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#1
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Not quite, I'm afraid. That is, it may be mathematically correct, but when I set parent=caveorigin, the node's drawImplementation() never gets called (determined by substituting a Python custom node for the Box.wrl).
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#2
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What version of Vizard are you running? In older versions, nodes parented to CaveOrigin objects would not be rendered, but this should be fixed in newer versions.
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#3
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3.13.0002. Too old?
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#4
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I believe the fix appeared in version 3.14, so you are one version too old. We just released 3.15 last week. Click on Help -> Check for updates in the Vizard menu and it should take you to a download link for the latest version.
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#5
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Thanks, it's working now. So is wand-based picking, though it took me about an hour to realize that viz.intersect() was always returning the virtual rod that I'd just attached to the wand...
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Thread | Thread Starter | Forum | Replies | Last Post |
navigation in cave environment | Andy | Vizard | 4 | 03-28-2008 01:32 AM |