![]()  | 
	
| 
		 
			 
			#1  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
|||
| 
		
	
		
		
			
			 
			
			Hi guys, 
		
		
		
		
		
		
		
		
	
	I cannot figure out how to get the viewpoint to turn using a key binding. I can obviously turn my head in the oculus rift, but this is not practical for the application. I need to be able to turn using a key on the keyboard (or controller). Is this possible? I'm using the sample Oculus code that came with Vizard. Any help much appreciated, Seadna.  | 
| 
		 
			 
			#2  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
|||
| 
		
	
		
		
		
		 
			
			I think there is a demo using keyboard to control a BMW car, and that one should work
		 
		
		
		
		
		
		
		
		
	
	 | 
| 
		 
			 
			#3  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
|||
| 
		
	
		
		
		
		 
			
			have a look at "vizconnect" section in particular input, tracker and transport section. I think from memory you want to tie a keyboard input to the driving transport or maybe even pivot depends if you want to move around scene or just rotate.
		 
		
		
		
		
		
		
		
		
	
	 | 
| 
		 
			 
			#4  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
|||
| 
		
	
		
		
		
		 
			
			Could you provide an example code snippet of how this would be done? I'm new to python and currently learning it through using Vizard.
		 
		
		
		
		
		
		
		
		
	
	 | 
| 
		 
			 
			#5  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
|||
| 
		
	
		
		
		
		 
			
			Take a look at the 'Oculus Desktop Configuration' option in the vizconnect presets page. That adds a transport controlled by keyboard input signals.
		 
		
		
		
		
		
		
		
		
	
	 | 
| 
		 
			 
			#6  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
|||
| 
		
	
		
		
		
		 
			
			Great I think i have found what I need. Now i need to figure out how to fit it into what i have already coded. 
		
		
		
		
		
		
		
		
	
	Thank you Jeff.  | 
| 
		 
			 
			#7  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
|||
| 
		
	
		
		
			
			 
			
			OK I'm struggling with getting this into my code: 
		
		
		
		
		
		
		
		
	
	Code: 
	# Setup arrow key navigation
MOVE_SPEED = 2.0
def UpdateView():
                yaw,pitch,roll = viewLink.getEuler()
                m = viz.Matrix.euler(yaw,0,0)
                dm = viz.getFrameElapsed() * MOVE_SPEED
                if viz.key.isDown(KEYS['forward']):
                                m.preTrans([0,0,dm])
                if viz.key.isDown(KEYS['back']):
                                m.preTrans([0,0,-dm])
                if viz.key.isDown(KEYS['left']):
                                m.preTrans([-dm,0,0])
                if viz.key.isDown(KEYS['right']):
                                m.preTrans([dm,0,0])
                if viz.key.isDown(KEYS['up']):
                                m.preTrans([0,dm,0])
                if viz.key.isDown(KEYS['down']):
                                m.preTrans([0,-dm,0])
                if viz.key.isDown(KEYS['lt']):
                                m.turnLeft                           
                if viz.key.isDown(KEYS['rt']):
                                m.turnRight                            
                navigationNode.setPosition(m.getPosition(), viz.REL_PARENT)
vizact.ontimer(0,UpdateView)
I tried putting in m.preEuler(0,dm,0) and adding navigationMode.setEuler(m.getEuler(), viz.REL_PARENT) but that causes the view to rapidly spin constantly.  | 
| 
		 
			 
			#8  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
|||
| 
		
	
		
		
		
		 
			
			Is there a reason you're trying to do this in your own script rather than use vizconnect?
		 
		
		
		
		
		
		
		
		
	
	 | 
| 
		 
			 
			#9  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
|||
| 
		
	
		
		
		
		 
			
			I hadn't used visconnect until you mentioned it here and I already have a lot of script put together. I'm not sure how to integrate my script with the mass of script that visconnect created or how to take the script I need from visconnect to integrate with my own. 
		
		
		
		
		
		
		
		
	
	Its seems like it should be much easier than this but then I'm quite new to this so i don't really know. I have learned everything so far from looking at the demos and samples and the help file that came with Vizard, but i can't find out how to do this. Any help would be much appreciated!  | 
| 
		 
			 
			#10  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
|||
| 
		
	
		
		
		
		 
			
			Take a look at the vizconnect tutorials. These will explain how to use the vizconnect config file in your own script.
		 
		
		
		
		
		
		
		
		
	
	 | 
![]()  | 
	
	
| Tags | 
| controls, oculus, rotate, turning, view | 
		
  | 
	
		
  | 
			 
			Similar Threads
		 | 
	||||
| Thread | Thread Starter | Forum | Replies | Last Post | 
| Multiple post-process effects with oculus rift | lklab | Vizard | 2 | 03-13-2015 02:48 PM | 
| Oculus runtime disrupts clustering to mirror DK2 display | performlabrit | Vizard | 1 | 01-23-2015 08:00 AM | 
| Problem with navigation trough DK2 Oculus | vantsal | Vizard | 2 | 12-11-2014 04:18 AM | 
| Oculus DK1 and DK2 in Vizard 5 | Jeff | Vizard | 3 | 10-02-2014 12:00 PM | 
| oculus rift and inertia cube interaction problems | apboone | Vizard | 4 | 03-13-2014 11:45 AM |