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 Does the automatic clipping plane calculation work? 
		
		
		Hello, 
	Does this command work? Code: 
	window.clip(viz.AUTO_COMPUTE)Greetings, Joran.  | 
		
 Yes, it works. The problem is that when automatic clip plane computation is enabled, the window will return static values for near/far, since the actual clip planes values are not known until culling is performed. 
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 Hello, 
	I would already be happy to know the values of the previous render step. But the other thing is that I don't see it working. In my application I still see the z-fighting when automatic clip calculation is turned on, while it disappears if I calculate the clipping planes manually. But maybe I have some object in my scene that is way of the rest of the model that influences the automatic clipping plane calculation. I will investigate further. Greetings, Joran.  | 
		
 Hello, 
	I have made a sample script that shows the problem (And I think I may have found a bug). Code: 
	import vizWhat do you think? Have I found something? I am still using Vizard 3.12.0004 and not 3.14.0004. And it looks like that the automatic computing of the clipping planes is on by default. Greetings, Joran.  | 
		
 Thanks for the sample script. This looks like a bug in the OSG library. I have back ported a fix from the current version of OSG to our version and it seems to resolve the issue. I will email you the modified file so you don't have to wait for the next release. 
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