#1
|
|||
|
|||
OSG Export to MAx2010
Hi Paul,
I'm trying to send the error snapshot here.... Thank you for your help, Claudio |
#2
|
|||
|
|||
Veleno, Farshizo,
Have you guys seen this kind of error before. Seems like a version issue between Max and the OSG exporter. Claudio, Do you have any other OSG applications on your computer? Perhaps some other OSG dll file is on your PATH variable that the exporter is trying to use? Quote:
__________________
Paul Elliott WorldViz LLC |
#3
|
|||
|
|||
Paul,
I'm not sure if they're related to OSG, but the only possible applications I have installed are: - Delta 3D; - Dark GDK; and - Blender. I made the download of OSGEdit and tried to run the osgedit.exe, but I gotta an error also and give-up about that... Is it possible to check the correct path by myself? Once again thank you for your attention, Claudio |
#4
|
|||
|
|||
Delta3D is an OSG based tool. I remember that their installer adds the Delta3D bin/dll directory to the PATH variable. This is probably causing the problem.
You can remove the Delta3D entry from the PATH environment variable by right clicking on My Computer->Properties->Advanced Tab->Environment Variables Button. Under System Variables, select the Path variable, click edit, then remove the Delta3D entry. If you have problems with this, search google for guides on changing the Path Environment Variables with pictures. Changing the Path will break Delta3D I assume though.
__________________
Paul Elliott WorldViz LLC |
#5
|
|||
|
|||
Paul,
You're a genius!!! I removed the Delta's Path and it worked smoothly!!!!!! Thank you very much for your help! Best Regards, Claudio |
#6
|
|||
|
|||
Paul, I'm sorry but I got another issue about the export process. When I open the exported model into my application (Python/Delta3D) project, it has the Y-axis UP while the model was built using Z-axis UP in Max2010. Is there any way to change this in order to keep the same coordinate reference?
Regards, Claudio |
#7
|
|||
|
|||
The Vizard OSG exporter changes the coordinate system of the model for Vizard. You should use the OSG exporter available from the OSG site for Delta3D projects.
__________________
Paul Elliott WorldViz LLC |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Successful Cal3D Export But Texture Problems | ezanih | Plug-in development | 2 | 01-26-2009 05:28 PM |
3ds Max export problem | AmyLynn4 | Vizard | 1 | 07-28-2008 11:50 AM |
3DS Max Export: automatic shader assignment for various maps | emlyn | Vizard | 0 | 03-14-2008 10:29 AM |
Export from 3Ds Max to Vizard | pattie | Vizard | 5 | 08-26-2006 12:20 PM |
female skeleton CSF file needed to export to CAF format | vmonkey | Vizard | 1 | 10-04-2005 11:15 AM |