#1
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Question about collision for Hand model(bones)
Hello.
I'm using Hand model with patriot(Polhemus). I have tried some methods for hand model collision because I want the hand model to grab object. But when I try to apply collision, I get error messages every time. My method is like this.... Code:
hand=viz.add('hand.cfg') (get bones :bone01~bone16) bone01=hand.getBone('bone index 1-2') . . . bone16=.... bone01.collideMesh() . . . bone16=... Please give me ideas about that. Thank you for reading. |
#2
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I have solved the problem by myself.
Thank you. But I've got another question. When I use <node3d>.collideSphere, the command usually work great. But when I change the scale of the node(especially, when I make the node small), collideSphere doesn't work. For example,,, ground=viz.add('shpere_ground3.ive') ball=viz.add('white_ball.wrl') ball.setScale(.1,.1,.1) ball.setPosition(0,.5,0) ball.collideSphere() In this case, collision doesn't happen(ball falls down through ground). But if I change the scale of the ball(I make the ball bigger like [2,2,2]), collision can be seen. What is the reason for this? Please give me some advice. Thank you for reading. |
#3
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Vizard uses the ODE physics engine and we have noticed that it has problems computing collisions for very small objects. I would suggest avoiding using small scales on physics objects if possible.
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#4
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Hi, thank you for your advice.
Fortunately, to avoid using small scales is not big problem for me. I will try with big scaled objects. Thank you very much. |
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