Forum: Vizard
02-20-2010, 09:41 AM
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Replies: 1
Views: 10,045
setEuler method of Shadow module
Hi,
I was wondering about the effect of position and Euler angles of the Shadow projector in the Shadow module. Specifically:
- Does the position determines the point in which the imaginary...
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Forum: Vizard
02-07-2010, 03:14 AM
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Replies: 1
Views: 5,996
About getAlpha function
Hi,
I have a problem using the getAlpha function. I'm calling getAlpha on the resulting object from the pick function:
intersect = win.pick(True, viz.WORLD, pos = [xNorm, yNorm])
alpha =...
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Forum: Vizard
10-02-2009, 04:23 AM
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Replies: 4
Views: 11,169
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Forum: Vizard
09-23-2009, 06:52 AM
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Replies: 1
Views: 9,399
Calling vizard functions in a loop
Hi,
I noticed that if I call Vizard functions that have a visual effect in a loop, the commands wouldn't be run before the encapsulating function returns (even with delays in between) :
def...
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Forum: Vizard
09-23-2009, 06:38 AM
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Replies: 4
Views: 11,169
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Forum: Vizard
09-15-2009, 07:40 PM
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Replies: 4
Views: 11,169
window.pick function over sub-window
Hi,
I have a function that examines all the pixels of the MainWindow using the window.pick function. The problem is that when I use a sub-window instead of MainWindow, I get strange results....
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Forum: Vizard
08-25-2009, 03:58 PM
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Replies: 3
Views: 7,900
Hi Jeff,
Thanks a lot for the reply. Pick...
Hi Jeff,
Thanks a lot for the reply. Pick works exactly as I expected. Unfortunately it doesn't return an id for unnamed objects.
Apart from that, I want to have a function similar to pick, but...
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Forum: Vizard
08-16-2009, 06:07 PM
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Replies: 3
Views: 7,900
Identifying different nodes
Hi,
I´m using the screenToWorld and intersectLine functions to identify the object being seen at a specific point on the screen, like this:
...
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Forum: Vizard
07-20-2009, 05:40 AM
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Replies: 1
Views: 7,168
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Forum: Vizard
05-15-2009, 05:39 AM
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Replies: 2
Views: 11,941
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Forum: Vizard
05-14-2009, 05:23 AM
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Replies: 2
Views: 11,941
A point in avatar's coordinate system
Hi,
This is probably a very simple question but I couldn't find a simple function to calculate that in vizard. How can I find the position of a point that we have it in global coordinate system...
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Forum: Vizard
04-23-2009, 05:21 AM
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Replies: 7
Views: 11,130
It seems a bit complicated to me but it'll...
It seems a bit complicated to me but it'll probably work. I'm actually need it to implement Inverse Kinematics for the avatar hand movements. At the moment I'm gathering data using an exhaustive...
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Forum: Vizard
04-03-2009, 05:18 AM
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Replies: 4
Views: 9,224
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Forum: Vizard
03-31-2009, 06:09 AM
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Replies: 1
Views: 6,453
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Forum: Vizard
03-31-2009, 04:31 AM
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Replies: 1
Views: 6,453
Accuracy of the screentoworld function
Hi,
I'm using the screentoworld and mousepos functions:
line = viz.screentoworld(viz.mousepos())
but for every mouse position, the starting point of the line generated by screentoworld...
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Forum: Vizard
03-31-2009, 02:46 AM
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Replies: 7
Views: 11,130
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Forum: Vizard
03-24-2009, 03:54 AM
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Replies: 7
Views: 11,130
Hi,
Thanks for the example code. I added 60...
Hi,
Thanks for the example code. I added 60 degrees to the roll and now it looks better. I did the same experiment with left upper arm, and I had to make a different correction to make it right. ...
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Forum: Vizard
02-27-2009, 03:01 AM
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Replies: 7
Views: 11,130
Using bone.lookat for bones other than head
Hi!
Is it possible to use bone.lookat for bones other than the head? I use the following code to always point the hand towards an object but it stays perpendicular!
def lookAtBall():
bone =...
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Forum: Vizard
02-24-2009, 02:57 AM
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Replies: 2
Views: 7,309
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Forum: Vizard
02-24-2009, 02:57 AM
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Replies: 5
Views: 8,083
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Forum: Vizard
02-24-2009, 02:56 AM
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Replies: 13
Views: 16,177
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Forum: Vizard
02-06-2009, 02:08 AM
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Replies: 13
Views: 16,177
But one should make a seperate...
But one should make a seperate Shadow.ShadowProjector objects for each avatar. Hence, as I get, SHADOW_AREA is not the area that all the shadows should be contained in, rather it represents a box...
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Forum: Vizard
01-30-2009, 07:08 AM
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Replies: 13
Views: 16,177
I used the example provided in this thread...
I used the example provided in this thread (http://www.worldviz.com/forum/showthread.php?t=1208), but with multiple avatars. Still only 3 avatars have shadows. Is there any demo that is not relying...
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Forum: Vizard
01-30-2009, 03:46 AM
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Replies: 5
Views: 8,083
Collisions with InfiniteTerrain
I also noticed that collisions with InfiniteTerrain are not handled automatically. Is it true? This is the code that I used to enable collisions:
view = viz.add(viz.VIEWPOINT)...
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Forum: Vizard
01-28-2009, 05:24 PM
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Replies: 2
Views: 7,309
Rendering problem in InfiniteTerrain
Hi Everyone,
I'm using InfiniteTerrain and I often encounter some rendering problems as in the attached pictures. I wonder if there is a paramater that I'm missing to set. Any ideas ?
In...
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