#1
|
|||
|
|||
Accesing different parts of model
hii
I want to add different parts of a 3D model in to world without adding the whole model. I mean If I have a model with 50 different geodes. I can see different parts of model in inspector. Now I want to add few parts of that model in my world but I dont want to add the whole model. how can I do that.. Plz help me.. Regards Pankaj Bansal |
#2
|
|||
|
|||
You have to load the complete 3D Scene in Vizard & you have to remove your unwanted nodes in following two ways:
1) By Culling them: <node3d>.cullFace(viz.GL_FRONT_AND_BACK, node = ' ') This will cull all the objects from node3d associated with node. GPU Memory will be still occupied with those objects associated with node. 2) By disabling them in rendering processes: <node3d>.disable(viz.RENDERING, node = ' ') This will disable the rendering of all the objects from node3d associated with node. GPU Memory will be released for those objects associated with this node. |
Tags |
accesing child, geode |
Thread Tools | |
Display Modes | Rate This Thread |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
3ds Exported .IVE Model mirrors movement of Mainview | Felix | Vizard | 9 | 05-18-2012 09:17 AM |
Cannot moving AR model...... | allanjjj | Vizard | 1 | 04-08-2012 07:48 PM |
Change model alpha and memory leak | hosier | Vizard | 2 | 06-25-2009 10:55 AM |
Importing a 3d human model and getting it to interact. | yak | Vizard | 3 | 06-01-2009 02:19 PM |
Model sizes | Pastscapian | Vizard | 15 | 10-07-2006 02:48 PM |