![]()  | 
	
| 
		 
			 
			#1  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
|||
| 
		
	
		
		
			
			 
				
				.translate 'n' .goto
			 
			
			
			Hi, 
		
		
		
		
		
		
		
		
			Trying to animate an object reseting to a position then moving to locatoin. Right now using a 'myfunc' director function to call a .translate and a .goto. Problem is, repeated calls to viz.director(myfunc) results in the object moving farther and farther away. .translates are absolute_world. thoughts? second thoughts, it works with simple scripts, but not with the 3dsound and texturing i'm trying. i've attached the portion of the code this deals with. Code: 
	import viz
viz.go()
CAR_TRANSFORM = [1,1,1]
CAR_GOTO = 15
#Add mini
mini = viz.add('mini.osgx')
mini.translate(CAR_TRANSFORM, viz.ABSOLUTE_WORLD)
#Mini cooper textures
miniTextures = [viz.add('images/coopers01_chilired.jpg')]
def movecar():	
	#texture car
	mini.texture(miniTextures[0],'default')
	#play sound
	mini.playsound('audio/vwbuggy.wav',viz.PLAY)
	mini.translate(CAR_TRANSFORM, viz.ABSOLUTE_WORLD)
	dest = CAR_TRANSFORM
	dest[2] = dest[2] + CAR_GOTO
	mini.goto(dest, 2, viz.SPEED)
	vizact.waittime(3)
	
def stuff(key):
	viz.director(movecar)
	
viz.callback(viz.KEYUP_EVENT, stuff)
Last edited by vsully; 09-28-2005 at 06:41 PM.  | 
| 
		 
			 
			#2  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
|||
| 
		
	
		
		
		
		 
			
			Hi, 
		
		
		
		
		
		
		
		
	
	The problem is with the following line: Code: 
	dest = CAR_TRANSFORM Code: 
	dest = CAR_TRANSFORM[:]  | 
| 
		 
			 
			#3  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
|||
| 
		
	
		
		
		
		 
			
			k thanks - i was thinking it might be something simple like that...  
		
		
		
		
		
		
		
		
	
	 
		 | 
![]()  | 
	
	
		
  | 
	
		
  |