touches, resulting in slightly lower delays for touch events. I can add an option for using this flag, but I'm still not sure how to...
|
Forum: Plug-in development
04-23-2012, 05:25 PM
|
Replies: 7
Views: 91,698
It sounds like you will need to create a class...
It sounds like you will need to create a class that extends the "VizExtensionSensor" interface. Sensors are objects that provide position, orientation, button, and analog data. Your sensor class...
|
Forum: Vizard
04-18-2012, 09:57 AM
|
Replies: 1
Views: 21,613
Are you using the viztask module to run your...
Are you using the viztask module to run your trials? Either way, here is some code that shows how you can detect every third trial:import viz
import viztask
viz.go()
NUM_TRIALS = 10
def...
|
Forum: Vizard
04-18-2012, 09:50 AM
|
Replies: 3
Views: 25,595
|
Forum: Vizard
04-18-2012, 09:21 AM
|
Replies: 16
Views: 92,358
|
Forum: Vizard
04-16-2012, 10:54 AM
|
Replies: 16
Views: 92,358
|
Forum: Vizard
04-16-2012, 09:53 AM
|
Replies: 7
Views: 46,425
Unfortunately you won't be able to load the...
Unfortunately you won't be able to load the models within an external program. Vizard uses its own osg::Transform derived class for transforming models, so this class can only be serialized within...
|
Forum: Vizard
04-16-2012, 09:50 AM
|
Replies: 4
Views: 52,165
|
Forum: Vizard
04-16-2012, 09:48 AM
|
Replies: 2
Views: 52,695
|
Forum: Vizard
04-16-2012, 08:49 AM
|
Replies: 7
Views: 46,425
|
Forum: Vizard
04-16-2012, 08:30 AM
|
Replies: 1
Views: 39,726
|
Forum: Vizard
04-16-2012, 08:23 AM
|
Replies: 7
Views: 46,425
|
Forum: Vizard
04-11-2012, 09:29 AM
|
Replies: 5
Views: 41,556
The glFinish option is not ideal because it...
The glFinish option is not ideal because it blocks at the end of the frame for the GPU to finish rendering. This can reduce the framerate in some cases because you lose the parallelization of the CPU...
|
Forum: Vizard
04-11-2012, 09:24 AM
|
Replies: 5
Views: 30,935
|
Forum: Vizard
04-11-2012, 09:20 AM
|
Replies: 2
Views: 21,047
|
Forum: Vizard
04-04-2012, 04:59 PM
|
Replies: 3
Views: 30,489
|
Forum: Vizard
04-04-2012, 04:57 PM
|
Replies: 1
Views: 18,383
No, this is not currently supported. In your...
No, this is not currently supported. In your specific case you can define a function that creates the light and sets the parameters:def addGeneralLight():
general_light= viz.addLight()...
|
Forum: Vizard
04-04-2012, 04:40 PM
|
Replies: 2
Views: 23,222
|
Forum: Vizard
04-04-2012, 04:07 PM
|
Replies: 5
Views: 41,556
|
Forum: Vizard
03-30-2012, 11:43 AM
|
Replies: 1
Views: 27,193
|
Forum: Vizard
03-30-2012, 11:42 AM
|
Replies: 3
Views: 30,489
The vizproximity module uses simple bounding...
The vizproximity module uses simple bounding spheres/boxes to detect proximity. If you need fine-grained polygon based collision testing, then the vizproximity module will not be useful in this case....
|
Forum: Vizard
03-27-2012, 04:02 PM
|
Replies: 4
Views: 22,821
We don't currently have access to a Colibri...
We don't currently have access to a Colibri Wireless device, so we don't have plans to add support yet. Do you know if the latest API (3.1.2) is publicly available?
If you need support for the...
|
Forum: Vizard
03-26-2012, 10:58 AM
|
Replies: 1
Views: 27,062
Vizard will search the script directory first...
Vizard will search the script directory first when looking for resources (images, models, plugins, etc..). If the file is not found there, then it will search for it on the Vizard resource path. By...
|
Forum: Vizard
03-23-2012, 02:57 PM
|
Replies: 1
Views: 18,179
|