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I add all the objects I create to a list (objectList):
#Create object obj = viz.add(storefiles[storen]) # Put it in the right place obj.rotate(0,1,0,rotation*90) obj.scale(0.05,0.05,0.05) #scale to 1/20th of original size obj.translate(x*7,0,y*7) #Add it to the list objectsList.append(obj) when I want to "reset" the world, I remove all the objects from the list, with the belief that this should destroy them (is this true - I don't quite understand why, but I cop - is this because garbage collection deals with it?), based on thread: http://forum.worldviz.com/showthread.php?t=2196 #loop through all the items, deleting them for row in range(len(objectsList)): objectsList[row].remove() (thought to self: would deleting them in this order end up leaving some? as their index changes each time...) Thanks for any help! Mike. |
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