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#1
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Hello! I'm still trying to get any character to work in vizard besides the ones that are delivered with the software. And it fails! Again.
This time I created an avatar with Autodesk's Character Generator. I followed the steps from the help. Select the root bone, go to export, select Cal3d Skeleton file, set number of influences to 4 (because I want to use hardware skinning anyway), save. I changed the materials to contain numbers in square brackets and set to Blinn shading model. Then I selected the meshes in the file that I want to export (there are several resolutions), export as Cal3d Mesh file. Repeat for meshes of other resolutions. Exported the 1 material that is used. Created the cfg correctly. Trying to open the skeleton file in the Inspector throws this message: Code:
--------------------------- Inspector --------------------------- Failed to load "F:\\Autodesk.CharacterGenerator\Cal3d\ACG_mSkel.csf": Warning: Could not find plugin to read objects from file "F:\\Autodesk.CharacterGenerator\Cal3d\ACG_mSkel.csf". |
#2
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Of course, trying to open the cfg file in the Inspector throws this message:
Code:
--------------------------- Inspector --------------------------- Failed to load "F:\Autodesk.CharacterGenerator\Cal3d\AUTCC_mSkel_low_Chris_crowd.cfg": |
#3
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I tried with the standard skeleton, and I used Autodesks script to convert it to Biped, but it just wouldn't work.
Converted to Biped and exported as xsf the skeleton file looks like in the attachment. |
#4
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NEVERMIND!
I really made a typo in the CFG file, where a comment was missing the leading #! |
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